Azog
Hero · INDIVIDUAL UNIT

Azog

Recruit the Great Gundabad Orc that swore to wipe out the line of Durin 'Nuzdigid? Nuzdi gast...'

Compare this unit ⇄
Cost4,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AzogBlade_FS · WildAzog

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsAZOG_DELAYBETWEENSHOTS1,000
PreAttackDelayAZOG_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationAZOG_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:88610

AzogBlade_FS

weaponset hero mode

PRIMARY

AzogBattleRageBlade_FS · WildAzog

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsAZOG_DELAYBETWEENSHOTS1,000
PreAttackDelayAZOG_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationAZOG_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:88634

AzogBattleRageBlade_FS

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · WildAzog

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount Warg Matriarch (W)

Left click to mount/dismount Azog's enormous White Warg

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.10.1
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:79444

Command_AzogToggleMounted_FS

active

The Defiler (R)

Modifier Type: Leadership Nearby Orcs and Wargs gain +33% Damage, +33% Armor and earn experience 50% faster Stacks with Buffs and Spells Passive ability Requires Level 4 Taints an area around Azog Nearby allies near this area earn extra resources on kills Enemy units near this area suffer -25% Damage and -20% Armor Nullifies enemy leadership Does not stack with other Debuffs Left click icon

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:81468

Command_AzogDefileLand_FS_Fake

active

Head Hunter (T)

Requires Level 2 Puts a price on an enemy hero's head, reducing their armour and speed by 50% Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime8000080,000
ObjectFilterNONE +HERO ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundAzogNewVoiceHunt_FS—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponAzogHeadhuntWeapon—
Source definitiondata/ini/commandbutton.ini:87647

Command_AzogHeadhunter_FS

active

Sworn Vengeance (C)

Requires Level 6 Azog dons his heavy armor and implants his blade prosthetic Passive ability Modifier Type: Spell Azog temporarily gains +100% Damage and +40% Armor Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
PublicTimerNo—

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroBattleRageEnabler_Level3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_AzogFuryStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
StartsPausedYes—
SetModelConditionModelConditionState:SPECIAL_POWER_2—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AzogFuryUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
HeroAttributeModifierAzogFury_FS—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAzogNewVoiceRage—
Source definitiondata/ini/commandbutton.ini:81490

Command_AzogFury_FS

active

Come Forth My Armies! (V)

Requires Level 8 Modifier Type: Spell Targeted friendly units gain +33% Damage, +20% Speed, and Fear Resistance for 30 seconds Stacks With Buffs, Leadership and other Spells Left click icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundComeForthMyArmies—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:81520

Command_SpecialAbilityComeForthMyArmies

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount Warg Matriarch (W)

Left click to mount/dismount Azog's enormous White Warg

Cooldown 2s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.10.1
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:79444

Command_AzogToggleMounted_FS

active

The Defiler (R)

Modifier Type: Leadership Nearby Orcs and Wargs gain +33% Damage, +33% Armor and earn experience 50% faster Stacks with Buffs and Spells Passive ability Requires Level 4 Taints an area around Azog Nearby allies near this area earn extra resources on kills Enemy units near this area suffer -25% Damage and -20% Armor Nullifies enemy leadership Does not stack with other Debuffs Left click icon

Cooldown 200s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime200000200,000

UnpauseSpecialPowerUpgrade ModuleTag_DefilerEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponAzogDefile—
TriggeredByUpgrade_ObjectLevel4—

OCLSpecialPower ModuleTag_OCLSpecialPowerDamnLimitation

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponAzogDefile—
OCLOCL_SpawnDefilerGround—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.02
TriggerFXFX_AzogDefile—
Source definitiondata/ini/commandbutton.ini:81479

Command_AzogDefileLand_FS

active

Head Hunter (T)

Requires Level 2 Puts a price on an enemy hero's head, reducing their armour and speed by 50% Left click icon then left click on target

Cooldown 80s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime8000080,000
ObjectFilterNONE +HERO ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_HeadhunterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundAzogNewVoiceHunt_FS—

WeaponFireSpecialAbilityUpdate ModuleTag_Headhunter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAzogCripple—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponAzogHeadhuntWeapon—
Source definitiondata/ini/commandbutton.ini:87647

Command_AzogHeadhunter_FS

active

Sworn Vengeance (C)

Requires Level 6 Azog dons his heavy armor and implants his blade prosthetic Passive ability Modifier Type: Spell Azog temporarily gains +100% Damage and +40% Armor Left click to activate

Cooldown 120s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
PublicTimerNo—

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroBattleRageEnabler_Level3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_AzogFuryStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
StartsPausedYes—
SetModelConditionModelConditionState:SPECIAL_POWER_2—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AzogFuryUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCreateAHeroBattleRage_Level3—
HeroAttributeModifierAzogFury_FS—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAzogNewVoiceRage—
Source definitiondata/ini/commandbutton.ini:81490

Command_AzogFury_FS

active

Come Forth My Armies! (V)

Requires Level 8 Modifier Type: Spell Targeted friendly units gain +33% Damage, +20% Speed, and Fear Resistance for 30 seconds Stacks With Buffs, Leadership and other Spells Left click icon then left click on target units

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundComeForthMyArmies—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:81520

Command_SpecialAbilityComeForthMyArmies

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/azog.ini:858

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameAzogLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +WildMountainOrcSword +WildMountainOrcBrute +WildMountainOrcScout +GoblinFighter +GoblinArcher +WildGundabadBerserker +WildWargPack +WildWargRider +GoblinTownFighter—
Source definitiondata/ini/object/evilfaction/units/wild/azog.ini:949

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
AttributeModifierAzogDolGuldurOld—

AzogDolGuldurOld

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
ModifierHEALTH 500—
ModifierRECHARGE_TIME 75%—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/evilfaction/units/wild/azog.ini:1038

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
ShowSubObjectsWEAPS ARMOR—
ShowSubObjectsAZOGHA—
HideSubObjectsMACE—
HideSubObjectsAZOG—
Source definitiondata/ini/object/evilfaction/units/wild/azog.ini:1042

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
WildAzog13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
AzogLevel1_FS1Upgrade_ObjectLevel1
AzogLevel2_FS50Upgrade_ObjectLevel2 HeroLevelUpDamage1
AzogLevel3_FS100Upgrade_ObjectLevel3 HeroLevelUpDamage2
AzogLevel4_FS200Upgrade_ObjectLevel4 HeroLevelUpDamage3
AzogLevel5_FS300Upgrade_ObjectLevel5 HeroLevelUpDamage4
AzogLevel6_FS500Upgrade_ObjectLevel6 HeroLevelUpDamage5
AzogLevel7_FS700Upgrade_ObjectLevel7 HeroLevelUpDamage6
AzogLevel8_FS900Upgrade_ObjectLevel8 HeroLevelUpDamage7
AzogLevel9_FS1,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
AzogLevel10_FS1,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1127

FactionGundabad

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/azog.ini:3

WildAzog