Farmer Maggot
Unit · INDIVIDUAL UNIT

Farmer Maggot

Recruit the brave Hobbit farmer 'It's lucky for you that I know you. I was just going out to set my dogs on any strangers. There are some funny things going on today.'

Compare this unit ⇄
Cost800
Health / soldier1,500
Health / full battalion1,500
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ShireMaggotScythe · ShireFarmerMaggot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3249

ShireMaggotScythe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ShireFarmerMaggot

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Maggot's Hounds

Grip, Fang, and Wolf passively guard Farmer Maggot Modifier Type: Leadership Nearby Marish Hounds gain +33% damage and armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:63432

Command_SpecialAbilityShireMaggotsHounds

active

Bamfurlong (R)

Requires Level 3 Summons Farmer Maggot's farm for 30 seconds Generates a large amount of resources Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius100100
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundFarmerMaggotVoiceSummonFarm—
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_MaggotsFarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerMaggotsFarm—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerMaggotsFarm—
TriggerFXFX_RohirrimAlliesUnsummon—
OCLOCL_MaggotsFarm—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63443

Command_SpecialAbilityShireMaggotsFarm

active

Sweeping Strike (T)

Requires Level 5 Powerful attack that knocks back enemy units At rank 8, radius and damage are increased Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime8000080,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
SpecialWeaponMaggotSweepingStrikeWeapon—
WhichSpecialWeapon11
StartAbilityRange30.030
SkipContinueYes—
PreparationTime11
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:63458

Command_SpecialAbilityShireMaggotSweepingStrike

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/farmermaggot.ini:935

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/farmermaggot.ini:943

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHaldirLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ShireMarishHound +ArnorMaggotsHoundSkirmish—
Source definitiondata/ini/object/goodfaction/units/shire/farmermaggot.ini:970

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/shire/farmermaggot.ini:1034

AutoHealBehavior ModuleTag_FrodoHealing

Battalion composition & progression

Member templateCountHealth each
ShireFarmerMaggot11,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ShireMaggotLevel11Upgrade_ObjectLevel1
ShireMaggotLevel275 HeroLevelUpDamage1
ShireMaggotLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ShireMaggotLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
ShireMaggotLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
ShireMaggotLevel6525 HeroLevelUpDamage5
ShireMaggotLevel7675 HeroLevelUpDamage6
ShireMaggotLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
ShireMaggotLevel91,025 HeroLevelUpDamage8
ShireMaggotLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireThree-Farthing StoneNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:707

FactionShire

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/shire/farmermaggot.ini:1

ShireFarmerMaggot