Gundabad Stone-troll
Monster · INDIVIDUAL UNIT

Gundabad Stone-troll

Requires Level 3 Troll Lair Strong vs. Swordsmen, Cavalry, and Structures These Stone-trolls originate from the darkest, most hostile environments in the Misty Mountains. Their hides are tough, their grasping limbs long and powerful, and their cruelty is second to none.

Requires Level 3 Troll and Wolf Den Strong vs. Swordsmen, Cavalry, and Structures These Stone-trolls originate from the darkest, most hostile environments in the Misty Mountains. Their hides are tough, their grasping limbs long and powerful, and their cruelty is second to none.

Compare this unit ⇄
Cost1,000
Health / soldier3,000
Health / full battalion3,000
Attack range30
Movement speed65
Command points90

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WildAttackTrollClubSwing · WildAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE35060Without Upgrade_StoneTrollScytheGauntlets
SIEGE41075Requires Upgrade_StoneTrollScytheGauntlets
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollClubHit—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:41046

WildAttackTrollClubSwing

Base equipment

SECONDARY

WildAttackTrollClubSwing · WildAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE35060Without Upgrade_StoneTrollScytheGauntlets
SIEGE41075Requires Upgrade_StoneTrollScytheGauntlets
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollClubHit—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:41046

WildAttackTrollClubSwing

weaponset hero mode

PRIMARY

WildAttackTrollClubSwing_ThickSkull · WildAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE35060Without Upgrade_StoneTrollScytheGauntlets
SIEGE41075Requires Upgrade_StoneTrollScytheGauntlets
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollClubHit—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:41095

WildAttackTrollClubSwing_ThickSkull

weaponset hero mode

SECONDARY

WildAttackTrollClubSwing_ThickSkullStructure · WildAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE350UnknownWithout Upgrade_StoneTrollScytheGauntlets
SIEGE410UnknownRequires Upgrade_StoneTrollScytheGauntlets
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelayMORDOR_TROLL_PUNCH_PREATTACKDELAY500
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollClubHit—
DamageDealtAtSelfPositionNo—
AcceptableAimDelta35.035
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:41142

WildAttackTrollClubSwing_ThickSkullStructure

rampage

PRIMARY

MordorCaveTrollRampage · WildAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 20.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-20.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:36980

MordorCaveTrollRampage

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AttackTrollArmor · WildAttackTroll

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE30%
SPECIALIST90%
CRUSH10%
CAVALRY25%
SIEGE75%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4214

AttackTrollArmor

player upgrade

AttackTrollHeavyArmor · WildAttackTroll

Damage typeReceived
DEFAULT25%
SLASH20%
PIERCE25%
SPECIALIST85%
CRUSH10%
CAVALRY20%
SIEGE60%
FLAME50%
FROST50%
MAGIC50%
HERO85%
HERO_RANGED85%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4270

AttackTrollHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Thick Skull (W)

Requires Level 2 For 15 seconds, the Troll gains +50% damage against structures but loses -50% armour The Troll deals no splash attacks against structures while Thick Skull is active Left click to activate

Cooldown 180s

Requires: Upgrade_DominateTroll

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrollThickSkull—
TriggeredByUpgrade_DominateTroll—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrollThickSkull—
Duration1500015,000
AttributeModifierTrollThickSkull—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:47948

Command_SpecialAbilityThickSkull

upgrade / mode

Purchase Dread Helmet (R)

Upgrades this troll with a Dread Helmet Significantly increases armour and scares enemy units Decreases Stone-troll's speed by 7%

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:47731

Command_PurchaseUpgradeDreadHelmet

upgrade / mode

Purchase Serrated Armour (T)

Upgrades this troll with Serrated Armour Significantly increases troll's hitpoints and decreases crush deceleration Decreases Stone-troll's speed by 7%

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:47742

Command_PurchaseUpgradeSerratedArmor

upgrade / mode

Purchase Scythe Gauntlets (C)

Upgrades this Stone-troll with Scythe Gauntlets Significantly increases attack power and splash damage Decreases Stone-troll's speed by 7%

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:47753

Command_PurchaseUpgradeScytheGauntlets

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

SubObjectsUpgrade Helmet_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollDreadHelmet—
RecolorHouseYes—
ShowSubObjectsHELMET—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:697

SubObjectsUpgrade Helmet_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollDreadHelmet—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:703

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_StoneTrollDreadHelmet—
BonusNameEyeOfSauronFear—
RefreshDelay10001,000
Range75.075
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:708

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollScytheGauntlets

Effect values & implementation

SubObjectsUpgrade Blades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollScytheGauntlets—
RecolorHouseYes—
ShowSubObjectsSCYTHES—
HideSubObjectsBRACERS CLUB—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:719

SubObjectsUpgrade Blades_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
RecolorHouseYes—
ShowSubObjectsARMOR PAULDRONS—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:731

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_KegsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
AttributeModifierWildAttackTrollHitpoints—

WildAttackTrollHitpoints

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH 500—
ModifierMINIMUM_CRUSH_VELOCITY 50%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:737

AttributeModifierUpgrade ModuleTag_KegsBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_StoneTrollSerratedArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SpeedDebuff1

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollSerratedArmor—
AttributeModifierWildAttackTrollSpeedDebuff1—

WildAttackTrollSpeedDebuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierSPEED 93%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:742

AttributeModifierUpgrade ModuleTag_SpeedDebuff1

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_StoneTrollScytheGauntlets

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SpeedDebuff2

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollScytheGauntlets—
AttributeModifierWildAttackTrollSpeedDebuff2—

WildAttackTrollSpeedDebuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierSPEED 93%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:747

AttributeModifierUpgrade ModuleTag_SpeedDebuff2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_StoneTrollDreadHelmet

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SpeedDebuff3

PropertyGame valueResolved value
TriggeredByUpgrade_StoneTrollDreadHelmet—
AttributeModifierWildAttackTrollSpeedDebuff3—

WildAttackTrollSpeedDebuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierSPEED 93%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:752

AttributeModifierUpgrade ModuleTag_SpeedDebuff3

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_AttackTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:761

AutoHealBehavior ModuleTag_AttackTrollHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:891

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
WildAttackTroll13,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
MordorAttackTrollLevel11Upgrade_ObjectLevel1
MordorAttackTrollLevel2140Upgrade_DominateTroll MordorAttackTrollBonusRank2
MordorAttackTrollLevel3280Upgrade_ObjectLevel3 MordorAttackTrollBonusRank3
MordorAttackTrollLevel4420Upgrade_ObjectLevel4 MordorAttackTrollBonusRank4
MordorAttackTrollLevel5560 MordorAttackTrollBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Misty MountainsGoblinFissureUpgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

Misty MountainsGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2 → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

Misty MountainsGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3 → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

GundabadGoblinFissureUpgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSet_Azog → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

GundabadGoblinFissureUpgrade_StructureLevel2, Upgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel2_Azog → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

GundabadGoblinFissureUpgrade_StructureLevel3, Upgrade_WildFissureLevel3
Trace

Starting builder → WildPorter → GoblinFissure → GoblinFissureCommandSetLevel3_Azog → Command_ConstructWildAttackTroll

Source definitiondata/ini/commandbutton.ini:35197

Command_ConstructWildAttackTroll

Carn DûmFortressUpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel1_FS → Command_ConstructWildAttackTroll_FS

Source definitiondata/ini/commandbutton.ini:80508

Command_ConstructWildAttackTroll_FS

Carn DûmFortressUpgradeAngmarDenLevel2, UpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel2_FS → Command_ConstructWildAttackTroll_FS

Source definitiondata/ini/commandbutton.ini:80508

Command_ConstructWildAttackTroll_FS

Carn DûmFortressUpgradeAngmarDenLevel3
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDenCommandSetLevel3_FS → Command_ConstructWildAttackTroll_FS

Source definitiondata/ini/commandbutton.ini:80508

Command_ConstructWildAttackTroll_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/attacktroll.ini:2

WildAttackTroll