Requires Level 2 Wyrm Lair
Tame a wild Cold-drake
Strong vs. infantry, cavalry and structures
They were very great beside the Men of those days - cold as in the nature of snakes and serpents,
and of them a many having wings go with the uttermost noise and speed...
Only 1 Cold-drake is allowed at any time.
Base statistics · Build time: 55s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ColdDrakePlowAttack · WildColdDrake
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.24Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.4,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
550
40
No upgrade gate specified
SIEGE
200
40
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NOT_SIMILAR
—
AttackRange
24.0
24
AcceptableAimDelta
5
5
DelayBetweenShots
4000
4,000
FiringDuration
4500
4,500
FireFX
FX_BuildingHitByFlyer
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
AntiAirborneInfantry
Yes
—
MeleeWeapon
No
—
CanSwoop
Yes
—
ChaseWeapon
Yes
—
Source definitiondata/ini/weapon.ini:42561
ColdDrakePlowAttack
Base equipment
SECONDARY
ColdDrakeGrabAttack · WildColdDrake
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.30 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
200
65
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
20.0
20
FireFX
FX_FellbeastGrab
—
DelayBetweenShots
30
30
FiringDuration
30
30
MeleeWeapon
Yes
—
CanSwoop
Yes
—
ChaseWeapon
Yes
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:42605
ColdDrakeGrabAttack
Base equipment
TERTIARY
ColdDrakeClawAttack · WildColdDrake
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.250 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.2
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
350
13
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
20.0
20
AcceptableAimDelta
5
5
DelayBetweenShots
250
250
ClipSize
2
2
ClipReloadTime
2000
2,000
AutoReloadsClip
Yes
—
FireFX
FX_FellbeastClawAttack
—
AntiAirborneVehicle
Yes
—
AntiAirborneInfantry
Yes
—
AntiAirborneMonster
Yes
—
MeleeWeapon
Yes
—
CanSwoop
Yes
—
ChaseWeapon
Yes
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:42637
ColdDrakeClawAttack
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ColdDrakeArmor · WildColdDrake
Damage type
Received
DEFAULT
100%
CRUSH
1%
MAGIC
100%
HERO
100%
HERO_RANGED
70%
FLAME
1%
FROST
170%
PIERCE
32%
SIEGE
100%
STRUCTURAL
28%
SLASH
60%
LOGICAL_FIRE
0%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5293
ColdDrakeArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Heart-freezing Roar (W)
Requires level 2
Stuns enemies in fear for 15 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.