Snow-trolls
Archer · 5 SOLDIERS

Snow-trolls

Requires Level 2 Troll and Wolf Den Limited to 6 Strong vs. Buildings and Resistant to Archers Snow-trolls are often thought of as a fairy-tale creature in more civilised parts of Middle-earth, but those that dwell in the harsh climate of the northern Misty Mountains and beyond know better. These wicked trolls are lean, deceptively powerful, and possess a great talent for cruelty

Compare this unit ⇄
Cost850
Health / soldier720
Health / full battalion3,600
Attack range360
Movement speed60
Command points80

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WildSnowTrollSpearThrow · WildSnowTroll_New

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
360
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,280 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1708No upgrade gate specified
SLASH488No upgrade gate specified
SIEGE288No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange360360
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 360 .003 )1.08
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed250.0250
MaxWeaponSpeed350350
FireFXFX_EntThrowSmallRock—
HitPercentage8585
ScaleWeaponSpeedYes—
ScatterRadius20.020
AcceptableAimDelta2020
PreAttackDelay640640
FiringDuration24002,400
PreAttackTypePER_SHOT—
DelayBetweenShots22802,280
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
IsAimingWeaponYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:22384

WildSnowTrollSpearThrow

Base equipment

SECONDARY

WildSnowTrollSpearThrowSpecial · WildSnowTroll_New

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE23215No upgrade gate specified
SLASH7215No upgrade gate specified
SIEGE3615No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange380380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 380 .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed500500
MinWeaponSpeed450.0450
MaxWeaponSpeed550550
FireFXFX_EntThrowSmallRock—
HitPercentage100100
ScaleWeaponSpeedYes—
ScatterRadius20.020
AcceptableAimDelta2020
PreAttackDelay640640
FiringDuration24002,400
PreAttackTypePER_SHOT—
DelayBetweenShots32003,200
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
IsAimingWeaponYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:22580

WildSnowTrollSpearThrowSpecial

Base equipment

TERTIARY

WildSnowTrollSpearThrowBombard · WildSnowTroll_New

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
360
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,280 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE1708No upgrade gate specified
SLASH488No upgrade gate specified
SIEGE288No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange360360
MinimumAttackRange#SUBTRACT( 150 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 360 .003 )1.08
WeaponSpeed300300
MinWeaponSpeed250.0250
MaxWeaponSpeed350350
FireFXFX_EntThrowSmallRock—
HitPercentage00
ScaleWeaponSpeedYes—
ScatterRadius60.060
AcceptableAimDelta2020
PreAttackDelay640640
FiringDuration16001,600
PreAttackTypePER_SHOT—
DelayBetweenShots22802,280
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
NoVictimNeededYes—
BombardTypeYes—
CanBeDodgedYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:22456

WildSnowTrollSpearThrowBombard

weaponset toggle 1

PRIMARY

WildSnowTrollHammer · WildSnowTroll_New

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
650 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH727Without Upgrade_AngmarDarkIronBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsANGMAR_SNOWTROLL_DELAYBETWEENSHOTS1,850
PreAttackDelay650650
PreAttackTypePER_SHOT—
FiringDurationANGMAR_SNOWTROLL_FIRINGDURATION1,850
Source definitiondata/ini/weapon.ini:22353

WildSnowTrollHammer

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SnowTrollNewArmor · WildSnowTroll_New

Damage typeReceived
DEFAULT90%
SLASH100%
PIERCE85%
SPECIALIST100%
CAVALRY300%
CRUSH190%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED150%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4355

SnowTrollNewArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleSnowTrollSpearThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1363

Command_ToggleSnowTrollSpearThrow

active

Trollish Rage (T)

Requires level 2 Snow-trolls throw their spears with mighty strength, dealing increased damage and knocking units down in large radius Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange400400
SpecialWeaponWildSnowTrollSpearThrowSpecialRangeFinder—
ApproachUntilMembersInRangeYes—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:47962

Command_SpecialAbilityTrollishRage

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_AttackTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmount1010
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/snowtroll.ini:734

AutoHealBehavior ModuleTag_AttackTrollHealing

passive / conditional

Armor Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/wild/snowtroll.ini:761

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
UpgradeTextureKUSnowTroll.tga 0 KUSnowTroll_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/wild/snowtroll.ini:766

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/wild/snowtroll.ini:773

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
WildSnowTroll_New5720
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsGoblinFissureUpgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

Misty MountainsGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2 → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

Misty MountainsGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3 → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

GundabadGoblinFissureUpgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Azog → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

GundabadGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Azog → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

GundabadGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Azog → Command_ConstructWildSnowTrollHorde

Source definitiondata/ini/commandbutton.ini:35110

Command_ConstructWildSnowTrollHorde

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel1_FS → Command_ConstructWildSnowTrollHorde_FS

Source definitiondata/ini/commandbutton.ini:80470

Command_ConstructWildSnowTrollHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel2_FS → Command_ConstructWildSnowTrollHorde_FS

Source definitiondata/ini/commandbutton.ini:80470

Command_ConstructWildSnowTrollHorde_FS

Carn DûmFortressUpgradeAngmarDenLevel2, UpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel3_FS → Command_ConstructWildSnowTrollHorde_FS

Source definitiondata/ini/commandbutton.ini:80470

Command_ConstructWildSnowTrollHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/snowtroll.ini:6

WildSnowTrollHorde