Recruit the Knight of Rohan, Meriadoc Brandybuck
'Save your breath!' laughed Merry. 'I've a better.' Then lifting up his silver horn he winded it, and its clear call rang over the Hill; and out of the holes and sheds and shabby houses of Hobbiton the hobbits answered, and came pouring out, and with cheers and loud cries they followed the company up the road to Bag End.'
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ShirePippinSword · ShireMeriadoc
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
HOBBIT_SWORD_DELAYBETWEENSHOTS
833
PreAttackDelay
HOBBIT_SWORD_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
HOBBIT_SWORD_FIRINGDURATION
833
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:3269
ShirePippinSword
mounted
PRIMARY
ShirePippinSword · ShireMeriadoc
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
HOBBIT_SWORD_DELAYBETWEENSHOTS
833
PreAttackDelay
HOBBIT_SWORD_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
HOBBIT_SWORD_FIRINGDURATION
833
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:3269
ShirePippinSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
LegolasArmor · ShireMeriadoc
Damage type
Received
DEFAULT
20%
SLASH
25%
PIERCE
22%
SPECIALIST
25%
CRUSH
50%
CAVALRY
25%
SIEGE
55%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
65%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:262
LegolasArmor
mounted
HeroArmorMounted · ShireMeriadoc
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Modifier Type: Leadership
Meriadoc gains +15% damage when near Peregrin, Samwise or Frodo
Passive ability
Activate to become invisible when standing still
Left click to activate
Requires Level 3
Modifier Type: Leadership
Nearby Hobbit units gain +25% armour and experience
Passive ability
Meriadoc plunges his Blade of Westernesse into an enemy hero, dealing strong damage and crippling them for 10 seconds
Left click icon then left click on target enemy hero
Requires Level 5
Meriadoc blows the silver horn of Rohan, stunning nearby enemy units with fear for 15 seconds
Can only be cast dismounted
Left click to activate
Requires Level 7
Modifier Type: Spell
Nearby units gain +15% speed and resistance to fear, terror, knockback and trample for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.