Recruit the Prince of Riddermark.
'Bealocwealm hafað fréone frecan forth onsended
giedd sculon singan gléomenn sorgiende
on Meduselde thæt he ma no wære
his dryhtne dyrest and maga deorost.'
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
TheodredSword · RohanTheodred
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.535 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.615 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
DelayBetweenShots
EOMER_DELAYBETWEENSHOTS
615
FireFX
FX_GondorSwordHit
—
PreAttackDelay
EOMER_PREATTACKDELAY
535
PreAttackType
PER_SHOT
—
FiringDuration
EOMER_FIRINGDURATION
615
Source definitiondata/ini/weapon.ini:45543
TheodredSword
mounted
PRIMARY
TheodredSwordMounted · RohanTheodred
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.535 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.615 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
DelayBetweenShots
EOMER_DELAYBETWEENSHOTS
615
FireFX
FX_GondorSwordHit
—
PreAttackDelay
EOMER_PREATTACKDELAY
535
PreAttackType
PER_SHOT
—
FiringDuration
EOMER_FIRINGDURATION
615
Source definitiondata/ini/weapon.ini:45561
TheodredSwordMounted
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · RohanTheodred
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
mounted
HeroArmorMounted · RohanTheodred
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Ill-Fated
When Théodred dies, Grimbold temporarily appears to guard the fallen prince
Passive ability
Requires Level 3
Théodred equips his helmet, gaining +33% armour
Passive ability
When activated, Théodred avoids all ranged damage for 30 seconds
Requires Level 7
When activated, the above effect is coupled with temporary invulnerability
Left click to activate
Requires Level 5
Théodred equips his royal cloak
Modifier Type: Leadership
Grants +20% to armour and +10% to attack damage and health regeneration
for Théoden, Éomer, and Éowyn
Nearby units gain +33% damage
Passive ability
Requires Level 3
Théodred equips his helmet, gaining +33% armour
Passive ability
When activated, Théodred avoids all ranged damage for 30 seconds
Requires Level 7
When activated, the above effect is coupled with temporary invulnerability
Left click to activate
Requires Level 5
Théodred equips his royal cloak
Modifier Type: Leadership
Grants +20% to armour and +10% to attack damage and health regeneration
for Théoden, Éomer, and Éowyn
Nearby units gain +33% damage
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.