Samwise Gamgee
Unit · INDIVIDUAL UNIT

Samwise Gamgee

Recruit Samwise the Brave 'The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.'

Compare this unit ⇄
Cost1,800
Health / soldier2,500
Health / full battalion2,500
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShireSamSword · ShireSamwise

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3289

ShireSamSword

contained weaponset toggle 1

PRIMARY

ShireSamRockThrow · ShireSamwise

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47840

ShireSamRockThrow

contained

PRIMARY

ShireSamRockThrow · ShireSamwise

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47840

ShireSamRockThrow

weaponset toggle 1

PRIMARY

ShireSamRockThrow · ShireSamwise

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47840

ShireSamRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ShireSamwise

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleHobbitRockThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1824

Command_ToggleHobbitRockThrow

active

Bonds of Fellowship (R)

Modifier Type: Leadership Samwise gains +15% damage when near Peregrin, Meriadoc or Frodo Passive ability Activate to become invisible when standing still Left click to activate

Cooldown 10s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime1000010,000

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:63630

Command_SpecialAbilitySamBonds

active

Rabbit Stew (T)

Requires Level 3 Summons a pot of stew that heals nearby units, replenishes fallen units and grants +50% armour Left click on icon then left click on target position

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SKULL_TOTEM—
ReloadTime180000180,000
RadiusCursorRadius55
FlagsLIMIT_DISTANCE—
MaxCastRange200200

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStewPot—
StartAbilityRange2525
MustFinishAbilityYes—
UnpackTime800800
PackTime12001,200
UnpackingVariation11
TriggerSpecialPowerModuleTag_SkullTotemPower2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:63640

Command_SpecialAbilityShireSamStewPot

active

That's For My Old Gaffer (C)

Requires Level 5 Modifier Type: Buff Sam gains +100% damage, +50% armour for 30 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierSamwiseBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundSamwiseBladeMasterMS—
Source definitiondata/ini/commandbutton.ini:63653

Command_SpecialAbilityShireSamwiseBlademaster

active

Samwise the Brave (V)

Requires Level 10 Modifier Type: Spell Nearby friendly units within a wide radius become invulnerable whilst nearby enemy units take damage over time for 30 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange100.0100
UnpackTime00
PackTime11
FreezeAfterTriggerDuration00
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_DefenderWeaponFireUpdater OBJECTPOS—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:63667

Command_SpecialAbilityShireSamTheBrave

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBondsOfFellowshipLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ShireFrodo +ShireMeriadoc +ShireMeriadocMounted +ShirePippin +ShirePippinMounted—
Source definitiondata/ini/object/goodfaction/units/shire/samwise.ini:652

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/samwise.ini:690

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/samwise.ini:698

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/samwise.ini:823

AutoHealBehavior ModuleTag_FrodoHealing

Battalion composition & progression

Member templateCountHealth each
ShireSamwise12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ShireSamwiseLevel11Upgrade_ObjectLevel1
ShireSamwiseLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
ShireSamwiseLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
ShireSamwiseLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
ShireSamwiseLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
ShireSamwiseLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
ShireSamwiseLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
ShireSamwiseLevel81,255 HeroLevelUpDamage7
ShireSamwiseLevel91,520 HeroLevelUpDamage8
ShireSamwiseLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireThree-Farthing StoneNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:707

FactionShire

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/samwise.ini:1

ShireSamwise