Requires Level 3 Mountain-orc Lodge
Strong vs Swordsmen
Can fire Barbed Arrows
The hard life in the Misty Mountains made the orcs of Gundabad capable hunters and the Witch-king made prompt use of that for war.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GundabadBow · WildGundabadArcher_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.800 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
Unknown
0
Without Upgrade_WildFireArrows
FLAME
30
0
Requires Upgrade_WildFireArrows
FLAME
1
0
Requires Upgrade_WildFireArrows
PIERCE
100
0
Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
MORDOR_HARADRIM_BOW_RANGE
350
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )
1.05
LeechRangeWeapon
Yes
—
WeaponSpeed
270
270
MinWeaponSpeed
121
121
MaxWeaponSpeed
440
440
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
80
80
ScatterRadius
40.0
40
DelayBetweenShots
MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS
800
PreAttackDelay
MORDOR_HARADRIM_BOW_PREATTACKDELAY
800
PreAttackRandomAmount
250
250
PreAttackType
PER_SHOT
—
FiringDuration
MORDOR_HARADRIM_BOW_FIRINGDURATION
800
ClipSize
1
1
AutoReloadsClip
Yes
—
AutoReloadWhenIdle
0
0
ClipReloadTime
MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS
800
ContinuousFireOne
0
0
ContinuousFireCoast
MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS
800
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanBeDodged
Yes
—
AcceptableAimDelta
20
20
HitPassengerPercentage
20%
20
IsAimingWeapon
Yes
—
Source definitiondata/ini/weapon.ini:62957
GundabadBow
Base equipment
TERTIARY
GundabadBowBombard · WildGundabadArcher_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.800 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.450Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
Unknown
0
No upgrade gate specified
PIERCE
120
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
#ADD( MORDOR_HARADRIM_BOW_RANGE 100 )
450
LeechRangeWeapon
Yes
—
WeaponSpeed
351
351
MinWeaponSpeed
121
121
MaxWeaponSpeed
501
501
FireFX
FX_HaradrimArcherBowBarbedWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
100
100
ScatterRadius
40.0
40
DelayBetweenShots
MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS
800
PreAttackDelay
MORDOR_HARADRIM_BOW_BARBEDARROWS_PREATTACKDELAY
400
PreAttackRandomAmount
200
200
PreAttackType
PER_SHOT
—
FiringDuration
MORDOR_HARADRIM_BOW_FIRINGDURATION
800
AcceptableAimDelta
20
20
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
HitPassengerPercentage
20%
20
CanBeDodged
Yes
—
Source definitiondata/ini/weapon.ini:51475
HaradrimBarbedArrow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HaradrimArmor · WildGundabadArcher_FS
Damage type
Received
DEFAULT
70%
SLASH
110%
PIERCE
65%
SPECIALIST
110%
CRUSH
200%
CAVALRY
150%
SIEGE
100%
FLAME
100%
FROST
140%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6903
HaradrimArmor
player upgrade
HaradrimHeavyArmor · WildGundabadArcher_FS
Damage type
Received
DEFAULT
35%
SLASH
75%
PIERCE
35%
SPECIALIST
50%
CRUSH
150%
CAVALRY
85%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6920
HaradrimHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.