Requires Level 2 Troll and Wolf Den
Limited to 6
Strong vs. Buildings and Resistant to Archers
Snow-trolls are often thought of as a fairy-tale creature in more civilised parts of Middle-earth, but those that dwell in the harsh climate of the northern Misty Mountains and beyond know better. These wicked trolls are lean, deceptively powerful, and possess a great talent for cruelty
Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WildSnowTrollSpearThrow · WildSnowTroll_New
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.360Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,280 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.380Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.3,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.360Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,280 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
170
8
No upgrade gate specified
SLASH
48
8
No upgrade gate specified
SIEGE
28
8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
360
360
MinimumAttackRange
#SUBTRACT( 150 75 )
75
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( 360 .003 )
1.08
WeaponSpeed
300
300
MinWeaponSpeed
250.0
250
MaxWeaponSpeed
350
350
FireFX
FX_EntThrowSmallRock
—
HitPercentage
0
0
ScaleWeaponSpeed
Yes
—
ScatterRadius
60.0
60
AcceptableAimDelta
20
20
PreAttackDelay
640
640
FiringDuration
1600
1,600
PreAttackType
PER_SHOT
—
DelayBetweenShots
2280
2,280
CanFireWhileMoving
No
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
NoVictimNeeded
Yes
—
BombardType
Yes
—
CanBeDodged
Yes
—
HitPassengerPercentage
20%
20
Source definitiondata/ini/weapon.ini:22456
WildSnowTrollSpearThrowBombard
weaponset toggle 1
PRIMARY
WildSnowTrollHammer · WildSnowTroll_New
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.650 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,850 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
72
7
Without Upgrade_AngmarDarkIronBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
15.0
15
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
DelayBetweenShots
ANGMAR_SNOWTROLL_DELAYBETWEENSHOTS
1,850
PreAttackDelay
650
650
PreAttackType
PER_SHOT
—
FiringDuration
ANGMAR_SNOWTROLL_FIRINGDURATION
1,850
Source definitiondata/ini/weapon.ini:22353
WildSnowTrollHammer
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
SnowTrollNewArmor · WildSnowTroll_New
Damage type
Received
DEFAULT
90%
SLASH
100%
PIERCE
85%
SPECIALIST
100%
CAVALRY
300%
CRUSH
190%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
150%
STRUCTURAL
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4355
SnowTrollNewArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires level 2
Snow-trolls throw their spears with mighty strength, dealing increased damage and knocking units down in large radius
Left click icon then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.