Serf Spearmen
Strong vs. Cavalry and Heroes
Horde Bonus
Modifier Type: Spell
All Serf Spearmen and Serf Bowmen gain +35% armour when gathered in numbers of 40 or more
When the Khâns gathered their Golden Hordes to march to Mordor, they passed many villages and farms, where they demanded able-bodied Men to abandon their families and bolster the horde.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
TribalAuxillaryPike · TribalAuxillary
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
40
Unknown
Without Upgrade_DominateTroll
SPECIALIST
80
Unknown
Requires Upgrade_DominateTroll
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:11107
TribalAuxillaryPike
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
AngmarPikemenArmor · TribalAuxillary
Damage type
Received
DEFAULT
110%
SLASH
160%
PIERCE
110%
SPECIALIST
110%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
90%
CAVALRY
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1397
AngmarPikemenArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Forced Service (R)
Requires Level 3
Heltân-hârax quickly replenish their forces with 4 new recruits
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.