Great Goblin
Hero · INDIVIDUAL UNIT

Great Goblin

Recruit the King of Goblin-town 'Abominations, disfigurations, mutilations, and repulsions... That's all you're going to find down here.'

Compare this unit ⇄
Cost2,500
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GreatGoblinMace · WildGreatGoblin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO9012No upgrade gate specified
HERO9025No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_HILLTROLL_DELAYBETWEENSHOTS2,100
PreAttackDelayANGMAR_HILLTROLL_PREATTACKDELAY1,000
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationANGMAR_HILLTROLL_FIRINGDURATION2,100
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:23206

GreatGoblinMace

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RogashArmor · WildGreatGoblin

Damage typeReceived
DEFAULT15%
SLASH15%
PIERCE20%
SPECIALIST25%
CRUSH30%
CAVALRY15%
SIEGE20%
FLAME30%
FROST20%
MAGIC30%
HERO30%
HERO_RANGED20%
POISON20%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4406

RogashArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Goblin King's Demand (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime120000120,000
InitiateSoundGoblinKingSkullTotem—
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityMountedSkullTotem—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime800800
PackTime12001,200
UnpackingVariation11
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:36798

Command_SpecialAbilityGreatGoblinDemand

active

Command_SpecialAbilityGreatGoblinSwarm

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime150000150,000
InitiateAtLocationSoundGreatGoblinVoiceSwarm—

UnpauseSpecialPowerUpgrade ModuleTag_SwarmStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoblinSwarmLvl1—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_GoblinSwarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoblinSwarmLvl1—
OCLOCL_GoblinSwarm—
TriggerFXFX_SummonWildmen—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:36811

Command_SpecialAbilityGreatGoblinSwarm

active

Antiquarian (C)

Requires Level 7 The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned. Beware of Dragon Sickness. Left click on icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime120000120,000
RadiusCursorRadius50.050
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_AntiquarianEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreatGoblinAntiquarian—
TriggeredByUpgrade_ObjectLevel7—

OCLSpecialPower ModuleTag_Antiquarian

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreatGoblinAntiquarian—
OCLOCL_Antiquarian—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
TriggerFXFX_GreatGoblinAntiquarian—
Source definitiondata/ini/commandbutton.ini:36772

Command_SpecialAbilityGreatGoblinAntiquarian

active

Abominable Song (V)

Requires Level 9 Modifier Type: Spell and Active Debuff Nearby friendly units gain +33% damage and +33% armour for 30 seconds Nearby enemy units suffer -25% damage and -20% armour for 30 second Nullifies enemy leadership Left click icon to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AbominableSongDummyEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_AbominableSongDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
UnpackTime13001,300
PackTime10001,000
UnpackingVariation33
TriggerSpecialPowerModuleTag_AbominableSongBuff OBJECTPOS—
TriggerSpecialPowerModuleTag_AbominableSongDebuff OBJECTPOS—
TriggerSoundGreatGoblinVoiceSong—
Source definitiondata/ini/commandbutton.ini:36734

Command_SpecialAbilityGreatGoblinAbominableSong

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Goblin King's Demand (W)

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime120000120,000
InitiateSoundGoblinKingSkullTotem—
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityMountedSkullTotem—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySkullTotem—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime800800
PackTime12001,200
UnpackingVariation11
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:36798

Command_SpecialAbilityGreatGoblinDemand

active

The Goblin King (R)

Modifier Type: Leadership Nearby Moria Orcs and Goblin-towners gain +33% damage and +33% armour and resistance to fear and terror Passive ability At Level 7 Gives targeted units excellent experience Left click icon then left click on target units

Cooldown 150s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience100100
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:36759

Command_SpecialAbilityGreatGoblinFavor

active

Command_SpecialAbilityGreatGoblinSwarm

Cooldown 150s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime150000150,000
InitiateAtLocationSoundGreatGoblinVoiceSwarm—

UnpauseSpecialPowerUpgrade ModuleTag_SwarmStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoblinSwarmLvl1—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_GoblinSwarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoblinSwarmLvl1—
OCLOCL_GoblinSwarm—
TriggerFXFX_SummonWildmen—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:36811

Command_SpecialAbilityGreatGoblinSwarm

active

Antiquarian (C)

Requires Level 7 The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned. Beware of Dragon Sickness. Left click on icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime120000120,000
RadiusCursorRadius50.050
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_AntiquarianEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreatGoblinAntiquarian—
TriggeredByUpgrade_ObjectLevel7—

OCLSpecialPower ModuleTag_Antiquarian

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreatGoblinAntiquarian—
OCLOCL_Antiquarian—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
TriggerFXFX_GreatGoblinAntiquarian—
Source definitiondata/ini/commandbutton.ini:36772

Command_SpecialAbilityGreatGoblinAntiquarian

active

Abominable Song (V)

Requires Level 9 Modifier Type: Spell and Active Debuff Nearby friendly units gain +33% damage and +33% armour for 30 seconds Nearby enemy units suffer -25% damage and -20% armour for 30 second Nullifies enemy leadership Left click icon to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AbominableSongDummyEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_AbominableSongDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbominableSong—
UnpackTime13001,300
PackTime10001,000
UnpackingVariation33
TriggerSpecialPowerModuleTag_AbominableSongBuff OBJECTPOS—
TriggerSpecialPowerModuleTag_AbominableSongDebuff OBJECTPOS—
TriggerSoundGreatGoblinVoiceSong—
Source definitiondata/ini/commandbutton.ini:36734

Command_SpecialAbilityGreatGoblinAbominableSong

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GoblinKingHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/greatgoblin.ini:468

AutoHealBehavior ModuleTag_GoblinKingHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameGGLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterANY +GoblinFighter +GoblinFighterHorde +GoblinArcher +GoblinArcherHorde +GoblinTownFighter +GoblinTownFighterHorde +MoriaPikeman +MoriaSpearmanHorde ALLIES—
Source definitiondata/ini/object/evilfaction/units/wild/greatgoblin.ini:641

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
WildGreatGoblin12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GreatGoblinLevel11Upgrade_ObjectLevel1
GreatGoblinLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
GreatGoblinLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
GreatGoblinLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
GreatGoblinLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
GreatGoblinLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
GreatGoblinLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
GreatGoblinLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
GreatGoblinLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
GreatGoblinLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/greatgoblin.ini:3

WildGreatGoblin