White Wolves
Cavalry · 8 SOLDIERS

White Wolves

Requires Level 2 Troll and Wolf Den Strong vs. Swordsmen and Archers A pack of large, terrifying White Wolves. May use Howl to temporarily terrify enemy units.

Compare this unit ⇄
Cost750
Health / soldier500
Health / full battalion4,000
Attack range25
Movement speed100
Command points80

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WhiteWolfWeapon · WildWhiteWarg_Build

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43846

WhiteWolfWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WargHeavyArmor · WildWhiteWarg_Build

Damage typeReceived
DEFAULT50%
SLASH35%
PIERCE20%
SPECIALIST110%
CRUSH15%
CAVALRY70%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4852

WargHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Howl (W)

Requires Level 3 The White Wolves let out a bone-chilling howl, terrifying nearby enemy units for 10 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WreathedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WreathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
SkipContinueYes—
UnpackTime00
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponWhiteWolfHowlWeapon—
Source definitiondata/ini/commandbutton.ini:37674

Command_SpecialAbilityWhiteWolvesHowl

upgrade / mode

Purchase Pack Alpha (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29805

Command_PurchaseUpgradeWildBasicTrainingWarg

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/wild/whitewolfpack.ini:158

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
BonusNameWildWinterCoatBonus—
RefreshDelay20002,000
Range1010
ObjectFilterNONE—
AllowSelfYes—
Source definitiondata/ini/object/evilfaction/hordes/wild/whitewolfpack.ini:218

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarFighterFearless

Effect values & implementation

SubObjectsUpgrade Warg_Random

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarFighterFearless—
UpgradeTexturewufrostwolf.tga 0 wugolfwarg.tga—
UpgradeTexturewufrostwolf_fur.tga 0 wugolfwarg_fur.tga—
RecolorHouseNo—
Source definitiondata/ini/object/evilfaction/units/wild/gundabadwargpack.ini:1461

SubObjectsUpgrade Warg_Random

Battalion composition & progression

Member templateCountHealth each
WildWhiteWarg_Build8500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel1_FS → Command_ConstructWildWhiteWolfPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80495

Command_ConstructWildWhiteWolfPackHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel2_FS → Command_ConstructWildWhiteWolfPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80495

Command_ConstructWildWhiteWolfPackHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel2, UpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel3_FS → Command_ConstructWildWhiteWolfPackHorde_FS

Source definitiondata/ini/commandbutton.ini:80495

Command_ConstructWildWhiteWolfPackHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/whitewolfpack.ini:2

WildWhiteWolfPackHorde