Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GreatGoblinMace · WildGreatGoblin
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,100 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
90
12
No upgrade gate specified
HERO
90
25
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_HILLTROLL_DELAYBETWEENSHOTS
2,100
PreAttackDelay
ANGMAR_HILLTROLL_PREATTACKDELAY
1,000
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ANGMAR_HILLTROLL_FIRINGDURATION
2,100
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:23206
GreatGoblinMace
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
RogashArmor · WildGreatGoblin
Damage type
Received
DEFAULT
15%
SLASH
15%
PIERCE
20%
SPECIALIST
25%
CRUSH
30%
CAVALRY
15%
SIEGE
20%
FLAME
30%
FROST
20%
MAGIC
30%
HERO
30%
HERO_RANGED
20%
POISON
20%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4406
RogashArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 7
The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned. Beware of Dragon Sickness.
Left click on icon then left click on target area
Requires Level 9
Modifier Type: Spell and Active Debuff
Nearby friendly units gain +33% damage and +33% armour for 30 seconds
Nearby enemy units suffer -25% damage and -20% armour for 30 second
Nullifies enemy leadership
Left click icon to activate
Modifier Type: Leadership
Nearby Moria Orcs and Goblin-towners gain +33% damage and +33% armour and resistance to fear and terror
Passive ability
At Level 7
Gives targeted units excellent experience
Left click icon then left click on target units
Requires Level 7
The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned. Beware of Dragon Sickness.
Left click on icon then left click on target area
Requires Level 9
Modifier Type: Spell and Active Debuff
Nearby friendly units gain +33% damage and +33% armour for 30 seconds
Nearby enemy units suffer -25% damage and -20% armour for 30 second
Nullifies enemy leadership
Left click icon to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.