Smaug
Hero · INDIVIDUAL UNIT

Smaug

Recruit the The Chiefest and Greatest of Calamities

Compare this unit ⇄
Cost10,000
Health / soldier12,000
Health / full battalion12,000
Attack rangeUnknown
Movement speed125
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

SECONDARY

SmaugPlowAttack · WildSmaug

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE25080No upgrade gate specified
FLY_INTO10080No upgrade gate specified
SIEGE50024No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR ALLIES—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:63301

SmaugPlowAttack

Base equipment

TERTIARY

SmaugClawAttack · WildSmaug

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
2
Damage typeDamage / hitSplash radiusConditions
SIEGE50080No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize22
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:63353

SmaugClawAttack

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DrogothArmor · WildSmaug

Damage typeReceived
DEFAULT10%
CRUSH1%
MAGIC10%
HERO50%
HERO_RANGED55%
FLAME1%
FROST10%
PIERCE10%
SIEGE10%
STRUCTURAL25%
LOGICAL_FIRE0%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5263

DrogothArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Land (W)

Left click to land Left click then left click target area

Cooldown 1s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime10001,000
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterANY +STRUCTURE—
ForbiddenObjectRange55
Source definitiondata/ini/commandbutton.ini:19225

Command_SmaugDismount

active

Wings Like A Hurricane (R)

Requires Level 3 Shoots a shockwave of force below Smaug, causing meta damage to enemies Left click icon then left click on target area

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000
RadiusCursorRadius150.0150

UnpauseSpecialPowerUpgrade ModuleTag_WingBlastUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWingBlast—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WingBlastStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWingBlast—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundDrogothVoxWingBlast—

WeaponFireSpecialAbilityUpdate ModuleTag_WingBlastUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWingBlast—
UnpackTime20002,000
PreparationTime11
PackTime10001,000
PersistentPrepTime900900
PersistentCount2020
AwardXPForTriggering00
StartAbilityRange1.01
SpecialWeaponDrogothWingBlast—
WhichSpecialWeapon33
Source definitiondata/ini/commandbutton.ini:23548

Command_DrogothWingBlast

active

Fiery Spirit (T)

Requires Level 6 Sends a fiery dragon missile at selected target Left click icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime150000150,000

UnpauseSpecialPowerUpgrade ModuleTag_FireflightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_FireflightStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSmaugVoiceSpirit—

WeaponFireSpecialAbilityUpdate ModuleTag_FireflightUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
CustomAnimAndDurationAnimState:USER_1 AnimTime:2000—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PackTime900900
AwardXPForTriggering00
StartAbilityRangeDROGOTH_FIREFLIGHT_RANGE300
MustFinishAbilityYes—
SpecialWeaponDrogothFireflight—
TriggerSoundDrogothFireflightMS—
Source definitiondata/ini/commandbutton.ini:23560

Command_DrogothFireflight

active

I Am Death (C)

Requires Level 10 Breathes fire over a selected area Left click icon then left click on target area

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_BREATH—
ReloadTime300000300,000
RadiusCursorRadiusDROGOTH_INCINERATE_RADIUS210
FlagsWATER_OK—

UnpauseSpecialPowerUpgrade ModuleTag_IncinerateUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothIncinerate—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_IncinerateStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothIncinerate—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundSmaugVoiceInferno—

WeaponFireSpecialAbilityUpdate ModuleTag_IncinerateUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothIncinerate—
UnpackTime13001,300
PackTime37003,700
AwardXPForTriggering00
StartAbilityRange40.040
SpecialWeaponDrogothIncinerate—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:23536

Command_DrogothIncinerate

active

Dragon Sickness (V)

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadiusMOUTH_OF_SAURON_DISSENT_RADIUS150

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
AttributeModifierMouthOfSauronDissentModifier—
AttributeModifierRangeMOUTH_OF_SAURON_DISSENT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_DragonSickness—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetAllSidesYes—
Source definitiondata/ini/commandbutton.ini:23587

Command_SmaugDissent

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FellbeastHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountDROGOTH_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/drogoth.ini:350

AutoHealBehavior ModuleTag_FellbeastHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/drogoth.ini:622

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameSauronFear—
RefreshDelay50005,000
Range250.0250
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank1010
Source definitiondata/ini/object/evilfaction/units/wild/drogoth.ini:625

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant1010
MPOnlyNo—
Source definitiondata/ini/object/evilfaction/units/wild/drogoth.ini:720

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
WildSmaug112,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
DrogothLevel102,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

GundabadFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/drogoth.ini:743

WildSmaug