Lug the Mauled
Hero · INDIVIDUAL UNIT

Lug the Mauled

Recruit the deranged killer for hire, Lug Harboring an equal appetite for gold and destruction, Lug is a ferocious manhunter whose murderous reputation precedes him throughout the dredges of the Misty Mountains.

Compare this unit ⇄
Cost1,800
Health / soldier2,500
Health / full battalion2,500
Attack range15
Movement speed55
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LugWeapon · WildLugtheMauled

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
320 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
480 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShots480480
PreAttackDelay320320
PreAttackTypePER_SHOT—
FiringDuration480480
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:47194

LugWeapon

contained weaponset toggle 1

PRIMARY

IsenguardLurtzBow · WildLugtheMauled

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

weaponset toggle 1

PRIMARY

LugKnifeThrow · WildLugtheMauled

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,300 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
WeaponSpeed200200
AcceptableAimDelta2020
PreAttackDelay14001,400
PreAttackTypePER_SHOT—
HitPercentage100100
ScatterRadius0.00
FiringDuration900900
DelayBetweenShots23002,300
CanFireWhileMovingYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:84612

LugKnifeThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · WildLugtheMauled

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between throwing knives and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:57989

Command_ToggleLugWeapon

active

Head Hunter (R)

Puts a price on an enemy hero's head, reducing their armour and speed by 20% for 20 seconds At level 3, reduces armour and speed by 30% At level 6, reduces armour and speed by 40% At level 10, reduces armour and speed by 50% Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime8000080,000
ObjectFilterNONE +HERO ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLugVoiceHeadhunter—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponLugHeadhuntWeapon—
Source definitiondata/ini/commandbutton.ini:58001

Command_LugHeadhunter

active

Goin' Down Swinging (T)

Requires Level 3 Lug harms himself to gain +50% armour, +50% damage and +20% speed for 30 seconds Can only use with sword equipped Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaranLambarDerangement—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaranLambarDerangement—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundLugVoiceGoingInSwingin—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaranLambarDerangement—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime500500
PackTime11
FreezeAfterTriggerDuration500500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponGoingInSwinging—
Source definitiondata/ini/commandbutton.ini:58061

Command_LugGoingInSwinging

active

Scorched Earth (C)

Requires Level 6 Lug sets fire to the earth and burns all friendly and enemy units Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorchedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ScorchedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundLugVoiceScorchedEarth—

WeaponFireSpecialAbilityUpdate ModuleTag_ScorchedWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScorchedEarth—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime17001,700
PackTime11
FreezeAfterTriggerDuration25002,500
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponScorchedEarthWeapon—
Source definitiondata/ini/commandbutton.ini:58074

Command_LugScorchedEarth

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/lugthemauled.ini:625

AutoHealBehavior ModuleTag_LurtzHealing

Battalion composition & progression

Member templateCountHealth each
WildLugtheMauled12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
LugLevel11Upgrade_ObjectLevel1
LugLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
LugLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
LugLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
LugLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
LugLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
LugLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
LugLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
LugLevel91,355Upgrade_ObjectLevel9 HeroLevelUpDamage8
LugLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

MoriaFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1179

FactionMoria

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/lugthemauled.ini:1

WildLugtheMauled