Requires Level 2 Mountain-orc Lodge
Strong vs. Pikemen
The Witch-king of Angmar was able to instill discipline in the tough but disorderly Gundabad orcs.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GundabadBeserkerSword · WildGundabadWarrior
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
55
0
Without Upgrade_WildForgedBlades
SPECIALIST
55
0
Without Upgrade_WildForgedBlades
SLASH
110
0
Requires Upgrade_WildForgedBlades
SPECIALIST
110
0
Requires Upgrade_WildForgedBlades
FLAME
15
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_MARAUDERSWORDS_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_MARAUDERSWORDS_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
WILD_MARAUDERSWORDS_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:21901
GundabadBeserkerSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
MarauderSwordArmor · WildGundabadWarrior
Damage type
Received
DEFAULT
90%
SLASH
80%
PIERCE
90%
SPECIALIST
60%
CAVALRY
105%
CRUSH
60%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2945
MarauderSwordArmor
player upgrade
MarauderSwordHeavyArmor · WildGundabadWarrior
Damage type
Received
DEFAULT
50%
SLASH
50%
PIERCE
35%
SPECIALIST
30%
CAVALRY
50%
CRUSH
30%
SIEGE
50%
FLAME
50%
FROST
100%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2962
MarauderSwordHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Fell Determination (R)
Requires Level 2
Gundabad Berserkers gain +33% damage and knockback resistance for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.