Recruit Dáin Ironfoot, Lord of the Iron Hills
Náin and his son Dáin arrived late in the battle, but proved pivotal. Fresh and well equipped, they drove through the Orc forces, until at last Náin confronted Azog. But Náin was weary and filled with anger, and Azog strong and agile. He darted from the dwarf's blows, and when the warrior stumbled, Azog hewed and broke his neck. However, all across the valley, his troops were in retreat. He tried to escape back inside, but he was followed by Dáin who with his red axe, hewed off his head before the doors of the East-Gate.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwarvenDainAxe · YoungDain_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
Without Upgrade_MiniHordeLvl6
HERO
300
10
Requires Upgrade_MiniHordeLvl6
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:30161
DwarvenDainAxe
weaponset toggle 1
PRIMARY
DwarvenDainHammer · YoungDain_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:30666
DwarvenDainHammer
weaponset hero mode
PRIMARY
DwarvenDainRedAxe · YoungDain_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:30198
DwarvenDainRedAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · YoungDain_FS
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
ToughHeroArmor · YoungDain_FS
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of the Iron Hills
Modifier Type: Leadership
Iron Hills units near Dáin gain +25% damage, +25% armour, and earn experience 33% faster
Passive ability
Requires Level 5
Modifier Type: Spell
Targeted friendly units gain +33% damage for 30 seconds
Nullifies enemy leadership for 30 seconds
Left click on icon then left click on target units
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.