Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
HobbitStick · ShireBounder
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Without Upgrade_DwarvenForgedBlades
SLASH
60
0
Requires Upgrade_DwarvenForgedBlades
SLASH
60
0
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
HOBBIT_SWORD_DELAYBETWEENSHOTS
833
PreAttackDelay
HOBBIT_SWORD_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
HOBBIT_SWORD_FIRINGDURATION
833
FireFX
FX_HobbitStickHit
—
FireFlankFX
FX_Flanking
—
Source definitiondata/ini/weapon.ini:3362
HobbitStick
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
RivendellHobbitArmor · ShireBounder
Damage type
Received
DEFAULT
85%
SLASH
70%
PIERCE
65%
SPECIALIST
30%
CRUSH
145%
SIEGE
100%
FLAME
100%
MAGIC
100%
FROST
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:110
RivendellHobbitArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Fleet-footed (W)
Requires Level 2
Hobbits gain 25% armour,
10% speed and knockback resistance for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.