Frodo
Unit · INDIVIDUAL UNIT

Frodo

Recruit the noble Hobbit from the Shire 'It must often be so, Sam, when things are in danger: someone has to give them up, lose them, so that others may keep them.'

Compare this unit ⇄
Cost2,000
Health / soldier2,500
Health / full battalion2,500
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShireSting · ShireFrodo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay800800
PreAttackTypePER_SHOT—
FiringDuration800800
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3425

ShireSting

contained weaponset toggle 1

PRIMARY

ShireFrodoRockThrow · ShireFrodo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47793

ShireFrodoRockThrow

contained

PRIMARY

ShireFrodoRockThrow · ShireFrodo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47793

ShireFrodoRockThrow

weaponset toggle 1

PRIMARY

ShireFrodoRockThrow · ShireFrodo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47793

ShireFrodoRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ShireFrodo

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleFrodoWeapon

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:22733

Command_ToggleFrodoWeapon

active

Bonds of Fellowship (R)

Modifier Type: Leadership Frodo gains +15% damage when near Peregrin, Meriadoc or Samwise Passive ability Activate to become invisible when standing still Left click to activate

Cooldown 10s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime1000010,000

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:63677

Command_SpecialAbilityFrodoBonds

active

Light of Eärendil (T)

Nearby enemies flee in terror and suffer damage over time for 10 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnablerGifts

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreechGifts—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreechGifts—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreechGifts—
StartAbilityRange200200
UnpackTime20002,000
UnpackingVariation11
PreparationTime11
PersistentPrepTime600600
PackTime26662,666
EffectRange200200
TriggerSpecialPowerModuleTag_DefenderWeaponFireUpdater—
Source definitiondata/ini/commandbutton.ini:63687

Command_SpecialAbilityShirePhialOfGaladriel

active

Frodo of the Nine Fingers (C)

Requires Level 3 Causes enemy units and monsters in the radius to fight amongst themselves for 45 seconds Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadiusMOUTH_OF_SAURON_DISSENT_RADIUS150

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
AttributeModifierMouthOfSauronDissentModifier—
AttributeModifierRangeMOUTH_OF_SAURON_DISSENT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_FrodoNineFingers—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetEnemyYes—
TargetAllSidesNo—
Source definitiondata/ini/commandbutton.ini:63699

Command_SpecialAbilityFrodoDissent

active

Hero of Middle-earth

Requires Level 5 Modifier Type: Leadership Nearby allies gain +50% damage, +50% armour, and earn experience twice as fast Nearby unit and hero ability cooldown times are reduced by 25% Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63713

Command_SpecialAbilityShireFrodoLeadership

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:753

AutoHealBehavior ModuleTag_FrodoHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:776

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:784

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBondsOfFellowshipLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ShireSamwise +ShireMeriadoc +ShireMeriadocMounted +ShirePippin +ShirePippinMounted—
Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:832

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFrodoRingHeroLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterANY +INFANTRY +CAVALRY +HERO +MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -STRUCTURE -BASE_FOUNDATION -HORDE -SHIP -RohanOathbreaker -MordorRamCrew +MordorWorker -IsengardRamCrew -IsengardBeserker -WildBabyDrake -WildBabyDrakeHorde -MordorBlackRider -MordorBlackRiderHorde -IsengardFanatic -IsengardBerserkerHorde -IsengardExplosiveMine -IsengardDeployedExplosiveMine -WildSpiderling_Slaved -AngmarDireWolf_Slaved -IsengardWarg_Slaved—
Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:947

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
ShireFrodo12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ShireSamwiseLevel11Upgrade_ObjectLevel1
ShireSamwiseLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
ShireSamwiseLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
ShireSamwiseLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
ShireSamwiseLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
ShireSamwiseLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
ShireSamwiseLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
ShireSamwiseLevel81,255 HeroLevelUpDamage7
ShireSamwiseLevel91,520 HeroLevelUpDamage8
ShireSamwiseLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireThree-Farthing StoneNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:707

FactionShire

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/frodo.ini:1

ShireFrodo