Mounted Kingsguard
Cavalry · 10 SOLDIERS

Mounted Kingsguard

Compare this unit ⇄
Cost1,400
Health / soldier650
Health / full battalion6,500
Attack rangeUnknown
Movement speed100
Command points100

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

-weaponset toggle 1

PRIMARY

DolAmrothLancerLance · RohanRoyalGuardMounted

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1150No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHTSOFDOL_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHTSOFDOL_PREATTACKDELAY500
FiringDurationGONDOR_KNIGHTSOFDOL_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:10887

DolAmrothLancerLance

weaponset toggle 1

SECONDARY

RohanKingsguardBow · RohanRoyalGuardMounted

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE550Without Upgrade_RohanFireArrows
FLAME200Requires Upgrade_RohanFireArrows
FLAME10Requires Upgrade_RohanFireArrows
PIERCE650Requires Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeROHAN_HORSEBOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ROHAN_HORSEBOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackDelay700700
PreAttackTypePER_SHOT—
PreAttackRandomAmount200200
FiringDuration15001,500
RequireFollowThruYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTime15001,500
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:10452

RohanKingsguardBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DolAmrothKnightArmor · RohanRoyalGuardMounted

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

player upgrade

DolAmrothKnightArmor · RohanRoyalGuardMounted

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

player upgrade 2

DolAmrothKnightArmor · RohanRoyalGuardMounted

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

player upgrade 2 player upgrade

DolAmrothKnightArmor · RohanRoyalGuardMounted

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Alternate Weapon (W)

Left click to switch weapons

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7391

Command_ToggleRohirrimWeapon

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24620

Command_PurchaseUpgradeRohanForgedBlades

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:138

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count33
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained1—

AOTRTheodenGloriousChargeChained1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:222

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count55
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained2—

AOTRTheodenGloriousChargeChained2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 15%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:231

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count77
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained3—

AOTRTheodenGloriousChargeChained3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:240

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count99
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained4—

AOTRTheodenGloriousChargeChained4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:249

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GloriousChargeChainedEgg—
Count1111
Radius250250
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierAOTRTheodenGloriousChargeChained5—

AOTRTheodenGloriousChargeChained5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 10%—
Duration2000020,000
Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:258

LargeGroupBonusUpdate ModuleTag_HatredBuff5

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanFireArrows—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/rohan/rohanroyalguard.ini:1106

SubObjectsUpgrade FireArrows_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrows

PropertyGame valueResolved value
TriggeredByUpgrade_RohanFireArrows—
RequiresAllTriggersYes—
CustomAnimAndDurationAnimState:USER_2 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/rohan/rohanroyalguard.ini:1110

WeaponSetUpgrade ModuleTag_FireArrows

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/rohan/rohanroyalguard.ini:1125

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_EowynLeadership

PropertyGame valueResolved value
StartsActiveYes—
RequiredConditionsMOUNTED—
BonusNameRohirrimToEowynLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanEowyn +CampaignEowyn—
Source definitiondata/ini/object/goodfaction/units/rohan/rohanroyalguard.ini:1132

AttributeModifierAuraUpdate ModuleTag_EowynLeadership

Battalion composition & progression

Member templateCountHealth each
RohanRoyalGuardMounted10650
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasRohanStableUpgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

EdorasRohanStableUpgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

EdorasRohanStableUpgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_RohanStableLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

EdorasRohanStableUpgrade_Evilboyos, Upgrade_RohanStableLevel3
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

HornburgRohanStableUpgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSet → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

HornburgRohanStableUpgrade_MordorSiegeWorksLevel2, Upgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel2 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

HornburgRohanStableUpgrade_RohanStableLevel3
Trace

Starting builder → RohanPorter → RohanStable → RohanStablesCommandSetLevel3 → Command_ConstructRohanRoyalGuardMountedHorde

Source definitiondata/ini/commandbutton.ini:15407

Command_ConstructRohanRoyalGuardMountedHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/kingsguard.ini:2

RohanRoyalGuardMountedHorde