Urshak
Hero · INDIVIDUAL UNIT

Urshak

Recruit Urshak the Shaman 'A powerful and zealous shaman, Urshak is capable of elevating even the meekest of his followers into committing acts of great cruelty and derangement.'

Compare this unit ⇄
Cost1,600
Health / soldier2,500
Health / full battalion2,500
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WildUrshakBlade · WildUrshak

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_GOBLIN_KING_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_GOBLIN_KING_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationWILD_GOBLIN_KING_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:68814

WildUrshakBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · WildUrshak

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Intimidation (W)

Modifier Type: Leadership Trolls, Bats and Giants near Urshak gain +15% speed and vision Passive ability Modifier Type: Passive Debuff Nearby enemy units suffer -15% damage and -10% armour At rank 5, Nearby enemy units suffer -25% damage, -20% armour and -10% speed Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderDreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderDreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39033

Command_IntimidationDebuff

active

Cave In (R)

Requires Level 3 Target enemy building takes heavy damage and is disabled for 20 seconds Automatically opens targeted gate Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ShakeFoundationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ShakeFoundationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundUrshakVoiceCaveIn—

WeaponFireSpecialAbilityUpdate ModuleTag_ShakeFoundationWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
SpecialWeaponWildUrshakShakeFoundationWeapon—
WhichSpecialWeapon11
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime14001,400
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:39062

Command_SpecialAbilityWildUrshakShakeFoundation

active

Fell Winter (T)

Requires Level 6 Affected enemy and ally units are frozen and cannot move, attack or receive upgrades for 15 seconds Left click icon then left click on target area

Cooldown 160s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime160000160,000
RadiusCursorRadiusANGMAR_NECRO_SOUL_FREEZE_ATTACK_RADIUS75
InitiateAtLocationSoundUrshakFellWinter—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterAOTR_FREEZE_SPECIAL_OBJECT_FILTER—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_NecroSoulFreezeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_NecroSoulFreezeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_SoulFreezeCast—
TriggerFXFX_SoulFreezeCastBone—

ActivateModuleSpecialPower ModuleTag_NecroSoulFreezeMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
StartAbilityRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:39077

Command_UrshakSoulFreeze

active

The Black Pit (C)

Requires Level 8 Enemy units in target area suffer medium damage over time Heals nearby friendly units. Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadius150150
InitiateAtLocationSoundUrshakBlackPit—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_NecroWellOfSoulsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
StartAbilityRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroWellOfSoulsBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBuffHeal OBJECTPOS—

SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
TriggerFXFX_BlackPitsWeapon—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39092

Command_UrshakWellOfSouls

active

Dark Prophecy (V)

Requires Level 10 Urshak bewitches targeted units, causing them to become hostile towards each other Left click icon then left click on target area

Cooldown 270s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime270000270,000
RadiusCursorRadius100100

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
AttributeModifierUrshakIntimidationModifier—
AttributeModifierRangeMOUTH_OF_SAURON_DISSENT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY -MONSTER -HERO ENEMIES NEUTRAL—
TriggerFXFX_MouthOfSauronDissent—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetAllSidesYes—
Source definitiondata/ini/commandbutton.ini:39046

Command_SpecialAbilityIntimidation

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Intimidation (W)

Modifier Type: Leadership Trolls, Bats and Giants near Urshak gain +15% speed and vision Passive ability Modifier Type: Passive Debuff Nearby enemy units suffer -15% damage and -10% armour At rank 5, Nearby enemy units suffer -25% damage, -20% armour and -10% speed Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderDreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderDreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39033

Command_IntimidationDebuff

active

Cave In (R)

Requires Level 3 Target enemy building takes heavy damage and is disabled for 20 seconds Automatically opens targeted gate Left click icon then left click on target

Cooldown 180s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ShakeFoundationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ShakeFoundationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundUrshakVoiceCaveIn—

WeaponFireSpecialAbilityUpdate ModuleTag_ShakeFoundationWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
SpecialWeaponWildUrshakShakeFoundationWeapon—
WhichSpecialWeapon11
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime14001,400
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:39062

Command_SpecialAbilityWildUrshakShakeFoundation

active

Fell Winter (T)

Requires Level 6 Affected enemy and ally units are frozen and cannot move, attack or receive upgrades for 15 seconds Left click icon then left click on target area

Cooldown 160s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime160000160,000
RadiusCursorRadiusANGMAR_NECRO_SOUL_FREEZE_ATTACK_RADIUS75
InitiateAtLocationSoundUrshakFellWinter—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterAOTR_FREEZE_SPECIAL_OBJECT_FILTER—
MaxCastRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_NecroSoulFreezeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_NecroSoulFreezeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_SoulFreezeCast—
TriggerFXFX_SoulFreezeCastBone—

ActivateModuleSpecialPower ModuleTag_NecroSoulFreezeMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakSoulFreeze—
StartAbilityRangeANGMAR_NECRO_SOUL_FREEZE_START_RANGE400
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroSoulFreezeBlastWeapon TARGETPOS—
Source definitiondata/ini/commandbutton.ini:39077

Command_UrshakSoulFreeze

active

The Black Pit (C)

Requires Level 8 Enemy units in target area suffer medium damage over time Heals nearby friendly units. Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadius150150
InitiateAtLocationSoundUrshakBlackPit—
FlagsNEEDS_OBJECT_FILTER LIMIT_DISTANCE—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—
MaxCastRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400

UnpauseSpecialPowerUpgrade ModuleTag_NecroWellOfSoulsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_NecroWellOfSoulsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_NecroWellOfSoulsMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
StartAbilityRangeANGMAR_NECRO_WELL_OF_SOULS_START_RANGE400
TriggerSpecialPowerModuleTag_NecroBlastStarter TARGETPOS—
TriggerSpecialPowerModuleTag_NecroWellOfSoulsBlastTrigger TARGETPOS—
TriggerSpecialPowerModuleTag_NecroBuffHeal OBJECTPOS—

SpecialPowerModule ModuleTag_NecroWellOfSoulsBlastTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakWellOfSouls—
TriggerFXFX_BlackPitsWeapon—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39092

Command_UrshakWellOfSouls

active

Dark Prophecy (V)

Requires Level 10 Urshak bewitches targeted units, causing them to become hostile towards each other Left click icon then left click on target area

Cooldown 270s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime270000270,000
RadiusCursorRadius100100

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUrshakIntimidation—
AttributeModifierUrshakIntimidationModifier—
AttributeModifierRangeMOUTH_OF_SAURON_DISSENT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY -MONSTER -HERO ENEMIES NEUTRAL—
TriggerFXFX_MouthOfSauronDissent—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetAllSidesYes—
Source definitiondata/ini/commandbutton.ini:39046

Command_SpecialAbilityIntimidation

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel10

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GoblinKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:405

AutoHealBehavior ModuleTag_GoblinKingHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:446

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
StartsActiveNo—
BonusNameIntimidationDebuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:473

AttributeModifierAuraUpdate ModuleTag_DreadVisage

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageRank5

PropertyGame valueResolved value
StartsActiveNo—
BonusNameIntimidationDebuffRank5—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:483

AttributeModifierAuraUpdate ModuleTag_DreadVisageRank5

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdate

PropertyGame valueResolved value
StartsActiveNo—
BonusNameUrshakMonsterLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GoblinCaveTroll_WOTR +MoriaTrollPack +MoriaTrollDestroyer +MoriaSiegeTroll +WildAttackTroll +GoblinCaveTroll +GoblinCaveTroll_WOTR +WildGiantBatInterface +WildMountainGiant +WildSnowTroll_New—
Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:494

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdate

Battalion composition & progression

Member templateCountHealth each
WildUrshak12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
WildUrshakLevel11Upgrade_ObjectLevel1
WildUrshakLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
WildUrshakLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
WildUrshakLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
WildUrshakLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
WildUrshakLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
WildUrshakLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
WildUrshakLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
WildUrshakLevel91,190 HeroLevelUpDamage8
WildUrshakLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

MoriaFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1179

FactionMoria

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/urshak.ini:1

WildUrshak