Giant Bat
Monster · INDIVIDUAL UNIT

Giant Bat

Compare this unit ⇄
Cost725
Health / soldier1,500
Health / full battalion1,500
Attack range24
Movement speed95
Command points50

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GiantBatPlowAttack · WildGiantBatInterface

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE10018No upgrade gate specified
SIEGE12512No upgrade gate specified
SPECIALIST35018No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69601

GiantBatPlowAttack

Base equipment

TERTIARY

GiantBatClawAttack · WildGiantBatInterface

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SIEGE20010No upgrade gate specified
SPECIALIST35010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize11
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69790

GiantBatClawAttack

player upgrade

PRIMARY

GiantBatPlowAttackUpgrade · WildGiantBatInterface

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE10018No upgrade gate specified
SIEGE12512No upgrade gate specified
SPECIALIST35018No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:70048

GiantBatPlowAttackUpgrade

player upgrade

TERTIARY

GiantBatClawAttackUpgrade · WildGiantBatInterface

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SIEGE20010No upgrade gate specified
SPECIALIST35010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize11
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:70111

GiantBatClawAttackUpgrade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GiantBatArmor · WildGiantBatInterface

Damage typeReceived
DEFAULT100%
CRUSH1%
MAGIC160%
HERO100%
HERO_RANGED100%
FLAME200%
FROST1%
PIERCE55%
SIEGE100%
STRUCTURAL33%
LOGICAL_FIRE0%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5234

GiantBatArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Vampirism

Flying units lose -30% speed for 5 seconds when hit by Giant Bats Passive ability Requires Level 3 Giant Bats regain health per hit Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_BrigandageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:39776

Command_Vampirism

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_FellbeastHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/giantbat.ini:367

AutoHealBehavior ModuleTag_FellbeastHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/giantbat.ini:380

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
WeaponConditionPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/wild/giantbat.ini:438

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
WildGiantBatInterface11,500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GiantBatsLevel11Upgrade_ObjectLevel1
GiantBatsLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
GiantBatsLevel3280Upgrade_ObjectLevel3 EvilMonsterBonusRank3
GiantBatsLevel4420Upgrade_ObjectLevel4 EvilMonsterBonusRank4
GiantBatsLevel5560 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsGoblinFissureUpgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

Misty MountainsGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2 → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

Misty MountainsGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3 → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

GundabadGoblinFissureUpgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Azog → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

GundabadGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Azog → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

GundabadGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Azog → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_HorseDiscipline, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting fortress → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSet_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_StructureLevel2, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

MoriaGoblinFissureUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_StructureLevel3, Upgrade_WildFissureLevel2, Upgrade_WildFortressGoblinTownTrigger
Trace

Starting builder → WildPorter → WildFortress → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Moria → Command_ConstructWildGiantBat

Source definitiondata/ini/commandbutton.ini:39763

Command_ConstructWildGiantBat

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/giantbat.ini:3

WildGiantBatInterface