Monster · INDIVIDUAL UNITGundabad Stone-troll
Requires Level 3 Troll Lair
Strong vs. Swordsmen, Cavalry, and Structures
These Stone-trolls originate from the darkest, most hostile environments in the Misty Mountains. Their hides are tough, their grasping limbs long and powerful, and their cruelty is second to none.
Requires Level 3 Troll and Wolf Den
Strong vs. Swordsmen, Cavalry, and Structures
These Stone-trolls originate from the darkest, most hostile environments in the Misty Mountains. Their hides are tough, their grasping limbs long and powerful, and their cruelty is second to none.
Compare this unit ⇄Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARYWildAttackTrollClubSwing · WildAttackTroll
Range ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 30Pre-attack ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 msShot delay ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 msClip ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source
Source definition
data/ini/weapon.ini:41046WildAttackTrollClubSwing
Base equipment
SECONDARYWildAttackTrollClubSwing · WildAttackTroll
Range ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 30Pre-attack ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 msShot delay ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 msClip ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source
Source definition
data/ini/weapon.ini:41046WildAttackTrollClubSwing
weaponset hero mode
PRIMARYWildAttackTrollClubSwing_ThickSkull · WildAttackTroll
Range ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 30Pre-attack ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 msShot delay ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 msClip ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source
Source definition
data/ini/weapon.ini:41095WildAttackTrollClubSwing_ThickSkull
weaponset hero mode
SECONDARYWildAttackTrollClubSwing_ThickSkullStructure · WildAttackTroll
Range ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 30Pre-attack ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 msShot delay ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 msClip ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source
Source definition
data/ini/weapon.ini:41142WildAttackTrollClubSwing_ThickSkullStructure
rampage
PRIMARYMordorCaveTrollRampage · WildAttackTroll
Range ⓘ
Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 160Pre-attack ⓘ
Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. UnknownShot delay ⓘ
Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 msClip ⓘ
Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. 5
Weapon timing, targeting & source
Source definition
data/ini/weapon.ini:36980MordorCaveTrollRampage