Cold-drake
Monster · INDIVIDUAL UNIT

Cold-drake

Requires Level 2 Wyrm Lair Tame a wild Cold-drake Strong vs. infantry, cavalry and structures They were very great beside the Men of those days - cold as in the nature of snakes and serpents, and of them a many having wings go with the uttermost noise and speed... Only 1 Cold-drake is allowed at any time.

Compare this unit ⇄
Cost2,000
Health / soldier6,000
Health / full battalion6,000
Attack range24
Movement speed95
Command points80

Base statistics · Build time: 55s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ColdDrakePlowAttack · WildColdDrake

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE55040No upgrade gate specified
SIEGE20040No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:42561

ColdDrakePlowAttack

Base equipment

SECONDARY

ColdDrakeGrabAttack · WildColdDrake

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
30 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE20065No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange20.020
FireFXFX_FellbeastGrab—
DelayBetweenShots3030
FiringDuration3030
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:42605

ColdDrakeGrabAttack

Base equipment

TERTIARY

ColdDrakeClawAttack · WildColdDrake

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
2
Damage typeDamage / hitSplash radiusConditions
SIEGE35013No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize22
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:42637

ColdDrakeClawAttack

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ColdDrakeArmor · WildColdDrake

Damage typeReceived
DEFAULT100%
CRUSH1%
MAGIC100%
HERO100%
HERO_RANGED70%
FLAME1%
FROST170%
PIERCE32%
SIEGE100%
STRUCTURAL28%
SLASH60%
LOGICAL_FIRE0%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5293

ColdDrakeArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Heart-freezing Roar (W)

Requires level 2 Stuns enemies in fear for 15 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ScreechEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_FellbeastScreech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_FellBeastScreechSAUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime11
AwardXPForTriggering00
TriggerSoundColdDrakeFireFlightScreech—
EffectRange180180
PreparationTime11
PackTime30003,000
CustomAnimAndDurationAnimState:SPECIAL_WEAPON_TWO AnimTime:3000—
Source definitiondata/ini/commandbutton.ini:13282

Command_ColdDrakeScreech

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_FellbeastHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountNAZGUL_HEAL_AMOUNT45
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/colddrake.ini:349

AutoHealBehavior ModuleTag_FellbeastHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/colddrake.ini:362

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
WildColdDrake16,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ColdDrakeLevel11
ColdDrakeLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
ColdDrakeLevel3320Upgrade_ObjectLevel3 EvilMonsterBonusRank3
ColdDrakeLevel4560Upgrade_ObjectLevel4 EvilMonsterBonusRank4
ColdDrakeLevel5880 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsWyrm LairUpgrade_WildFortressNorthernWastesTrigger, Upgrade_WyrmLairLevel2
Trace

Starting builder → WildPorter → FireWyrmLair → WyrmLairCommandSet → Command_ConstructWildColdDrake

Source definitiondata/ini/commandbutton.ini:13269

Command_ConstructWildColdDrake

Misty MountainsWyrm LairUpgrade_StructureLevel2, Upgrade_WildFortressNorthernWastesTrigger, Upgrade_WyrmLairLevel2
Trace

Starting builder → WildPorter → FireWyrmLair → WyrmLairCommandSetLevel2 → Command_ConstructWildColdDrake

Source definitiondata/ini/commandbutton.ini:13269

Command_ConstructWildColdDrake

Misty MountainsWyrm LairUpgrade_StructureLevel3, Upgrade_WildFortressNorthernWastesTrigger, Upgrade_WyrmLairLevel2
Trace

Starting builder → WildPorter → FireWyrmLair → WyrmLairCommandSetLevel3 → Command_ConstructWildColdDrake

Source definitiondata/ini/commandbutton.ini:13269

Command_ConstructWildColdDrake

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/colddrake.ini:3

WildColdDrake