Bolg
Hero · INDIVIDUAL UNIT

Bolg

Recruit the Spawn of Azog the Defiler 'Bolg! Nûz-dar-nunish. Frak-úl-binar-karnûak-nash?'

Compare this unit ⇄
Cost2,200
Health / soldier2,400
Health / full battalion2,400
Attack range320
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

contained weaponset toggle 1

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

contained

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

weaponset toggle 1 close range

PRIMARY

BoromirSword · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24587

BoromirSword

close range

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

close range

SECONDARY

IsenguardLurtzBowMelee · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CRUSH1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeapon—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration15001,500
Source definitiondata/ini/weapon.ini:48528

IsenguardLurtzBowMelee

weaponset toggle 1

PRIMARY

BoromirSword · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24587

BoromirSword

weaponset hero mode

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

weaponset hero mode close range

PRIMARY

IsenguardLurtzBow · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLURTZ_BOW_RANGE320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LURTZ_BOW_RANGE .003 )0.96
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:48497

IsenguardLurtzBow

weaponset hero mode close range

SECONDARY

IsenguardLurtzBowMelee · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CRUSH1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeapon—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration15001,500
Source definitiondata/ini/weapon.ini:48528

IsenguardLurtzBowMelee

weaponset hero mode weaponset toggle 1

PRIMARY

BoromirSwordLastStand · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots20002,000
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration15001,500
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24632

BoromirSwordLastStand

weaponset hero mode weaponset toggle 1 close range

PRIMARY

BoromirSwordLastStand · WildBolg

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots20002,000
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration15001,500
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24632

BoromirSwordLastStand

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · WildBolg

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81303

Command_SpecialAbilityBolgCarnageDummyLvl3

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel4

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81328

Command_SpecialAbilityBolgCarnageDummyLvl4

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81353

Command_SpecialAbilityBolgCarnageDummyLvl5

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81378

Command_SpecialAbilityBolgCarnageDummyLvl6

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81403

Command_SpecialAbilityBolgCarnageDummyLvl7

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel8

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:81277

Command_ToggleBolgWeapon

active

Hunter of Dol Guldur (R)

Requires Level 3 Bolg calls a group of Mountain-orc Scouts to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches At rank 7, summons a larger battalion of Mountain-orc Scouts Left click icon then left click on pathable location Modifier Type: Leadership Mountain-orc Scouts near Bolg gain +15% armor, +15% range and earn experience 50% faster Stacks with Buffs and Spells Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBolgsAmbushSummon—
OCLOCL_SpawnBolgAmbushEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81288

Command_SpecialAbilityBolgSummonAmbush

active

Orcish Fury (T)

Requires Level 3 Bolg briefly gains +75% damage Can only use with club equipped With each level gained, damage is increased by 25% up to a maximum of +200% at level 8 Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_RelentlessWarriorEnablerDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_RenownedWarriorStarterDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RenownedWarriorUpdateDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLurtzCarnageDummy—
Source definitiondata/ini/commandbutton.ini:81428

Command_SpecialAbilityBolgCarnageDummyLvl8

active

Morgul Shaft (C)

Requires Level 6 Single ranged attack Targeted enemy hero is poisoned and takes heavy damage over time Can only use with bow equipped Left click icon then left click on target

Cooldown 50s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:81453

Command_SpecialAbilityBolgMorgulShaft

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBolgMorgulShaft—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/bolg.ini:780

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFaramirRangerLeadership—
TriggeredByUpgrade_ObjectLevel3—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WildMountainOrcScout +WildMountainOrcScoutHorde +WildMountainOrcScout_SlavedTower +WildMountainOrcScout_Summoned +WildMountainOrcRanger +WildMountainOrcScout_Summoned_BolgAmbush +WildMountainOrcScoutHorde_Summoned +WildMountainOrcRangerHorde +WildMountainOrcScoutHorde_Summoned_BolgAmbush +WildMountainOrcScoutHorde_Level7Summoned_BolgAmbush ALLIES—
Source definitiondata/ini/object/evilfaction/units/wild/bolg.ini:857

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

Battalion composition & progression

Member templateCountHealth each
WildBolg12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BolgLevel1_FS1Upgrade_ObjectLevel1
BolgLevel2_FS50Upgrade_ObjectLevel2 HeroLevelUpDamage1
BolgLevel3_FS100Upgrade_ObjectLevel3 HeroLevelUpDamage2
BolgLevel4_FS200Upgrade_ObjectLevel4 HeroLevelUpDamage3
BolgLevel5_FS300Upgrade_ObjectLevel5 HeroLevelUpDamage4
BolgLevel6_FS500Upgrade_ObjectLevel6 HeroLevelUpDamage5
BolgLevel7_FS700Upgrade_ObjectLevel7 HeroLevelUpDamage6
BolgLevel8_FS900Upgrade_ObjectLevel8 HeroLevelUpDamage7
BolgLevel9_FS1,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
BolgLevel10_FS1,500Upgrade_ObjectLevel10 HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/bolg.ini:3

WildBolg