Nâfarati Beastmaster
Arqueiros · UNIDADE INDIVIDUAL

Nâfarati Beastmaster

Requer Pavilhão Nível 2 do Rei Dourado Unidade única de longo alcance guardada por Wargs da Selva Forte à distância Limitado a 5 Entre as tribos dos Nâfarati há aqueles que aprenderam a comandar as criaturas da selva escura ... Wargs seguem em seu rastro, e nenhum predador ousa cruzá-los.

Comparar esta unidade ⇄
Custo400
Vida / soldado500
Vida / batalhão completo500
Alcance de ataque350
Velocidade de movimento60
Pontos de comando50

Atributos básicos · Tempo de recrutamento: 20s · Alcance e velocidade usam unidades do jogo. Batalhões mistos são detalhados abaixo. Bônus condicionais não estão incluídos nesses totais.

ATAQUE

Armas e alcance de ataque

O dano é por acerto, antes da armadura do alvo. Melhorias de projéteis aparecem separadamente. O ritmo de ataque também pode depender das animações; estes valores não são uma estimativa de dano por segundo.

Equipamento básico

PRIMARY

BeastmasterBow · HaradBeastmaster

Alcance
ⓘDistância máxima de ataque em unidades do jogo. Armas corpo a corpo têm alcance curto; arqueiros podem atacar de mais longe.
350
Preparação
ⓘTempo antes de o ataque ser executado, em milissegundos (1.000 ms = 1 segundo). Sua aplicação depende da arma e da animação.
700 ms
Intervalo entre disparos
ⓘIntervalo configurado entre ataques, em milissegundos. Também se aplica a golpes corpo a corpo. Animações e recargas podem afetar a velocidade real dos ataques.
0 ms
Disparos por ciclo
ⓘAtaques por ciclo de recarga, não a munição total. Não especificado significa que a definição da arma não informa esse valor; isso é comum em armas corpo a corpo.
1
Tipo de danoDano / acertoRaio de efeitoCondições
PIERCE2000Sem Upgrade_RohanFireArrows
PIERCE2000Sem Upgrade_RohanFireArrows
Intervalos, alvos e definição da arma
PropriedadeValor do jogoValor interpretado
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1,2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay700700
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1700—
ContinuousFireOne00
ContinuousFireCoast17001.700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Definição originaldata/ini/weapon.ini:84662

BeastmasterBow

close range contesting building

PRIMARY

BeastmasterBow · HaradBeastmaster

Alcance
ⓘDistância máxima de ataque em unidades do jogo. Armas corpo a corpo têm alcance curto; arqueiros podem atacar de mais longe.
350
Preparação
ⓘTempo antes de o ataque ser executado, em milissegundos (1.000 ms = 1 segundo). Sua aplicação depende da arma e da animação.
700 ms
Intervalo entre disparos
ⓘIntervalo configurado entre ataques, em milissegundos. Também se aplica a golpes corpo a corpo. Animações e recargas podem afetar a velocidade real dos ataques.
0 ms
Disparos por ciclo
ⓘAtaques por ciclo de recarga, não a munição total. Não especificado significa que a definição da arma não informa esse valor; isso é comum em armas corpo a corpo.
1
Tipo de danoDano / acertoRaio de efeitoCondições
PIERCE2000Sem Upgrade_RohanFireArrows
PIERCE2000Sem Upgrade_RohanFireArrows
Intervalos, alvos e definição da arma
PropriedadeValor do jogoValor interpretado
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1,2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay700700
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1700—
ContinuousFireOne00
ContinuousFireCoast17001.700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Definição originaldata/ini/weapon.ini:84662

BeastmasterBow

DEFESA

Perfis de armadura

Estas porcentagens representam dano recebido: 50% recebe metade do dano; 200% recebe o dobro. Tipos não listados usam DEFAULT. Habilidades e modificadores temporários podem alterar o resultado.

Equipamento básico

BeastmasterArmor · HaradBeastmaster

Tipo de danoRecebido
DEFAULT100%
SLASH75%
PIERCE20%
SPECIALIST75%
CRUSH50%
CAVALRY50%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Definição originaldata/ini/armor.ini:7733

BeastmasterArmor

RECURSOS DO CAMPO DE BATALHA

Habilidades e efeitos passivos

As descrições vêm do jogo e podem estar desatualizadas em relação ao balanceamento. Abra os detalhes da implementação para verificar os efeitos e condições atuais.

Ativa

Mestre das Feras

Tipo de modificador: Liderança Bestas do Pavilhão próximas ganham +33% de armadura Habilidade passiva

Recarga 0s
Valores dos efeitos e implementação
PropriedadeValor do jogoValor interpretado
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Definição originaldata/ini/commandbutton.ini:58574

Command_SpecialAbilityBeastmaster

Ativa

Comando de Matar (R)

O Beastmaster atira uma flecha em um inimigo As unidades inimigas afetadas são repelidas e recebem +50% de dano de todas as Bestas do Pavilhão por 30 segundos Clique com o botão esquerdo e depois clique com o botão esquerdo no alvo

Recarga 90s
Valores dos efeitos e implementação
PropriedadeValor do jogoValor interpretado
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090.000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_ThornArrowEnabler

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ThornArrow

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBeastmasterVoiceKillCommand—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ThornArrowUpdate

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
SkipContinueYes—
UnpackTime16001.600
PreparationTime22
PackTime850850
AwardXPForTriggering00
StartAbilityRange325.0325
ApproachRequiresLOSYes—
SpecialWeaponBeastmasterKillCommand—
WhichSpecialWeapon11
Definição originaldata/ini/commandbutton.ini:58585

Command_SpecialAbilityKillCommand

Ativa

Warg Domador (T)

Requer Nível 3 O Beastmaster invoca temporariamente um bando de Jungle Wargs para protegê-lo Jungle Wargs ignoram parcialmente a armadura inimiga e são resistentes a efeitos de medo e terror Clique com o botão esquerdo para ativar

Recarga 120s
Valores dos efeitos e implementação
PropriedadeValor do jogoValor interpretado
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120.000
InitiateAtLocationSoundGolfimbulSummonWolves—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityWargTamer—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityWargTamer—
OCLOCL_BeastmasterSummon—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_SummonBeastmasterWargs—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime33
Definição originaldata/ini/commandbutton.ini:58600

Command_SpecialAbilityWargTamer

Ativa

Edifício de Captura

Assuma o controle da estrutura direcionada

Recarga 0s
Valores dos efeitos e implementação
PropriedadeValor do jogoValor interpretado
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropriedadeValor do jogoValor interpretado
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015.000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Definição originaldata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Passiva / condicional

Regeneração de vida

Requer: Upgrade_ObjectLevel2

Valores dos efeitos e implementação

AutoHealBehavior ModuleTag_BerserkerHealing

PropriedadeValor do jogoValor interpretado
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001.000
StartHealingDelayHERO_HEAL_DELAY15.000
HealOnlyIfNotInCombatYes—
Definição originaldata/ini/object/evilfaction/units/harad/beastmaster.ini:454

AutoHealBehavior ModuleTag_BerserkerHealing

Passiva / condicional

Aura de atributos

Requer: Upgrade_ObjectLevel1

Valores dos efeitos e implementação

AttributeModifierAuraUpdate ModuleTag_Leadership

PropriedadeValor do jogoValor interpretado
StartsActiveNo—
BonusNameBeastmasterLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002.000
Range600600
ObjectFilterNONE +HaradJungleWarg +HaradJungleWarg_Summoned +HaradJungleWarg_Slaved +HaradGiantScorpion +HaradVulture +HaradKaradd—
Definição originaldata/ini/object/evilfaction/units/harad/beastmaster.ini:533

AttributeModifierAuraUpdate ModuleTag_Leadership

Passiva / condicional

Modificador de atributos

Requer: Upgrade_PurchaseFellBeast

Valores dos efeitos e implementação

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropriedadeValor do jogoValor interpretado
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropriedadeValor do jogoValor interpretado
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Definição originaldata/ini/object/evilfaction/units/harad/beastmaster.ini:606

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

Composição e progressão do batalhão

Modelo do integranteQuantidadeVida individual
HaradBeastmaster1500
Experiência e melhorias por nível (5)
Definição do nívelExperiência necessáriaMelhorias / modificadores
EvilSingleLevel11Upgrade_ObjectLevel1
EvilSingleLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilSingleLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilSingleLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilSingleLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
INTEGRANDO O EXÉRCITO

Onde recrutar

FacçãoConstruçãoRequisitos de desbloqueioCaminho
HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Rastrear

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilhão do Rei DouradoUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Rastrear

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Definição originaldata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

NOTAS DE CAMPO

Estratégia

Ainda não há notas de estratégia para esta unidade. Use seu alcance, seus perfis de armadura e seus requisitos de recrutamento nas comparações; os atributos, sozinhos, não garantem vantagem em um confronto.

Definição originaldata/ini/object/evilfaction/units/harad/beastmaster.ini:2

HaradBeastmaster