Recruit Urshak the Shaman
'A powerful and zealous shaman, Urshak is capable of elevating even the meekest of his followers into committing acts of great cruelty and derangement.'
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WildUrshakBlade · WildUrshak
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
175
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_GOBLIN_KING_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_GOBLIN_KING_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
WILD_GOBLIN_KING_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:68814
WildUrshakBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · WildUrshak
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Intimidation (W)
Modifier Type: Leadership
Trolls, Bats and Giants near Urshak gain
+15% speed and vision
Passive ability
Modifier Type: Passive Debuff
Nearby enemy units suffer -15% damage and -10% armour
At rank 5, Nearby enemy units suffer -25% damage, -20% armour and -10% speed
Passive ability
Requires Level 3
Target enemy building takes heavy damage
and is disabled for 20 seconds
Automatically opens targeted gate
Left click icon then left click on target
Requires Level 6
Affected enemy and ally units are frozen and cannot move, attack or receive upgrades for 15 seconds
Left click icon then left click on target area
Modifier Type: Leadership
Trolls, Bats and Giants near Urshak gain
+15% speed and vision
Passive ability
Modifier Type: Passive Debuff
Nearby enemy units suffer -15% damage and -10% armour
At rank 5, Nearby enemy units suffer -25% damage, -20% armour and -10% speed
Passive ability
Requires Level 3
Target enemy building takes heavy damage
and is disabled for 20 seconds
Automatically opens targeted gate
Left click icon then left click on target
Requires Level 6
Affected enemy and ally units are frozen and cannot move, attack or receive upgrades for 15 seconds
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.