WildGundabadArcherHorde_FS
Archer · 8 SOLDIERS

WildGundabadArcherHorde_FS

Requires Level 3 Mountain-orc Lodge Strong vs Swordsmen Can fire Barbed Arrows The hard life in the Misty Mountains made the orcs of Gundabad capable hunters and the Witch-king made prompt use of that for war.

Compare this unit ⇄
Cost650
Health / soldier85
Health / full battalion680
Attack range350
Movement speed50
Command points72

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GundabadBow · WildGundabadArcher_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_WildFireArrows
FLAME300Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE1000Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed270270
MinWeaponSpeed121121
MaxWeaponSpeed440440
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8080
ScatterRadius40.040
DelayBetweenShotsMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
PreAttackDelayMORDOR_HARADRIM_BOW_PREATTACKDELAY800
PreAttackRandomAmount250250
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_BOW_FIRINGDURATION800
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
ContinuousFireOne00
ContinuousFireCoastMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
AcceptableAimDelta2020
HitPassengerPercentage20%20
IsAimingWeaponYes—
Source definitiondata/ini/weapon.ini:62957

GundabadBow

Base equipment

TERTIARY

GundabadBowBombard · WildGundabadArcher_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_WildFireArrows
FLAME300Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE1000Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed270270
MinWeaponSpeed121121
MaxWeaponSpeed440440
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
DelayBetweenShotsMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
PreAttackDelayMORDOR_HARADRIM_BOW_PREATTACKDELAY800
PreAttackRandomAmount250250
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_BOW_FIRINGDURATION800
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
AcceptableAimDelta2020
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:62998

GundabadBowBombard

Base equipment

QUINARY

HaradrimBarbedArrow · WildGundabadArcher_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0No upgrade gate specified
PIERCE1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( MORDOR_HARADRIM_BOW_RANGE 100 )450
LeechRangeWeaponYes—
WeaponSpeed351351
MinWeaponSpeed121121
MaxWeaponSpeed501501
FireFXFX_HaradrimArcherBowBarbedWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius40.040
DelayBetweenShotsMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
PreAttackDelayMORDOR_HARADRIM_BOW_BARBEDARROWS_PREATTACKDELAY400
PreAttackRandomAmount200200
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_BOW_FIRINGDURATION800
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:51475

HaradrimBarbedArrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HaradrimArmor · WildGundabadArcher_FS

Damage typeReceived
DEFAULT70%
SLASH110%
PIERCE65%
SPECIALIST110%
CRUSH200%
CAVALRY150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6903

HaradrimArmor

player upgrade

HaradrimHeavyArmor · WildGundabadArcher_FS

Damage typeReceived
DEFAULT35%
SLASH75%
PIERCE35%
SPECIALIST50%
CRUSH150%
CAVALRY85%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6920

HaradrimHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Barbed Arrow Shot

Cooldown 45s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime4500045,000
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBarbedArrowAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BarbedArrowsEnable

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHaradrimArcherBarbedArrow—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_LongShot

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHaradrimArcherBarbedArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHaradrimArcherBarbedArrow—
PackTime12001,200
StartAbilityRange#ADD( MORDOR_HARADRIM_BOW_RANGE 50 )400
SpecialWeaponHaradrimBarbedArrowRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:37636

Command_GundabadArcherBarbedArrowAbility

upgrade / mode

Purchase Scavenged Armour (T)

Upgrades this horde with Scavenged Armour When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyWildHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:30017

Command_PurchaseUpgradeWildHeavyArmor

upgrade / mode

Purchase Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyWildFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29888

Command_PurchaseUpgradeWildFireArrows

upgrade / mode

Purchase Banners of Bolg (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29829

Command_PurchaseUpgradeWildBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_WildFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildFireArrows—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_archer.ini:751

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_archer.ini:756

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsFireArowTip—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_archer.ini:761

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildFireArrows—
ShowSubObjectsArrowNock FireArowTip—
Source definitiondata/ini/object/evilfaction/units/angmar/gundabad_archer.ini:776

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

Battalion composition & progression

Member templateCountHealth each
WildGundabadArcher_FS885
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel1_FS1Upgrade_ObjectLevel1
EvilEliteLevel2_FS70Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3_FS140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4_FS210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5_FS280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMountain-orc LodgeUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSet_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegiance_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel2_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel2_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel3_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel3_FS → Command_ConstructWildGundabadArcherHorde_FS

Source definitiondata/ini/commandbutton.ini:80191

Command_ConstructWildGundabadArcherHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/angmar/gundabad_archer_horde.ini:1

WildGundabadArcherHorde_FS