Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
-weaponset toggle 1
PRIMARY
DolAmrothLancerLance · RohanRoyalGuardMounted
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
115
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
GONDOR_KNIGHTSOFDOL_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_KNIGHTSOFDOL_PREATTACKDELAY
500
FiringDuration
GONDOR_KNIGHTSOFDOL_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:10887
DolAmrothLancerLance
weaponset toggle 1
SECONDARY
RohanKingsguardBow · RohanRoyalGuardMounted
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.700 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
PIERCE
55
0
Without Upgrade_RohanFireArrows
FLAME
20
0
Requires Upgrade_RohanFireArrows
FLAME
1
0
Requires Upgrade_RohanFireArrows
PIERCE
65
0
Requires Upgrade_RohanFireArrows
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
ROHAN_HORSEBOW_RANGE
350
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( ROHAN_HORSEBOW_RANGE .003 )
1.05
WeaponSpeed
321
321
MinWeaponSpeed
241
241
MaxWeaponSpeed
481
481
FireFX
FX_RohanArcherBowWeapon
—
ScaleWeaponSpeed
Yes
—
HitPercentage
77
77
ScatterRadius
16.0
16
PreAttackDelay
700
700
PreAttackType
PER_SHOT
—
PreAttackRandomAmount
200
200
FiringDuration
1500
1,500
RequireFollowThru
Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
1500
1,500
IsAimingWeapon
Yes
—
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanBeDodged
Yes
—
HitPassengerPercentage
20%
20
Source definitiondata/ini/weapon.ini:10452
RohanKingsguardBow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DolAmrothKnightArmor · RohanRoyalGuardMounted
Damage type
Received
DEFAULT
35%
SLASH
20%
PIERCE
20%
SPECIALIST
120%
CRUSH
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
POISON
85%
CAVALRY
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:856
DolAmrothKnightArmor
player upgrade
DolAmrothKnightArmor · RohanRoyalGuardMounted
Damage type
Received
DEFAULT
35%
SLASH
20%
PIERCE
20%
SPECIALIST
120%
CRUSH
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
POISON
85%
CAVALRY
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:856
DolAmrothKnightArmor
player upgrade 2
DolAmrothKnightArmor · RohanRoyalGuardMounted
Damage type
Received
DEFAULT
35%
SLASH
20%
PIERCE
20%
SPECIALIST
120%
CRUSH
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
POISON
85%
CAVALRY
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:856
DolAmrothKnightArmor
player upgrade 2 player upgrade
DolAmrothKnightArmor · RohanRoyalGuardMounted
Damage type
Received
DEFAULT
35%
SLASH
20%
PIERCE
20%
SPECIALIST
120%
CRUSH
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
85%
HERO_RANGED
85%
POISON
85%
CAVALRY
40%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:856
DolAmrothKnightArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.