Requires Level 2 Uruk Pit
Heavily armoured support unit
Able to switch formation for improved defensive capabilities
'This is no rabble of mindless orcs. These are Uruk-hai. Their armour is thick and their shields broad.'
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ShieldBearerSword · UrukShieldbearer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,200 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
40
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ISENGARD_URUKFIGHTER_PREATTACKDELAY
1,200
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_URUKFIGHTER_FIRINGDURATION
1,200
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:31838
ShieldBearerSword
player upgrade
PRIMARY
ShieldBearerUpgradedSword · UrukShieldbearer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,200 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
80
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ISENGARD_URUKFIGHTER_PREATTACKDELAY
1,200
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_URUKFIGHTER_FIRINGDURATION
1,200
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:31927
ShieldBearerUpgradedSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ShieldbearerArmor · UrukShieldbearer
Damage type
Received
DEFAULT
30%
SLASH
40%
PIERCE
30%
SPECIALIST
20%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
100%
HERO_RANGED
100%
CAVALRY
55%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3357
ShieldbearerArmor
player upgrade
ShieldbearerHeavyArmor · UrukShieldbearer
Damage type
Received
DEFAULT
30%
SLASH
15%
PIERCE
5%
SPECIALIST
15%
CRUSH
30%
SIEGE
100%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
CAVALRY
55%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3410
ShieldbearerHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Blackened Plate (T)
Upgrades this horde with Blackened Plate
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.