Mûzgash
Hero · INDIVIDUAL UNIT

Mûzgash

Recruit a dangerous Moria Orc warlord 'A roving goblin warlord, Mûzgash enjoys great renown amongst the Orcs of the Misty Mountains. Orc-women want him, Orc-men want to be like him.'

Compare this unit ⇄
Cost1,300
Health / soldier2,300
Health / full battalion2,300
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MuzgashSword · WildMuzgash

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO150UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:63379

MuzgashSword

weaponset hero mode

PRIMARY

MuzgashUpgradedSword · WildMuzgash

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO15010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:63400

MuzgashUpgradedSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · WildMuzgash

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Legendary Veteran

Modifier Type: Leadership Moria and Mountain-orcs near Mûzgash gain +15% damage and armour At rank 8, Moria and Mountain-orcs near Mûzgash gain +33% damage and armour Nearby allies earn resources per kill Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_GoblinKingLeadershipUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_GoblinKingLeadershipPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:35235

Command_MuzgashFakeLeadershipButton

active

Putrid Blade (R)

Requires Level 3 Mûzgash dips his blade in orcish poison, dealing strong poison damage, splash damage and knockback for 20 seconds Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashBlade—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashBlade—
Duration2000020,000
AttributeModifierMuzgashPutridBlade—
StartsPausedYes—
WeaponSetFlagsWEAPONSET_HERO_MODE—
Source definitiondata/ini/commandbutton.ini:35255

Command_MuzgashPutridBlade

active

Iron Discipline (T)

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime150000150,000
InitiateSoundAzogVoiceSelectBattle—

UnpauseSpecialPowerUpgrade ModuleTag_IronDisciplineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashDiscipline—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_IronDiscipline

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashDiscipline—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TriggerFXFX_IronDisciplineStart—
AttributeModifierMuzgashDiscipline—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
AttributeModifierFXFX_IronDisciplineUnit—
InitiateSoundMuzgashVoiceIronDiscipline—
Source definitiondata/ini/commandbutton.ini:35266

Command_MuzgashDiscipline

active

Token of Supremacy (C)

Requires Level 9 Mûzgash presents his foes with a token of past victories for 60 seconds Enemy units lose all leadership and lose 33% movement speed Left click on icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime180000180,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE WATER_OK—
MaxCastRange250250
InitiateAtLocationSoundAzogVoiceSelectBattle—

UnpauseSpecialPowerUpgrade ModuleTag_SupremacyTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashSupremacy—
TriggeredByUpgrade_ObjectLevel9—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMuzgashSupremacy—
OCLOCL_MuzgashSupremacy—
TriggerFXFX_FearBlast—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
InitiateSoundMuzgashVoiceSupremacy—
Source definitiondata/ini/commandbutton.ini:35278

Command_MuzgashSupremacy

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:821

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdate

PropertyGame valueResolved value
StartsActiveNo—
BonusNameMuzgashLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WildMountainOrcSword +WildMountainOrcBrute +WildMountainOrcScout +GoblinFighter +GoblinArcher +MoriaPikeman +MoriaShaman +GoblinTownAcolyte—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:864

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdate

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdateLevel8

PropertyGame valueResolved value
StartsActiveNo—
BonusNameMuzgashOrcLeadership—
TriggeredByUpgrade_ObjectLevel8—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WildMountainOrcSword +WildMountainOrcBrute +WildMountainOrcScout +GoblinFighter +GoblinArcher +MoriaPikeman—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:876

AttributeModifierAuraUpdate ModuleTag_GoblinKingLeadershipUpdateLevel8

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_PillageAura

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLurtzPassiveOutlawLeadership—
TriggeredByUpgrade_ObjectLevel8—
RefreshDelay20002,000
Range200200
AllowSelfYes—
ObjectFilterANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -DOZER—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:884

AttributeModifierAuraUpdate ModuleTag_PillageAura

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

SubObjectsUpgrade Blade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
RecolorHouseYes—
ShowSubObjectsPOISON_BLADE—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:941

SubObjectsUpgrade Blade_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

SubObjectsUpgrade HideBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
RecolorHouseYes—
HideSubObjectsPOISON_BLADE—
Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:946

SubObjectsUpgrade HideBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
WildMuzgash12,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MuzgashLevel11Upgrade_ObjectLevel1
MuzgashLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
MuzgashLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
MuzgashLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
MuzgashLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
MuzgashLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
MuzgashLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
MuzgashLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
MuzgashLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
MuzgashLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

MoriaFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1179

FactionMoria

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/muzgashnew.ini:3

WildMuzgash