Recruit the noble Hobbit from the Shire
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BilboLongRangeWeapon · ShireBilbo
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.300Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.5,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
300
300
WeaponSpeed
300
300
HitPercentage
100
100
DelayBetweenShots
5000
5,000
PreAttackDelay
GOBLIN_ARCHER_PREATTACKDELAY
1,000
PreAttackType
PER_POSITION
—
FiringDuration
3000
3,000
FireFX
FX_ArwenWeaponSelf
—
AntiAirborneVehicle
No
—
AntiAirborneMonster
No
—
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
ProjectileCollidesWith
ENEMIES NEUTRAL STRUCTURES WALLS
—
Source definitiondata/ini/weapon.ini:77335
BilboLongRangeWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
FrodoRingHeroArmor · ShireBilbo
Damage type
Received
DEFAULT
25%
SLASH
35%
PIERCE
20%
SPECIALIST
30%
CRUSH
40%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
25%
HERO
60%
HERO_RANGED
60%
POISON
20%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:245
FrodoRingHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Retired Burglar
Modifier Type: Spell
Bilbo can target enemy units
Allies around the target gain 100% armour, +100% damage and resistance to fear and terror
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:63762
Command_SpecialAbilityRetiredBurglar
active
A Very Fond Farewell (R)
Bilbo slips on the One Ring and disappears from sight for 2 minutes
Bilbo cannot attack but his abilities can still be used
Left click to activate
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS_TWO
—
ReloadTime
180000
180,000
PreventActivationConditions
HIDDEN
—
InitiateAtLocationSound
OldBilboVoiceFarewell
—
Source definitiondata/ini/commandbutton.ini:63773
Command_SpecialAbilityVeryFondFarewell
active
Tunnels Filled With Gold (T)
Can be cast on a Hobbit-hole to spawn a Chest of Gold every 20 seconds for 2 minutes
Left click then left click on target structure
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.