Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwalinDualAxe · YoungDwalin_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GLOIN_DELAYBETWEENSHOTS
600
PreAttackDelay
GLOIN_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GLOIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:72738
DwalinDualAxe
weaponset hero mode
PRIMARY
DwalinSuperDualAxe · YoungDwalin_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
20
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GLOIN_DELAYBETWEENSHOTS
600
PreAttackDelay
GLOIN_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GLOIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:72810
DwalinSuperDualAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · YoungDwalin_FS
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Shorter and Wider
Modifier Type: Spell
When near Dwalin, Balin gains
+15% damage, +15% armour, and +15% attack speed
Passive ability
Requires Level 5
Dwalin slams the ground, knocking back everyone around him and dealing heavy damage to structures in a small radius
Left click icon then left click on target
Requires Level 8
Modifier Type: Buff
Dwalin gains
+200% armour, Resistance to knockback, and deals knockback damage for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.