Recruit the deranged killer for hire, Lug
Harboring an equal appetite for gold and destruction, Lug is a ferocious manhunter whose murderous reputation precedes him throughout the dredges of the Misty Mountains.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
LugWeapon · WildLugtheMauled
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.320 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.480 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
100
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
480
480
PreAttackDelay
320
320
PreAttackType
PER_SHOT
—
FiringDuration
480
480
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:47194
LugWeapon
contained weaponset toggle 1
PRIMARY
IsenguardLurtzBow · WildLugtheMauled
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.320Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.320Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,300 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
LURTZ_BOW_RANGE
320
WeaponSpeed
200
200
AcceptableAimDelta
20
20
PreAttackDelay
1400
1,400
PreAttackType
PER_SHOT
—
HitPercentage
100
100
ScatterRadius
0.0
0
FiringDuration
900
900
DelayBetweenShots
2300
2,300
CanFireWhileMoving
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
Source definitiondata/ini/weapon.ini:84612
LugKnifeThrow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · WildLugtheMauled
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Toggle Weapon (W)
Left click to toggle between throwing knives and sword
Puts a price on an enemy hero's head, reducing their armour and speed by 20% for 20 seconds
At level 3, reduces armour and speed by 30%
At level 6, reduces armour and speed by 40%
At level 10, reduces armour and speed by 50%
Left click icon then left click on target
Requires Level 3
Lug harms himself to gain +50% armour, +50% damage and +20% speed for 30 seconds
Can only use with sword equipped
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.