Riders of Snowbourn
Cavalry · 10 SOLDIERS

Riders of Snowbourn

Compare this unit ⇄
Cost650
Health / soldier650
Health / full battalion6,500
Attack range30
Movement speed105
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SnowbournSpear · RohanSnowbournRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
5,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY2400Without Upgrade_RohanForgedBlades
CAVALRY4800Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange30.030
MeleeWeaponYes—
FireFXFX_SnourbownLanceBreak—
FireFlankFXFX_Flanking—
DelayBetweenShots50005,000
PreAttackDelay100100
PreAttackTypePER_SHOT—
FiringDuration12001,200
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:10197

SnowbournSpear

weaponset hero mode

PRIMARY

SnowbournSword · RohanSnowbournRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY600Without Upgrade_RohanForgedBlades
CAVALRY1200Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:10159

SnowbournSword

weaponset toggle 1

PRIMARY

SnowbournAxe · RohanSnowbournRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY850Without Upgrade_RohanForgedBlades
CAVALRY1700Requires Upgrade_RohanForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
DelayBetweenShotsROHAN_ROHIRRIM_DELAYBETWEENSHOTS1,000
PreAttackDelayROHAN_ROHIRRIM_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationROHAN_ROHIRRIM_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:10249

SnowbournAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SnownbournArmor · RohanSnowbournRider

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE45%
SPECIALIST160%
CRUSH30%
SIEGE90%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY60%
STRUCTURAL60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2312

SnownbournArmor

player upgrade

SnownbournAxeArmor · RohanSnowbournRider

Damage typeReceived
DEFAULT95%
SLASH110%
PIERCE110%
SPECIALIST80%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY160%
STRUCTURAL110%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2329

SnownbournAxeArmor

player upgrade 2

SnownbournShieldArmor · RohanSnowbournRider

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE39%
SPECIALIST137%
CRUSH30%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY60%
STRUCTURAL60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2414

SnownbournShieldArmor

player upgrade 2 player upgrade

SnownbournShieldAxeArmor · RohanSnowbournRider

Damage typeReceived
DEFAULT95%
SLASH110%
PIERCE95%
SPECIALIST70%
CRUSH30%
SIEGE90%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY110%
STRUCTURAL110%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2346

SnownbournShieldAxeArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Great Axes (R)

When purchased, permanently equips Riders of Snowbourn with Great Axes Riders of Snowbourn lose ability to trample but become more proficient in melee combat Allows switching formation for improved defensive capabilities Left click to upgrade this unit

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:196

Command_SpecialAbilitySnowbournAxeUpgrade

upgrade / mode

Purchase Horsemen Shields (T)

Upgrades this battalion with Horseman Shields Significantly reduces the amount of damage taken from Arrows and Pikemen

Requires: Upgrade_TechnologyRohanHorseShield

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24778

Command_PurchaseUpgradeRohanHorseShieldSnowbourn

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Horsemen Shields (T)

Upgrades this battalion with Horseman Shields Significantly reduces the amount of damage taken from Arrows and Pikemen

Requires: Upgrade_DoorwardenSwords, Upgrade_TechnologyRohanHorseShield

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24778

Command_PurchaseUpgradeRohanHorseShieldSnowbourn

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_DoorwardenSwords, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DoorwardenSwords, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DoorwardenSwords

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:125

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Swords

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
AttributeModifierSnowbournAxe—

SnowbournAxe

PropertyGame valueResolved value
CategorySPELL—
ModifierCRUSHER_LEVEL -1—
Duration00
ModelConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:218

AttributeModifierUpgrade ModuleTag_Swords

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count33
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained1—

AOTRTheodenGloriousChargeChained1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:231

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count55
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained2—

AOTRTheodenGloriousChargeChained2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 15%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:240

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count77
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained3—

AOTRTheodenGloriousChargeChained3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:249

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count99
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained4—

AOTRTheodenGloriousChargeChained4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:258

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count1111
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained5—

AOTRTheodenGloriousChargeChained5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 10%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:267

LargeGroupBonusUpdate ModuleTag_HatredBuff5

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_EowynLeadership

PropertyGame valueResolved value
StartsActiveYes—
RequiredConditionsMOUNTED—
BonusNameRohirrimToEowynLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanEowyn +CampaignEowyn—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1072

AttributeModifierAuraUpdate ModuleTag_EowynLeadership

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanHorseShield

Effect values & implementation

SubObjectsUpgrade Shield_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHorseShield—
ShowSubObjectsSHIELD—
RecolorHouseYes—
ExcludeSubobjectsFORGED_SPEAR FORGED_SWORD FORGED_AXE—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1081

SubObjectsUpgrade Shield_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_RohanHorseShield

Effect values & implementation

ArmorUpgrade ModuleTagHorseShield

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHorseShield—
ArmorSetFlagPLAYER_UPGRADE_2—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1087

ArmorUpgrade ModuleTagHorseShield

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsFORGED_SPEAR FORGED_SWORD FORGED_AXE—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1091

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weaponpgrade_2

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
ConflictsWithUpgrade_DoorwardenSwords—
WeaponConditionWEAPONSET_HERO_MODE—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1110

WeaponSetUpgrade ModuleTag_Weaponpgrade_2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_CanTaunt

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_CanTaunt—
ConflictsWithUpgrade_DoorwardenSwords—
AttributeModifierSnowbournLanceRegenFX—

SnowbournLanceRegenFX

PropertyGame valueResolved value
CategorySPELL—
FXFX_SnowbournLanceRegen—
Duration10001,000
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1121

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weaponpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1129

WeaponSetUpgrade ModuleTag_Weaponpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_DoorwardenSwords

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DoorwardenSwords—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rohan/rohansnowbournrider.ini:1134

ArmorUpgrade ModuleTag_ArmorUpgrade

Battalion composition & progression

Member templateCountHealth each
RohanSnowbournRider10650
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasRohanStableUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

EdorasRohanStableUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

EdorasRohanStableUpgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_MordorSiegeWorksLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

HornburgRohanStableUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

HornburgRohanStableUpgrade_MordorSiegeWorksLevel2
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

HornburgRohanStableUpgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanSnowbournRiderHorde

Source definitiondata/ini/commandbutton.ini:15074

Command_ConstructRohanSnowbournRiderHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/snowbournhorde.ini:2

RohanSnowbournRiderHorde