Hamfast Gamgee
Unit · INDIVIDUAL UNIT

Hamfast Gamgee

Recruit the Gaffer 'It's an ill wind as blows nobody no good, as I always say. And all's well as ends better!'

Compare this unit ⇄
Cost350
Health / soldier400
Health / full battalion400
Attack range10
Movement speed50
Command points0

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

PippinSword · ShireGafferGamgee

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
10
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO800Without Upgrade_ObjectLevel3
HERO800Requires Upgrade_ObjectLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange10.010
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3165

PippinSword

Base equipment

SECONDARY

HobbitRockThrow · ShireGafferGamgee

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained weaponset toggle 1

PRIMARY

HobbitRockThrow · ShireGafferGamgee

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained

PRIMARY

HobbitRockThrow · ShireGafferGamgee

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

weaponset toggle 1

PRIMARY

HobbitRockThrow · ShireGafferGamgee

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ShireGafferGamgee

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleHobbitRockThrowGaffer

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63389

Command_ToggleHobbitRockThrowGaffer

active

The Gaffer

Requires Level 3 Modifier Type: Spell Nearby structures gain +15% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63409

Command_SpecialAbilityGafferLeadership

active

Stout-hearted (C)

Requires Level 5 Modifier Type: Active Debuff Enemy units within target radius cannot earn experience for 30 seconds Nullifies enemy leadership Left click then left click target area

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundWormtongueVenomousWords—
RadiusCursorRadius100.0100
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_WormtongueVenomousWordsUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_WormtongueVenomousWordsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_WormtongueVenomousWordsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGuritzDemoralise—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_WormtongueVenomousWordsDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:63420

Command_SpecialAbilityGafferStoutHeart

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_PippinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/gaffergamgee.ini:852

AutoHealBehavior ModuleTag_PippinHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/gaffergamgee.ini:948

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/gaffergamgee.ini:956

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
ShireGafferGamgee1400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MerryLevel11Upgrade_ObjectLevel1
MerryLevel225 HobbitLevelUpDamage1
MerryLevel350Upgrade_ObjectLevel3 HobbitLevelUpDamage2
MerryLevel475 HobbitLevelUpDamage3
MerryLevel5100Upgrade_ElvenCloak HobbitLevelUpDamage4
MerryLevel6125 HobbitLevelUpDamage5
MerryLevel7150Upgrade_ObjectLevel7 HobbitLevelUpDamage6
MerryLevel8175 HobbitLevelUpDamage7
MerryLevel9200 HobbitLevelUpDamage8
MerryLevel10225Upgrade_ObjectLevel10 HobbitLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireThree-Farthing StoneNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:707

FactionShire

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/gaffergamgee.ini:1

ShireGafferGamgee