Bounders
Infantry · 12 SOLDIERS

Bounders

Compare this unit ⇄
Cost175
Health / soldier150
Health / full battalion1,800
Attack range20
Movement speed55
Command points48

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HobbitStick · ShireBounder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Without Upgrade_DwarvenForgedBlades
SLASH600Requires Upgrade_DwarvenForgedBlades
SLASH600Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_HobbitStickHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3362

HobbitStick

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RivendellHobbitArmor · ShireBounder

Damage typeReceived
DEFAULT85%
SLASH70%
PIERCE65%
SPECIALIST30%
CRUSH145%
SIEGE100%
FLAME100%
MAGIC100%
FROST100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:110

RivendellHobbitArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Fleet-footed (W)

Requires Level 2 Hobbits gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierHobbitFleetFooted—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:63209

Command_SpecialAbilityHobbitFleetFooted

upgrade / mode

Purchase Shirriff (V)

Increases a unit to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyShireBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:63249

Command_PurchaseUpgradeShireBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MarketplaceUpgradeGrandHarvestLorien

Effect values & implementation

AutoHealBehavior ModuleTag_HealHordeMembers

PropertyGame valueResolved value
StartsActiveNo—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
TriggeredByUpgrade_MarketplaceUpgradeGrandHarvestLorien—
HealingAmount44
HealingDelay20002,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/shire/bounderhorde.ini:202

AutoHealBehavior ModuleTag_HealHordeMembers

upgrade / mode

Command_ToggleHobbitRockThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1824

Command_ToggleHobbitRockThrow

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MarketplaceUpgradeGrandHarvestLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_StrawberriesAndCream

PropertyGame valueResolved value
TriggeredByUpgrade_MarketplaceUpgradeGrandHarvestLorien—
AttributeModifierStrawberriesAndCreamSpeed—

StrawberriesAndCreamSpeed

PropertyGame valueResolved value
CategoryLEVEL—
ModifierSPEED 110%—
Duration00
Source definitiondata/ini/object/goodfaction/units/shire/bounders.ini:540

AttributeModifierUpgrade ModuleTag_StrawberriesAndCream

Battalion composition & progression

Member templateCountHealth each
ShireBounder12150
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHobbitLevel11Upgrade_ObjectLevel1
GoodHobbitLevel250Upgrade_ObjectLevel2 HobbitLevelUpDamage2
GoodHobbitLevel3100Upgrade_ObjectLevel3 HobbitLevelUpDamage3
GoodHobbitLevel4150Upgrade_ObjectLevel4 HobbitLevelUpDamage4
GoodHobbitLevel5200Upgrade_ObjectLevel5 HobbitLevelUpDamage5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
The ShireShirriff's OfficeNo additional upgrade gate recorded
Trace

Starting builder → ShirePorter → ShireShirriffsQuarters → ShireShirriffsQuartersCommandSet → Command_ConstructShireBounders

Source definitiondata/ini/commandbutton.ini:63185

Command_ConstructShireBounders

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/shire/bounderhorde.ini:2

ShireBounderHorde