Requires Level 2 Wolf Cairn
Strong vs. Swordsmen and Archers
For generations, Orcs have ridden Wargs and Wolves - not as masters, but as equals - to track and ambush the Free Peoples.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WargRiderWeapon · WildWargRider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
60
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
ISENGARD_WARGRIDER_PREATTACKDELAY
666
DelayBetweenShots
ISENGARD_WARGRIDER_DELAYBETWEENSHOTS
2,000
FiringDuration
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:43468
WargRiderWeapon
player upgrade
PRIMARY
WargRiderWeaponUpgraded · WildWargRider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.666 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
120
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
ISENGARD_WARGRIDER_PREATTACKDELAY
666
DelayBetweenShots
ISENGARD_WARGRIDER_DELAYBETWEENSHOTS
2,000
FiringDuration
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
RequireFollowThru
Yes
—
IsAimingWeapon
Yes
—
AcceptableAimDelta
10
10
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
ISENGARD_WARGRIDER_FIRINGDURATION
1,333
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:43980
WargRiderWeaponUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
WargHeavyArmor · WildWargRider
Damage type
Received
DEFAULT
50%
SLASH
35%
PIERCE
20%
SPECIALIST
110%
CRUSH
15%
CAVALRY
70%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4852
WargHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Howl (W)
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_TRIGGER_ATTRIBUTE_MODIFIER
—
ReloadTime
120000
120,000
SpecialPowerModule ModuleTag_HowlUpdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityWargHowl
—
UpdateModuleStartsAttack
No
—
AttributeModifier
WildWolfRiderHowl
—
AttributeModifierAffectsSelf
Yes
—
Source definitiondata/ini/commandbutton.ini:37650
Command_SpecialAbilityWildWargHowl
upgrade / mode
Purchase Scavenged Blades (C)
Upgrades this horde with Scavenged Blades
When equipped, increases the damage done by melee weapons
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.