Nâfarati Beastmaster
Archer · INDIVIDUAL UNIT

Nâfarati Beastmaster

Requires Level 2 Pavilion of the Golden King Single ranged unit guarded by Jungle Wargs Strong at range Limited to 5 Amongst tribes of the Nâfarati there are those that have learned to command the creatures of the dark jungle. Wargs follow in their train, and no predator dares cross them.

Compare this unit ⇄
Cost400
Health / soldier500
Health / full battalion500
Attack range350
Movement speed60
Command points50

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BeastmasterBow · HaradBeastmaster

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE2000Without Upgrade_RohanFireArrows
PIERCE2000Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay700700
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1700—
ContinuousFireOne00
ContinuousFireCoast17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:84662

BeastmasterBow

close range contesting building

PRIMARY

BeastmasterBow · HaradBeastmaster

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE2000Without Upgrade_RohanFireArrows
PIERCE2000Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( THRANDUIL_BOW_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay700700
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1700—
ContinuousFireOne00
ContinuousFireCoast17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:84662

BeastmasterBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BeastmasterArmor · HaradBeastmaster

Damage typeReceived
DEFAULT100%
SLASH75%
PIERCE20%
SPECIALIST75%
CRUSH50%
CAVALRY50%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7733

BeastmasterArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Beastmaster

Modifier Type: Leadership Nearby Pavilion Beasts gain +33% armour Passive Ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:58574

Command_SpecialAbilityBeastmaster

active

Kill Command (R)

The Beastmaster shoots a fell arrow at an enemy Affected enemy units are knocked back and take +50% damage from all Pavilion Beasts for 30 seconds Left click then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime9000090,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_ThornArrowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ThornArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBeastmasterVoiceKillCommand—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ThornArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeastmasterSlamArrow—
SkipContinueYes—
UnpackTime16001,600
PreparationTime22
PackTime850850
AwardXPForTriggering00
StartAbilityRange325.0325
ApproachRequiresLOSYes—
SpecialWeaponBeastmasterKillCommand—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:58585

Command_SpecialAbilityKillCommand

active

Warg Tamer (T)

Requires Level 3 The Beastmaster temporarily summons a pack of Jungle Wargs to protect him Jungle Wargs partially ignore enemy armour and are resistant to fear and terror effects Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime120000120,000
InitiateAtLocationSoundGolfimbulSummonWolves—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWargTamer—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWargTamer—
OCLOCL_BeastmasterSummon—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_SummonBeastmasterWargs—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime33
Source definitiondata/ini/commandbutton.ini:58600

Command_SpecialAbilityWargTamer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount1010
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/beastmaster.ini:454

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBeastmasterLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range600600
ObjectFilterNONE +HaradJungleWarg +HaradJungleWarg_Summoned +HaradJungleWarg_Slaved +HaradGiantScorpion +HaradVulture +HaradKaradd—
Source definitiondata/ini/object/evilfaction/units/harad/beastmaster.ini:533

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/units/harad/beastmaster.ini:606

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

Battalion composition & progression

Member templateCountHealth each
HaradBeastmaster1500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilSingleLevel11Upgrade_ObjectLevel1
EvilSingleLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilSingleLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilSingleLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilSingleLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradBeastmaster

Source definitiondata/ini/commandbutton.ini:58560

Command_ConstructHaradBeastmaster

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/beastmaster.ini:2

HaradBeastmaster