Golfimbul
Hero · INDIVIDUAL UNIT

Golfimbul

Recruit the Chieftain of Mount Gram 'Long after the day his ancestor's gruesome death sparked the invention of a silly Halfling sport, Golfimbul seeks to avenge the death of his namesake by laying waste to the Shire.'

Compare this unit ⇄
Cost1,400
Health / soldier2,300
Health / full battalion2,300
Attack range20
Movement speed100
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SharkuWeapon · WildGolfimbul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1337No upgrade gate specified
HERO67UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelaySHARKU_PREATTACKDELAY640
DelayBetweenShotsSHARKU_DELAYBETWEENSHOTS960
FiringDurationSHARKU_FIRINGDURATION960
RequireFollowThruYes—
IsAimingWeaponYes—
AcceptableAimDelta77
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43948

SharkuWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmorMounted · WildGolfimbul

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

White Wolves of Forochel (R)

Requires Level 3 Golfimbul summons 3 White Wolves at the target area. At level 6 number of summoned Wolves is increased to 6 Left click on icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime240000240,000
RadiusCursorRadius75.075
InitiateAtLocationSoundGolfimbulSummonWolves—
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange7575
MaxCastRange250250

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGolfimbulSummonRoyalGuard—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGolfimbulSummonRoyalGuard—
OCLOCL_GolfimbulWargSummon—
CreateLocationCREATE_AT_LOCATION—
TriggerFXFX_SummonWhiteWolves—
StartsPausedYes—
SetModelConditionModelConditionState:RAISING_FLAG—
SetModelConditionTime33
Source definitiondata/ini/commandbutton.ini:37362

Command_GolfimbulWargSummon

active

Hatred of the Fair Folk (T)

Requires Level 8 Modifier Type: Spell Golfimbul seeks to exact his revenge upon the Fair-folk Golfimbul and nearby Wolves, Wargs, and Wolf-Riders gain +50% damage, +50% armour and -50% trample deceleration for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierGolfimbulGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +WildWhiteWolfPackHorde +WildWargPackHorde +WildWargPackHorde_FromDefectedLair +WildWargPack +WildWargRiderHorde +WildWargRider +WildWhiteWarg +WildWhiteWarg_Build ALLIES—
AttributeModifierFXFX_GolfimbulHatredFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousChargeEvil—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:37377

Command_GolfimbulHatred

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_SharkuHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/golfimbul.ini:593

AutoHealBehavior ModuleTag_SharkuHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/golfimbul.ini:661

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGolfimbulWargLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterANY +CAVALRY ALLIES—
Source definitiondata/ini/object/evilfaction/units/wild/golfimbul.ini:667

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
WildGolfimbul12,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GolfimbulLevel11Upgrade_ObjectLevel1
GolfimbulLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
GolfimbulLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
GolfimbulLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
GolfimbulLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
GolfimbulLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
GolfimbulLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
GolfimbulLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
GolfimbulLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
GolfimbulLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1075

FactionWild

GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/golfimbul.ini:3

WildGolfimbul