Recruit the East-helper
A wise and cunning wizard, Rómestámo accompanied his friend Morinehtar eastwards in an attempt to ward its inhabitants from the devices of Sauron.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RadagastStaff · Romestamo
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
MAGIC
50
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
FireFX
FX_GandalfSwordHit
—
DelayBetweenShots
GANDALF_THE_GREY_DELAYBETWEENSHOTS
900
PreAttackDelay
GANDALF_THE_GREY_PREATTACKDELAY
633
FiringDuration
GANDALF_THE_GREY_FIRINGDURATION
900
PreAttackType
PER_SHOT
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:25107
RadagastStaff
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · Romestamo
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Cobalt Shard (C)
Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds
Cobalt Shards also detonate if destroyed by enemy units
A maximum of 3 Cobalt Shards may exist at a time
Left click to activate
Modifier Type: Leadership
Nearby friendly units gain +25% armour
Passive Ability
At rank 3, can be activated to heal nearby friendly units and replace one dead unit per battalion
Left click to activate
Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds
Cobalt Shards also detonate if destroyed by enemy units
A maximum of 3 Cobalt Shards may exist at a time
Left click to activate
Modifier Type: Leadership
Nearby friendly units gain +25% armour
Passive Ability
At rank 3, can be activated to heal nearby friendly units and replace one dead unit per battalion
Left click to activate
Modifier Type: Passive Debuff
Nearby enemy units suffer -33% damage and -25% armour
Nullifies enemy leaderships
Passive ability
At rank 6, target enemies' special ability timers are reset to just used
Left click then left click target area
Cooldown 180s
Requires: Upgrade_ObjectLevel6
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_CURSE_ENEMY
—
ReloadTime
180000
180,000
RadiusCursorRadius
150.0
150
Flags
NEEDS_OBJECT_FILTER WATER_OK
—
ObjectFilter
ALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile
—
UnpauseSpecialPowerUpgrade ModuleTag_HOFTWEnabler
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
TriggeredBy
Upgrade_ObjectLevel6
—
ObeyRechageOnTrigger
Yes
—
SpecialPowerModule ModuleTag_HOFTW
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
StartsPaused
Yes
—
UpdateModuleStartsAttack
Yes
—
CurseSpecialPower ModuleTag_HOFTWUPdate
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityCurseEnemy
—
CursePercentage
100.0%
100
StartAbilityRange
300.0
300
CursedFX
FX_SarumanDominateTargets
—
TriggerFX
FX_HinderancetoEvilTriggerGlow
—
UnpackTime
1
1
PackTime
832
832
PreparationTime
1
1
PackTime
1233
1,233
CustomAnimAndDuration
AnimState:SPECIAL_POWER_2 AnimTime:2067
—
Source definitiondata/ini/commandbutton.ini:65562
Command_SpecialAbilityHindranceToEvilActive
active
Cobalt Shard (C)
Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds
Cobalt Shards also detonate if destroyed by enemy units
A maximum of 3 Cobalt Shards may exist at a time
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.