Treebeard
Hero · INDIVIDUAL UNIT

Treebeard

Compare this unit ⇄
Cost1,400
Health / soldier5,000
Health / full battalion5,000
Attack range500
Movement speed40
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RohanEntRockChunkThrow · RohanTreeBerd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE40020No upgrade gate specified
SIEGE40050No upgrade gate specified
SIEGE40050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
IdleAfterFiringDelay20002,000
AttackRangeROHAN_TREEBEARD_ROCK_RANGE500
WeaponSpeed200.0200
ProjectileFilterInContainerANY +ROCK +INFANTRY -HOBBIT—
FireFXFX_EntThrowSmallRock—
PreAttackDelay14001,400
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius4.04
FiringDuration20002,000
DelayBetweenShots40004,000
IsAimingWeaponYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:9335

RohanEntRockChunkThrow

Base equipment

SECONDARY

RohanTreeBeardPunch · RohanTreeBerd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShots20002,000
FiringDuration19001,900
PreAttackDelay11001,100
PreAttackTypePER_SHOT—
FireFXFX_TreeBeardPunch—
RadiusDamageAffectsENEMIES NEUTRALS—
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:9425

RohanTreeBeardPunch

Base equipment

TERTIARY

RohanBuildingTeardown · RohanTreeBerd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE6000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
CanFireWhileMovingNo—
LeechRangeWeaponYes—
AttackRange20.020
AntiStructureYes—
AntiGroundNo—
MeleeWeaponYes—
AcceptableAimDelta2020
FireFXFX_TreeBeardBash—
DelayBetweenShots39003,900
FiringDuration19001,900
PreAttackDelay11001,100
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:9679

RohanBuildingTeardown

weaponset toggle 1

PRIMARY

RohanTreeBeardRockThrow · RohanTreeBerd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
6,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE40020No upgrade gate specified
SIEGE40050No upgrade gate specified
SIEGE40050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
HoldDuringReloadYes—
AttackRangeROHAN_TREEBEARD_ROCK_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ROHAN_TREEBEARD_ROCK_RANGE .003 )1.5
WeaponSpeed200.0200
FireFXFX_EntThrowSmallRock—
PreAttackDelay22002,200
PreAttackTypePER_SHOT—
HitPercentage7070
ScatterRadius50.050
FiringDuration30003,000
DelayBetweenShots60006,000
IsAimingWeaponYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HoldAfterFiringDelay52005,200
AutoReloadWhenIdle20002,000
AutoReloadsClipNo—
ClipReloadTime30003,000
Source definitiondata/ini/weapon.ini:9283

RohanTreeBeardRockThrow

weaponset toggle 1

SECONDARY

RohanTreeBeardRockFromThinAir · RohanTreeBerd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
6,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE40020No upgrade gate specified
SIEGE40050No upgrade gate specified
SIEGE40050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeROHAN_TREEBEARD_ROCK_RANGE500
WeaponSpeed200.0200
FireFXFX_TrollTreeSwing—
PreAttackDelay62006,200
FiringDuration18001,800
PreAttackTypePER_SHOT—
DelayBetweenShots40004,000
HitPercentage00
ScatterRadius4.04
IsAimingWeaponYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:9536

RohanTreeBeardRockFromThinAir

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

EntArmor · RohanTreeBerd

Damage typeReceived
DEFAULT30%
CRUSH10%
SLASH30%
PIERCE1%
FLAME200%
FROST40%
SIEGE80%
STRUCTURAL10%
SPECIALIST100%
CHOP500%
HERO50%
HERO_RANGED5%
CAVALRY50%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5316

EntArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleTreebeardRockThrow

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1511

Command_ToggleTreebeardRockThrow

active

March of the Ents

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:30894

Command_TreeBeardFakeLeadershipButton

active

Roar (C)

Treebeard sounds a mighty Roar Treebeard, nearby Ents and Huorns become enraged and gain +50% speed for 30 seconds Gifts of Lorien effect: Causes nearby enemies to flee in terror Left click to activate

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime150000150,000

UnpauseSpecialPowerUpgrade ModuleTag_HalbaradGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThreebeardGloriousCharge—
TriggeredByUpgrade_TreeBeardLeadership—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThreebeardGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityThreebeardGloriousCharge—
StartAbilityRange300300
UnpackTime100100
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2 OBJECTPOS—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate3 OBJECTPOS—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeGifts OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:30905

Command_SpecialAbilityTreebeardRoar

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EntHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmount5050
HealingDelay10001,000
StartHealingDelay1500015,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:291

AutoHealBehavior ModuleTag_EntHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:348

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameTreeBeardPassiveLeadership—
RefreshDelay38003,800
Range300300
ObjectFilterNONE +RohanEntFir +RohanEntBirch +RohanEntAsh +RohanEntFir_Summoned +RohanEntBirch_Summoned +ElvenHuorn—
Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:352

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_TreeBeardLeadership

Effect values & implementation

AttributeModifierUpgrade ModuleTag_lazybonus

PropertyGame valueResolved value
TriggeredByUpgrade_TreeBeardLeadership—
AttributeModifierTreebeardDamageBuff—

TreebeardDamageBuff

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 115%—
Duration00
Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:361

AttributeModifierUpgrade ModuleTag_lazybonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GiftsofLorien—
AttributeModifierSpellBookGiftLorienTreebeardVisual—

SpellBookGiftLorienTreebeardVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_GiftsofLorienLeadershipTreebeard—
Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:366

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

Battalion composition & progression

Member templateCountHealth each
RohanTreeBerd15,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
GenericTreebeardEntLevel11Upgrade_TreeBeardLeadership
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienEnt MootUpgrade_CanTaunt
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LothlórienEnt MootUpgrade_HorseDiscipline
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LothlórienEnt MootNo additional upgrade gate recorded
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LothlórienEnt MootUpgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LórinandEnt MootUpgrade_CanTaunt
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LórinandEnt MootUpgrade_HorseDiscipline
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LórinandEnt MootNo additional upgrade gate recorded
Trace

Starting builder → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

LórinandEnt MootUpgrade_CanTaunt, Upgrade_HorseDiscipline
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenEntMoot → EntsMootCommandSet → Command_ConstructEntTreeBeard

Source definitiondata/ini/commandbutton.ini:18014

Command_ConstructEntTreeBeard

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/ents/treeberd.ini:9

RohanTreeBerd