Hobbit Hornblower
Infantry · INDIVIDUAL UNIT

Hobbit Hornblower

Single support unit Hornblowers are a key component of quick communication in case of danger. Many hobbits owned a horn, either newly-carved or passed down through generations, and would pass on the word should unwanted visitors come around.

Compare this unit ⇄
Cost500
Health / soldier800
Health / full battalion800
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HobbitHornblowerWeapon · ShireHornblower

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO10010No upgrade gate specified
HERO5020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:21031

HobbitHornblowerWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BerserkerArmor · ShireHornblower

Damage typeReceived
DEFAULT100%
CRUSH165%
SLASH65%
PIERCE100%
SPECIALIST75%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED100%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3204

BerserkerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Sound the Alarm! (W)

Modifier Type: Leadership Nearby Hobbit units gain +10% damage and armour Stacks with Spells and Buffs Passive ability When activated, the Hornblower blows his horn Can be cast on friendly units to grant fear and terror resistance for 15 seconds, or on enemy units to reduce damage and armour by 25% for 15 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadiusMOUTH_OF_SAURON_DOUBT_RADIUS100

UnpauseSpecialPowerUpgrade ModuleTag_SoundAlarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SoudAlarmStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SoundAlarmWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDoubtButReal—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime17001,700
PreparationTime11
PersistentPrepTime16001,600
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponHobbitSoundAlarmWeapon—
Source definitiondata/ini/commandbutton.ini:63345

Command_SpecialAbilityHornblowerSoundAlarm

active

Call the Watch! (R)

Requires Level 2 Summons a temporary battalion of Bounders At Level 3, also summons a temporary battalion of Buckland Braves At Level 5, summons two battalions of both Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCellarDoorSummon—
TriggeredByUpgrade_ObjectLevel2—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCellarDoorSummon—
OCLOCL_HobbitHornblowerSummon—
TriggerFXFX_DalishSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63358

Command_SpecialAbilityHornblowerSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/hornblower.ini:498

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MarketplaceUpgradeGrandHarvestLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_StrawberriesAndCream

PropertyGame valueResolved value
TriggeredByUpgrade_MarketplaceUpgradeGrandHarvestLorien—
AttributeModifierStrawberriesAndCreamSpeed—

StrawberriesAndCreamSpeed

PropertyGame valueResolved value
CategoryLEVEL—
ModifierSPEED 110%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/hornblower.ini:587

AttributeModifierUpgrade ModuleTag_StrawberriesAndCream

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Protectors

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHobbitHornblowerLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +RivendellHobbit +TookArcher +TookArcher1 +TookArcher2 +TookArcher3 +RivendellHobbitBanner +ShireBounder +ShireTookArcher +ShireTookArcher1 +ShireTookArcher2 +ShireTookArcher3 +ShireBucklandBrave +ShireBucklandBrave1 +ShireBucklandBrave2 +ShireBucklandBrave3 +ShireHornblower—
Source definitiondata/ini/object/goodfaction/units/shire/hornblower.ini:606

AttributeModifierAuraUpdate ModuleTag_Protectors

Battalion composition & progression

Member templateCountHealth each
ShireHornblower1800
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireShirriff's OfficeNo additional upgrade gate recorded
Trace

Starting builder → ShirePorter → ShireShirriffsQuarters → ShireShirriffsQuartersCommandSet → Command_ConstructShireHornblower

Source definitiondata/ini/commandbutton.ini:63333

Command_ConstructShireHornblower

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/hornblower.ini:1

ShireHornblower