Yeoman Spearmen
Pike · 15 SOLDIERS

Yeoman Spearmen

Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities In times of war, men of Rohan wealthy enough to own a plot of land would organize themselves into regiments and take up arms to defend their homes.

Compare this unit ⇄
Cost275
Health / soldier190
Health / full battalion2,850
Attack range35
Movement speed55
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LowEndPikeRohan · RohanSpearmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST40UnknownWithout Upgrade_RohanForgedBlades
SPECIALIST60UnknownRequires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:23689

LowEndPikeRohan

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RohanSpearmenArmor · RohanSpearmen

Damage typeReceived
DEFAULT110%
SLASH160%
PIERCE100%
SPECIALIST110%
CRUSH25%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL90%
CAVALRY35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1431

RohanSpearmenArmor

player upgrade

RohanSpearmenHeavyArmor · RohanSpearmen

Damage typeReceived
DEFAULT55%
SLASH80%
PIERCE50%
SPECIALIST55%
CRUSH10%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL45%
CAVALRY20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1448

RohanSpearmenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Mundburg Steel Armour (T)

Upgrades this battalion with Mundburg Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24681

Command_PurchaseUpgradeRohanHeavyArmor

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_Drafted

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgradeDrafted

PropertyGame valueResolved value
TriggeredByUpgrade_Drafted—
IgnoreArmorUpgradeYes—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:770

ArmorUpgrade ModuleTag_ArmorUpgradeDrafted

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weaponpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:777

WeaponSetUpgrade ModuleTag_Weaponpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:780

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
UpgradeTexturerugenericrohan01.tga 0 rugenericrohan01HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:784

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsOBJECT02—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:790

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_Drafted

Effect values & implementation

SubObjectsUpgrade Drafted_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_Drafted—
Source definitiondata/ini/object/goodfaction/units/rohan/yeomenspearmen.ini:794

SubObjectsUpgrade Drafted_Upgrade

Battalion composition & progression

Member templateCountHealth each
RohanSpearmen15190
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressUpgrade_BuildArmyPikes
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_SwitchToRockThrowing
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_SwitchToRockThrowing
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Evilboyos
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Evilboyos, Upgrade_SwitchToRockThrowing
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Evilboyos
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Evilboyos, Upgrade_SwitchToRockThrowing
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

HornburgFortressUpgrade_BuildArmyPikes
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

HornburgFortressUpgrade_BuildArmyPikes, Upgrade_SwitchToRockThrowing
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

HornburgFortressUpgrade_BuildArmyPikes
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

HornburgFortressUpgrade_BuildArmyPikes, Upgrade_SwitchToRockThrowing
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Peasantry → Command_ConstructRohanSpearmenHorde

Source definitiondata/ini/commandbutton.ini:14070

Command_ConstructRohanSpearmenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/yeomenspearmen.ini:2

RohanSpearmenHorde