Rómestámo
Hero · INDIVIDUAL UNIT

Rómestámo

Recruit the East-helper A wise and cunning wizard, Rómestámo accompanied his friend Morinehtar eastwards in an attempt to ward its inhabitants from the devices of Sauron.

Compare this unit ⇄
Cost3,000
Health / soldier2,400
Health / full battalion2,400
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RadagastStaff · Romestamo

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
MAGIC5015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_GandalfSwordHit—
DelayBetweenShotsGANDALF_THE_GREY_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_THE_GREY_PREATTACKDELAY633
FiringDurationGANDALF_THE_GREY_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:25107

RadagastStaff

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · Romestamo

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Cobalt Shard (C)

Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds Cobalt Shards also detonate if destroyed by enemy units A maximum of 3 Cobalt Shards may exist at a time Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_SamwisetheBrave

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
OCLOCL_CobaltShard—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_CobaltCrystalSummon—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65577

Command_SpecialAbilityCobaltShard

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

East-helper (R)

Modifier Type: Leadership Nearby friendly units gain +25% armour Passive Ability At rank 3, can be activated to heal nearby friendly units and replace one dead unit per battalion Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000

UnpauseSpecialPowerUpgrade ModuleTag_ArwenElvenGraceEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ArwenElvenGrace

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime3.03
StartsPausedYes—
UpdateModuleStartsAttackYes—
OnTriggerRechargeSpecialPowerSpecialAbilityElrondElvenGrace—

ActivateModuleSpecialPower ModuleTag_ArwenElvenGraceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_ArwenElvenGraceHeal OBJECTPOS—
TriggerSpecialPowerModuleTag_RestorationHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:86617

Command_SpecialAbilityEastHelperActive_FS

active

Cobalt Shard (C)

Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds Cobalt Shards also detonate if destroyed by enemy units A maximum of 3 Cobalt Shards may exist at a time Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_SamwisetheBrave

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
OCLOCL_CobaltShard—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_CobaltCrystalSummon—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65577

Command_SpecialAbilityCobaltShard

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

East-helper (R)

Modifier Type: Leadership Nearby friendly units gain +25% armour Passive Ability At rank 3, can be activated to heal nearby friendly units and replace one dead unit per battalion Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000

UnpauseSpecialPowerUpgrade ModuleTag_ArwenElvenGraceEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ArwenElvenGrace

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime3.03
StartsPausedYes—
UpdateModuleStartsAttackYes—
OnTriggerRechargeSpecialPowerSpecialAbilityElrondElvenGrace—

ActivateModuleSpecialPower ModuleTag_ArwenElvenGraceMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEastHelper—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_ArwenElvenGraceHeal OBJECTPOS—
TriggerSpecialPowerModuleTag_RestorationHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:86617

Command_SpecialAbilityEastHelperActive_FS

active

Hindrance to Evil (T)

Modifier Type: Passive Debuff Nearby enemy units suffer -33% damage and -25% armour Nullifies enemy leaderships Passive ability At rank 6, target enemies' special ability timers are reset to just used Left click then left click target area

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CURSE_ENEMY—
ReloadTime180000180,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER WATER_OK—
ObjectFilterALL ENEMIES -STRUCTURE -TheDroppedRing -IsengardDeployedExplosiveMine -BattleWagonOilBarrelProjectile—

UnpauseSpecialPowerUpgrade ModuleTag_HOFTWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
TriggeredByUpgrade_ObjectLevel6—
ObeyRechageOnTriggerYes—

SpecialPowerModule ModuleTag_HOFTW

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
StartsPausedYes—
UpdateModuleStartsAttackYes—

CurseSpecialPower ModuleTag_HOFTWUPdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy—
CursePercentage100.0%100
StartAbilityRange300.0300
CursedFXFX_SarumanDominateTargets—
TriggerFXFX_HinderancetoEvilTriggerGlow—
UnpackTime11
PackTime832832
PreparationTime11
PackTime12331,233
CustomAnimAndDurationAnimState:SPECIAL_POWER_2 AnimTime:2067—
Source definitiondata/ini/commandbutton.ini:65562

Command_SpecialAbilityHindranceToEvilActive

active

Cobalt Shard (C)

Places down a Cobalt Shard, which can be manually detonated, stunning enemy units for 5 seconds and causing damage over time for 20 seconds Cobalt Shards also detonate if destroyed by enemy units A maximum of 3 Cobalt Shards may exist at a time Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_SamwisetheBrave

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIHGuardSummon—
OCLOCL_CobaltShard—
CreateLocationUSE_OWNER_OBJECT—
TriggerFXFX_CobaltCrystalSummon—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:65577

Command_SpecialAbilityCobaltShard

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:534

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:542

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GandalfHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:573

AutoHealBehavior ModuleTag_GandalfHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:580

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership3

PropertyGame valueResolved value
StartsActiveYes—
BonusNameIthrynLuinBuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +Morinehtar—
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:654

AttributeModifierAuraUpdate ModuleTag_Leadership3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_EastHelperLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameEastHelperLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:665

AttributeModifierAuraUpdate ModuleTag_EastHelperLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
RangeWITCHKING_DREADVISAGE_EFFECT_RADIUS200
TargetEnemyYes—
AntiCategoryLEADERSHIP—
BonusNameHindranceToEvil—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:732

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

Battalion composition & progression

Member templateCountHealth each
Romestamo12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BlueWizardLevel11Upgrade_ObjectLevel1
BlueWizardLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
BlueWizardLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
BlueWizardLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
BlueWizardLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
BlueWizardLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
BlueWizardLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
BlueWizardLevel81,115 HeroLevelUpDamage7
BlueWizardLevel91,355 HeroLevelUpDamage8
BlueWizardLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:795

FactionDorwinion

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dorwinion/romestamo.ini:1

Romestamo