Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset hero mode
PRIMARY
DwarvenThorinOrcrist · YoungThorin_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
No upgrade gate specified
MAGIC
75
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:70498
DwarvenThorinOrcrist
Base equipment
PRIMARY
DwarvenThorinDeathless · YoungThorin_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:70469
DwarvenThorinDeathless
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ThorinArmor · YoungThorin_FS
Damage type
Received
DEFAULT
25%
SLASH
30%
PIERCE
25%
SPECIALIST
40%
CRUSH
45%
CAVALRY
27%
SIEGE
35%
FLAME
25%
FROST
25%
MAGIC
55%
HERO
65%
HERO_RANGED
50%
POISON
40%
STRUCTURAL
45%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:313
ThorinArmor
player upgrade
ThorinHeavyArmor · YoungThorin_FS
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
20%
CRUSH
15%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
50%
HERO
60%
HERO_RANGED
50%
POISON
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:330
ThorinHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Prince of Ered Luin
Modifier Type: Leadership
Dwarves of Ered Luin near Thorin gain +25% damage, +25% armour and
earn experience 33% faster
Stacks with buffs and spells
Passive ability
Requires Level 3
Modifier Type: Active Debuff
Targeted enemy units suffer -20% speed and -30% armour for 30 seconds
Nullifies enemy leadership
Left click icon then left click on target units
Requires Level 10
Modifier Type: Spell
Thorin and nearby allies gain resistance to knockback, +75% armour and +20% speed for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.