Gundabad Wolf-riders
Cavalry · 10 SOLDIERS

Gundabad Wolf-riders

Requires Level 2 Wolf Cairn Strong vs. Swordsmen and Archers For generations, Orcs have ridden Wargs and Wolves - not as masters, but as equals - to track and ambush the Free Peoples.

Compare this unit ⇄
Cost550
Health / soldier375
Health / full battalion3,750
Attack range25
Movement speed85
Command points80

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WargRiderWeapon · WildWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43468

WargRiderWeapon

player upgrade

PRIMARY

WargRiderWeaponUpgraded · WildWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
CAVALRY1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
RequireFollowThruYes—
IsAimingWeaponYes—
AcceptableAimDelta1010
ClipSize11
AutoReloadsClipYes—
ClipReloadTimeISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43980

WargRiderWeaponUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WargHeavyArmor · WildWargRider

Damage typeReceived
DEFAULT50%
SLASH35%
PIERCE20%
SPECIALIST110%
CRUSH15%
CAVALRY70%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4852

WargHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Howl (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_HowlUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWargHowl—
UpdateModuleStartsAttackNo—
AttributeModifierWildWolfRiderHowl—
AttributeModifierAffectsSelfYes—
Source definitiondata/ini/commandbutton.ini:37650

Command_SpecialAbilityWildWargHowl

upgrade / mode

Purchase Scavenged Blades (C)

Upgrades this horde with Scavenged Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyWildForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29967

Command_PurchaseUpgradeWildForgedBlade

upgrade / mode

Purchase Banners of Bolg (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29829

Command_PurchaseUpgradeWildBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/wild/wargriderhorde.ini:156

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
BonusNameWildWinterCoatBonus—
RefreshDelay20002,000
Range1010
ObjectFilterNONE—
AllowSelfYes—
Source definitiondata/ini/object/evilfaction/hordes/wild/wargriderhorde.ini:208

AttributeModifierAuraUpdate ModuleTag_WinterCoatBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarFighterFearless

Effect values & implementation

SubObjectsUpgrade Warg_Random

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarFighterFearless—
UpgradeTexturewufrostwolf.tga 0 wugolfwarg.tga—
UpgradeTexturewufrostwolf_fur.tga 0 wugolfwarg_fur.tga—
RecolorHouseNo—
Source definitiondata/ini/object/evilfaction/units/wild/gundabadwargrider.ini:727

SubObjectsUpgrade Warg_Random

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_WildForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_Fire

PropertyGame valueResolved value
TriggeredByUpgrade_WildForgedBlades—
Source definitiondata/ini/object/evilfaction/units/wild/gundabadwargrider.ini:735

WeaponSetUpgrade ModuleTag_Fire

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/wild/gundabadwargrider.ini:739

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
WildWargRider10375
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsWolf CairnUpgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSet → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

Misty MountainsWolf CairnUpgrade_StructureLevel2, Upgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel2 → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

Misty MountainsWolf CairnUpgrade_StructureLevel3, Upgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel3 → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

GundabadWolf CairnUpgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSet → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

GundabadWolf CairnUpgrade_StructureLevel2, Upgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel2 → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

GundabadWolf CairnUpgrade_StructureLevel3, Upgrade_WildSpiderPitLevel2
Trace

Starting builder → WildPorter → WildSpiderPit → WildSpiderPitCommandSetLevel3 → Command_ConstructWildWargRiderHorde

Source definitiondata/ini/commandbutton.ini:34964

Command_ConstructWildWargRiderHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/wargriderhorde.ini:2

WildWargRiderHorde