Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
AzogBlade_FS · WildAzog
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
350
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
AZOG_DELAYBETWEENSHOTS
1,000
PreAttackDelay
AZOG_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
AZOG_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:88610
AzogBlade_FS
weaponset hero mode
PRIMARY
AzogBattleRageBlade_FS · WildAzog
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
355
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
AZOG_DELAYBETWEENSHOTS
1,000
PreAttackDelay
AZOG_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
AZOG_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:88634
AzogBattleRageBlade_FS
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · WildAzog
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Mount Warg Matriarch (W)
Left click to mount/dismount Azog's enormous White Warg
Modifier Type: Leadership
Nearby Orcs and Wargs gain +33% Damage, +33% Armor
and earn experience 50% faster
Stacks with Buffs and Spells
Passive ability
Requires Level 4
Taints an area around Azog
Nearby allies near this area earn extra resources on kills
Enemy units near this area suffer -25% Damage and -20% Armor
Nullifies enemy leadership
Does not stack with other Debuffs
Left click icon
Requires Level 6
Azog dons his heavy armor and implants his blade prosthetic
Passive ability
Modifier Type: Spell
Azog temporarily gains +100% Damage and +40% Armor
Left click to activate
Requires Level 8
Modifier Type: Spell
Targeted friendly units gain
+33% Damage, +20% Speed, and Fear Resistance for 30 seconds
Stacks With Buffs, Leadership and other Spells
Left click icon then left click on target units
Modifier Type: Leadership
Nearby Orcs and Wargs gain +33% Damage, +33% Armor
and earn experience 50% faster
Stacks with Buffs and Spells
Passive ability
Requires Level 4
Taints an area around Azog
Nearby allies near this area earn extra resources on kills
Enemy units near this area suffer -25% Damage and -20% Armor
Nullifies enemy leadership
Does not stack with other Debuffs
Left click icon
Requires Level 6
Azog dons his heavy armor and implants his blade prosthetic
Passive ability
Modifier Type: Spell
Azog temporarily gains +100% Damage and +40% Armor
Left click to activate
Requires Level 8
Modifier Type: Spell
Targeted friendly units gain
+33% Damage, +20% Speed, and Fear Resistance for 30 seconds
Stacks With Buffs, Leadership and other Spells
Left click icon then left click on target units
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.