Westfolders
Infantry · 15 SOLDIERS

Westfolders

Requires Erkenbrand Strong vs. Pikemen Able to switch formation for improved defensive capabilities These hardy, disciplined men were some of the best-armed warriors in the Riddermark. Their shieldwall was feared amongst the enemies of the Westfold, particularly the men of Dunland.

Compare this unit ⇄
Cost500
Health / soldier300
Health / full battalion4,500
Attack range11.5
Movement speed50
Command points75

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WestfoldersSword · RohanWestfolder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20599

WestfoldersSword

player upgrade

PRIMARY

WestfoldersSwordUpgraded · RohanWestfolder

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20619

WestfoldersSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierEliteArmor · RohanWestfolder

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE60%
SPECIALIST30%
CAVALRY90%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1666

SoldierEliteArmor

player upgrade

SoldierEliteHeavyArmor · RohanWestfolder

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY70%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1684

SoldierEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Forth Eorlingas! (R)

Requires level 2 Westfolders briefly gain +25% damage and movement speed for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierForthEorlingas—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:1698

Command_SpecialAbilityForthEorlingas

upgrade / mode

Mundburg Steel Armour (T)

Upgrades this battalion with Mundburg Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24681

Command_PurchaseUpgradeRohanHeavyArmor

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rohan/westfolders.ini:921

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rohan/westfolders.ini:925

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
UpgradeTextureruNwestfold01.tga 0 ruNwestfold01HA.tga—
RecolorHouseYes—
ShowSubObjectsHA—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/rohan/westfolders.ini:934

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/rohan/westfolders.ini:947

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/westfolders.ini:985

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
RohanWestfolder15300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasBarracksUpgrade_Evilboyos
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSet → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2 → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3 → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

EdorasBarracksUpgrade_Evilboyos
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSet → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel2 → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

EdorasBarracksUpgrade_Evilboyos, Upgrade_IsengardWargPitLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanBarracks → RohanBarracksCommandSetLevel3 → Command_ConstructRohanWestfolderHorde

Source definitiondata/ini/commandbutton.ini:14094

Command_ConstructRohanWestfolderHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/westfolder.ini:1

RohanWestfolderHorde