WildGundabadMarauderHorde
Pike · 8 SOLDIERS

WildGundabadMarauderHorde

Requires Level 3 Mountain-orc Lodge Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities The lack of cavalry for Angmar created the necessity of training the orcs of Gundabad in the competent use of the spear.

Compare this unit ⇄
Cost500
Health / soldier600
Health / full battalion4,800
Attack range20
Movement speed50
Command points72

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GundabadBeserkerSpear · WildGundabadMarauder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST550Without Upgrade_WildForgedBlades
SLASH550Without Upgrade_WildForgedBlades
SPECIALIST1100Requires Upgrade_WildForgedBlades
SLASH1100Requires Upgrade_WildForgedBlades
FLAME150Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:21963

GundabadBeserkerSpear

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WildMarauderArmor · WildGundabadMarauder

Damage typeReceived
DEFAULT90%
SLASH140%
PIERCE80%
SPECIALIST100%
CAVALRY25%
CRUSH60%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2911

WildMarauderArmor

player upgrade

WildMarauderHeavyArmor · WildGundabadMarauder

Damage typeReceived
DEFAULT50%
SLASH90%
PIERCE40%
SPECIALIST60%
CAVALRY25%
CRUSH30%
SIEGE50%
FLAME50%
FROST100%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2928

WildMarauderHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Fell Determination (R)

Requires Level 2 Gundabad Berserkers gain +33% damage and knockback resistance for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierGundabadFellDetermination—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:30724

Command_SpecialAbilityFellDetermination

upgrade / mode

Purchase Scavenged Armour (T)

Upgrades this horde with Scavenged Armour When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyWildHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:30017

Command_PurchaseUpgradeWildHeavyArmor

upgrade / mode

Purchase Scavenged Blades (C)

Upgrades this horde with Scavenged Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyWildForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29967

Command_PurchaseUpgradeWildForgedBlade

upgrade / mode

Purchase Banners of Bolg (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29829

Command_PurchaseUpgradeWildBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_marauder.ini:711

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_marauder.ini:716

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_marauder.ini:728

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
WildGundabadMarauder8600
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel1_FS1Upgrade_ObjectLevel1
EvilEliteLevel2_FS70Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3_FS140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4_FS210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5_FS280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMountain-orc LodgeUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSet_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegiance_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel2_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel2_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel3_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel3_FS → Command_ConstructWildGundabadMarauderHorde_FS

Source definitiondata/ini/commandbutton.ini:80178

Command_ConstructWildGundabadMarauderHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/angmar/gundabad_marauder_horde.ini:1

WildGundabadMarauderHorde