Naith-na-Lethril
Cavalry · 10 SOLDIERS

Naith-na-Lethril

Riders of the Naith Strong vs. Infantry and Archers Can stealth near trees With the strong increase of orcish incursions on their eastern border, the Galadhrim have begun employing mounted archers to cut off and scatter the orcs before they can make it to the treeline.

Compare this unit ⇄
Cost450
Health / soldierUnknown
Health / full battalionUnknown
Attack rangeUnknown
Movement speed100
Command points70

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

No armor profile resolved.

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Equip Bows (W)

Permanently equips Riders of the Naith with bows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:39237

Command_ToggleNimrodelWeapon

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24980

Command_PurchaseUpgradeElvenForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Equip Bows (W)

Permanently equips Riders of the Naith with bows

Requires: Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:39237

Command_ToggleNimrodelWeapon

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24980

Command_PurchaseUpgradeElvenForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Bows Equipped

Bows are permanently equipped Passive ability

Cooldown 0s

Requires: Upgrade_NaithBows

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSwordsLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_NaithBows—

SpecialPowerModule ModuleTag_UpgradeTagSwordsLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39247

Command_NimrodelWeaponDummy

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_NaithBows, Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_NaithBows, Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_NaithBows, Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NaithBows

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Bows Equipped

Bows are permanently equipped Passive ability

Cooldown 0s

Requires: Upgrade_NaithBows, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_UpgradeTagSwordsLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_NaithBows—

SpecialPowerModule ModuleTag_UpgradeTagSwordsLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39247

Command_NimrodelWeaponDummy

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_NaithBows, Upgrade_ObjectLevel2, Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_NaithBows, Upgrade_ObjectLevel2, Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NaithBows, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_NaithBows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

PropertyGame valueResolved value
TriggeredByUpgrade_NaithBows—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:88

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTagSwords

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:125

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:170

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierLongMemoryBonus—

LongMemoryBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierVISION 15%—
ModifierRANGE 15%—
ModifierSHROUD_CLEARING 25%—
ModifierRESIST_TERROR 100%—
ModifierEXPERIENCE 66%—
Duration00
FXFX_LongMemoryLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:259

AttributeModifierUpgrade ModuleTag_LongMemoryBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierArmorofDoriathBonus—

ArmorofDoriathBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierAUTO_HEAL 3—
ModifierHEALTH 60—
ModifierSPEED 90%—
Duration00
FXFX_ArmorofDoriathLeadership—
Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:267

AttributeModifierUpgrade ModuleTag_ArmorofDoriathBonus

Battalion composition & progression

Member templateCountHealth each
ElvenRivendellArcher10Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel2, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel3, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_ElvenGreenPastureLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_ElvenGreenPastureLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_ElvenGreenPastureLevel2, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_ElvenGreenPastureLevel3, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LothlórienGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel2, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel3, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_ElvenGreenPastureLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_ElvenGreenPastureLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_ElvenGreenPastureLevel2, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_ElvenGreenPastureLevel3, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel1 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel2, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel2 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

LórinandGreen PastureUpgrade_CanTaunt, Upgrade_ElvenGreenPastureLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreePasture
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenGreenPasture → LorienMallornTreeCommandSetPastureLevel3 → Command_ConstructElvenRivendellArchers

Source definitiondata/ini/commandbutton.ini:18341

Command_ConstructElvenRivendellArchers

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/elven/nimrodelhorde.ini:7

ElvenRivendellArcherHorde