Requires Gandalf's Fireworks
Strong vs. Structures
Introduced by the wandering wizard known as Gandalf, fireworks have turned into a celebrated part of hobbit festivities.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FireworkLauncherWeapon · ShireFireworkLauncher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.500Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.7,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
FLAME
400
30
No upgrade gate specified
SIEGE
600
50
No upgrade gate specified
SIEGE
600
50
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ISENGARD_BALLISTA_RANGE
500
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ISENGARD_BALLISTA_RANGE .003 )
1.5
MinimumAttackRange
100.0
100
WeaponSpeed
481
481
MinWeaponSpeed
481
481
FXTrigger
CATAPULT_ROCK
—
FireFX
FX_EasterlingCannonShot
—
PreAttackType
PER_SHOT
—
PreAttackDelay
1
1
FiringDuration
512
512
DelayBetweenShots
ISENGARD_BALLISTA_DELAYBETWEENSHOTS
7,000
RequireFollowThru
Yes
—
NoVictimNeeded
Yes
—
LeechRangeWeapon
Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
ISENGARD_BALLISTA_FIRINGDURATION
6,000
HitPercentage
70
70
ScatterRadius
50.0
50
Source definitiondata/ini/weapon.ini:53504
FireworkLauncherWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
BatteringRamArmor · ShireFireworkLauncher
Damage type
Received
DEFAULT
25%
SLASH
90%
PIERCE
15%
SPECIALIST
70%
CRUSH
40%
CAVALRY
100%
SIEGE
60%
FLAME
40%
FROST
30%
MAGIC
30%
HERO
125%
HERO_RANGED
25%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4069
BatteringRamArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Squibs, Crackers and Backarappers (W)
Launches a dragon-firework at enemy units, blasting them back
Left click icon then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.