Champions of Tirith Aear
Infantry · 10 SOLDIERS

Champions of Tirith Aear

Requires Dol Amroth Royal Barracks Level 3 and Tirith Aear Fortress Upgrade Strong vs All Undisputed victors of jousts, melees, and other knightly contests, the Champions of Tirith Aear represent the very finest of Amrothian chivalry. Hero Unit. Limited to 1

Compare this unit ⇄
Cost1,500
Health / soldier800
Health / full battalion8,000
Attack range25
Movement speed55
Command points120

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SwanGuardSword · RoyalSwanGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:86713

SwanGuardSword

mounted

PRIMARY

SwanGuardSwordMounted · RoyalSwanGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:86741

SwanGuardSwordMounted

weaponset toggle 1

PRIMARY

SwanGuardSwordValorous · RoyalSwanGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
HERO5015Requires Upgrade_ObjectLevel7
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:86771

SwanGuardSwordValorous

weaponset toggle 1 mounted

PRIMARY

SwanGuardSwordValorous · RoyalSwanGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
HERO5015Requires Upgrade_ObjectLevel7
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:86771

SwanGuardSwordValorous

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

-player upgrade

HeroArmor · RoyalSwanGuard

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

player upgrade

NazgulArmorMounted · RoyalSwanGuard

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME80%
FROST20%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
LOGICAL_FIRE100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:784

NazgulArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount (W)

Left click to toggle between mounted and dismounted

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime20002,000
Source definitiondata/ini/commandbutton.ini:69391

Command_SpecialAbilitySwanGuardMount

active

Into The Abyss!

If one of the Amrothian Royals dies, the Champions of Tirith Aear retaliate for 15 seconds and pin enemies in place for 5 seconds per attack The Champions suffer -50% armour during this time Passive ability

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—
Source definitiondata/ini/commandbutton.ini:69443

Command_SpecialAbilityRoyalSwanIntoTheAbyss

active

Radiant Fervour (T)

If a Champion of Tirith Aear dies, other Champions temporarily gain +15% armour and +15% damage At Level 5, attacks from the Swan Guard restore a small amount of health to allies around them Passive ability Selected hero temporarily gains +25% experience gain and +50% armour for 30 seconds Left click icon then left click on target allied hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_CRIPPLE_STRIKE_SPECIAL_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:69415

Command_RoyalSwanGuardActive

active

Valorous Deeds (C)

Requires Level 3 Champions of Tirith Aear becomes immune to fear and terror Passive Ability When activated, Champions of Tirith Aear gain +50% armour and knockback damage for 30 seconds At Level 7, active effect also grants splash damage Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundGuildedGuardWeepingBlades—
Source definitiondata/ini/commandbutton.ini:69430

Command_SpecialAbilityRoyalSwanValorousDeeds

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dolamroth/royalswanguard.ini:627

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_IDubThee

Effect values & implementation

AttributeModifierUpgrade ModuleTag_IDubThee

PropertyGame valueResolved value
TriggeredByUpgrade_IDubThee—
AttributeModifierIDubTheeExperience—

IDubTheeExperience

PropertyGame valueResolved value
CategoryLEVEL—
ModifierEXPERIENCE 125%—
Duration00
FXFX_IDubThee—
Source definitiondata/ini/object/goodfaction/units/dolamroth/royalswanguard.ini:697

AttributeModifierUpgrade ModuleTag_IDubThee

passive / conditional

Armor Upgrade

Requires: Upgrade_MountedBodyGuard

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MountedBodyGuard—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dolamroth/royalswanguard.ini:719

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_DismountedBodyGuard

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_KnockbackImmunity

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_DismountedBodyGuard—
ConflictsWithUpgrade_MountedBodyGuard—
BonusNameRoyalSwanKnockbackImmune—
RefreshDelay20002,000
Range5050
ObjectFilterNONE +RoyalSwanGuard—
Source definitiondata/ini/object/goodfaction/units/dolamroth/royalswanguard.ini:734

AttributeModifierAuraUpdate ModuleTag_KnockbackImmunity

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ValorousDeedsPassive

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierDolAmrothValorousDeedsPassive—

DolAmrothValorousDeedsPassive

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dolamroth/royalswanguard.ini:760

AttributeModifierUpgrade ModuleTag_ValorousDeedsPassive

Battalion composition & progression

Member templateCountHealth each
RoyalSwanGuard10800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel11Upgrade_ObjectLevel1
GoodMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3160Upgrade_MiniHordeLvl3 Upgrade_ObjectLevel3 MiniHordeBonusRank3
GoodMiniHordeLevel4240Upgrade_MiniHordeLvl4 Upgrade_ObjectLevel4 MiniHordeBonusRank4
GoodMiniHordeLevel5320Upgrade_MiniHordeLvl5 Upgrade_ObjectLevel5 MiniHordeBonusRank5
GoodMiniHordeLevel6400Upgrade_MiniHordeLvl6 Upgrade_ObjectLevel6 MiniHordeBonusRank6
GoodMiniHordeLevel7480Upgrade_MiniHordeLvl7 Upgrade_ObjectLevel7 MiniHordeBonusRank7
GoodMiniHordeLevel8560Upgrade_MiniHordeLvl8 Upgrade_ObjectLevel8 MiniHordeBonusRank8
GoodMiniHordeLevel9640Upgrade_MiniHordeLvl9 Upgrade_ObjectLevel9 MiniHordeBonusRank9
GoodMiniHordeLevel10720Upgrade_MiniHordeLvl10 Upgrade_ObjectLevel10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSet → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_IsengardUrukPitLevel2, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel2 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

Dol AmrothDol Amroth Royal BarracksUpgrade_DismountedBodyGuard, Upgrade_GondorBarracksLevel3, Upgrade_MountedBodyGuard, Upgrade_WildFortressWebCocoon
Trace

Starting builder → DolAmrothPorter → fortress_dolamroth → DolAmrothFortressCitadel → DolAmrothPorter → DolAmrothRoyalBarracks → DolAmrothRoyalBarracksCommandSetLevel3 → Command_ConstructDolAmrothRoyalSwan

Source definitiondata/ini/commandbutton.ini:70173

Command_ConstructDolAmrothRoyalSwan

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dolamroth/royalswanguard.ini:3

RoyalSwanGuardHorde