Lord Dáin II Ironfoot
Hero · INDIVIDUAL UNIT

Lord Dáin II Ironfoot

Recruit Dáin Ironfoot, Lord of the Iron Hills Náin and his son Dáin arrived late in the battle, but proved pivotal. Fresh and well equipped, they drove through the Orc forces, until at last Náin confronted Azog. But Náin was weary and filled with anger, and Azog strong and agile. He darted from the dwarf's blows, and when the warrior stumbled, Azog hewed and broke his neck. However, all across the valley, his troops were in retreat. He tried to escape back inside, but he was followed by Dáin who with his red axe, hewed off his head before the doors of the East-Gate.

Compare this unit ⇄
Cost2,500
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenDainAxe · YoungDain_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000Without Upgrade_MiniHordeLvl6
HERO30010Requires Upgrade_MiniHordeLvl6
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30161

DwarvenDainAxe

weaponset toggle 1

PRIMARY

DwarvenDainHammer · YoungDain_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:30666

DwarvenDainHammer

weaponset hero mode

PRIMARY

DwarvenDainRedAxe · YoungDain_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO30015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:30198

DwarvenDainRedAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · YoungDain_FS

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

ToughHeroArmor · YoungDain_FS

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of the Iron Hills

Modifier Type: Leadership Iron Hills units near Dáin gain +25% damage, +25% armour, and earn experience 33% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:40401

Command_SpecialAbilityEreborDainLeadership

active

Revenge (R)

Requires Level 2 Swears revenge against enemy target, reducing their armour and speed by 50% Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime8000080,000
ObjectFilterNONE +HERO ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundAzogNewVoiceHunt_FS—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponAzogHeadhuntWeapon—
Source definitiondata/ini/commandbutton.ini:87294

Command_SpecialAbilityEreborDainRevenge

active

Baruk Khazâd! (T)

Requires Level 3 Powerful attack that causes meta impact Left click icon then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_BarukKhazadUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BarukKhazadSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
UpdateModuleStartsAttackNo—
InitiateSoundDainVoiceBarukKhazadNew—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
SpecialWeaponDainSlamWeapon—
WhichSpecialWeapon11
StartAbilityRange18.018
SkipContinueYes—
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:87265

Command_SpecialAbilityEreborDainBarukKhazad_OnFoot

active

Reckless Assault (C)

Requires Level 5 Modifier Type: Spell Targeted friendly units gain +33% damage for 30 seconds Nullifies enemy leadership for 30 seconds Left click on icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
AttributeModifierDainRecklessAssault—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundDainVoiceRecklessAssaultNew—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
TriggerSpecialPowerModuleTag_MightyRageDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:40464

Command_SpecialAbilityEreborDainRecklessAssault

active

To the King! (V)

Requires Level 10 Summons three battalions of spearmen of the Iron Hills to Dáin's side Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius100.0100
InitiateAtLocationSoundDainSummonRoyalGuardMS—
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100100
MaxCastRange150150
InitiateAtLocationSoundDainSummonIronHills—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborDainSummon—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborDainSummon—
OCLOCL_DainIronHillsSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
TriggerFXFX_RoacIronHillsSummon—
Source definitiondata/ini/commandbutton.ini:87279

Command_SpecialAbilityEreborDainToTheKing_OnFoot

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/youngdain.ini:1128

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/youngdain.ini:1137

AutoHealBehavior ModuleTag_DainHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericHeroLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +IronHillRider +IronHillRider_Summoned +IronHillsWarrior_Summoned +IronHillsWarrior +IronHillsSpearman_Summoned +IronHillsSpearman +IronHillsCrossbows—
Source definitiondata/ini/object/goodfaction/units/dwarven/youngdain.ini:1348

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/youngdain.ini:1471

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
YoungDain_FS13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
YoungDainLevel11Upgrade_ObjectLevel1
YoungDainLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
YoungDainLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
YoungDainLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
YoungDainLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
YoungDainLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
YoungDainLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
YoungDainLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
YoungDainLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
YoungDainLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/youngdain.ini:7

YoungDain_FS