Single support unit
Hornblowers are a key component of quick communication in case of danger. Many hobbits owned a horn, either newly-carved or passed down through generations, and would pass on the word should unwanted visitors come around.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
HobbitHornblowerWeapon · ShireHornblower
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
100
10
No upgrade gate specified
HERO
50
20
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_BERSERKER_DELAYBETWEENSHOTS
633
PreAttackDelay
ISENGARD_BERSERKER_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_BERSERKER_FIRINGDURATION
633
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:21031
HobbitHornblowerWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
BerserkerArmor · ShireHornblower
Damage type
Received
DEFAULT
100%
CRUSH
165%
SLASH
65%
PIERCE
100%
SPECIALIST
75%
FLAME
200%
FROST
100%
SIEGE
100%
STRUCTURAL
100%
CHOP
100%
HERO
100%
HERO_RANGED
100%
CAVALRY
125%
MAGIC
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3204
BerserkerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Sound the Alarm! (W)
Modifier Type: Leadership
Nearby Hobbit units gain +10% damage and armour
Stacks with Spells and Buffs
Passive ability
When activated, the Hornblower blows his horn
Can be cast on friendly units to grant fear and terror resistance for 15 seconds,
or on enemy units to reduce damage and armour by 25% for 15 seconds
Left click icon then left click on target
Requires Level 2
Summons a temporary battalion of Bounders
At Level 3, also summons a temporary battalion of Buckland Braves
At Level 5, summons two battalions of both
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.