Peasants
Infantry · 15 SOLDIERS

Peasants

Strong vs. Pikemen Horde Bonus Modifier Type: Spell All Peasants gain +20% damage and +20% armour when gathered in numbers of 60 or more The Riddermark depended on its peasants to work the fields - only in times of great need could they be levied to serve their king in battle.

Compare this unit ⇄
Cost200
Health / soldier110
Health / full battalion1,650
Attack range11.5
Movement speed50
Command points45

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RohanFighterSword · RohanPeasant_Drafted

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsROHAN_PEASANT_DELAYBETWEENSHOTS1,200
PreAttackDelayROHAN_PEASANT_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationROHAN_PEASANT_FIRINGDURATION1,200
Source definitiondata/ini/weapon.ini:4556

RohanFighterSword

player upgrade

PRIMARY

RohanFighterSwordUpgraded · RohanPeasant_Drafted

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsROHAN_PEASANT_DELAYBETWEENSHOTS1,200
PreAttackDelayROHAN_PEASANT_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationROHAN_PEASANT_FIRINGDURATION1,200
Source definitiondata/ini/weapon.ini:4620

RohanFighterSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PeasantArmor · RohanPeasant_Drafted

Damage typeReceived
DEFAULT100%
CRUSH180%
SLASH100%
PIERCE80%
FLAME100%
FROST100%
SPECIALIST50%
STRUCTURAL100%
MAGIC100%
HERO200%
HERO_RANGED200%
SIEGE100%
CAVALRY200%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3771

PeasantArmor

player upgrade

PeasantHeavyArmor · RohanPeasant_Drafted

Damage typeReceived
DEFAULT50%
CRUSH90%
SLASH50%
PIERCE40%
FLAME50%
FROST50%
SPECIALIST25%
STRUCTURAL50%
MAGIC50%
HERO100%
HERO_RANGED100%
SIEGE50%
CAVALRY100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3788

PeasantHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Drafted

Requires Draft power Peasants have received swords and shields, gaining +5 damage and +20 health Peasants can now be upgraded with Forged Blades and Heavy Armour

Cooldown 0s

Requires: Upgrade_Drafted

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:36070

Command_RohanPeasantHasDraft

upgrade / mode

Mundburg Steel Armour (T)

Upgrades this battalion with Mundburg Steel Armour Significantly reduces the amount of damage taken

Requires: Upgrade_Drafted, Upgrade_TechnologyRohanHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24693

Command_PurchaseUpgradeRohanHeavyArmorPeasants

upgrade / mode

Purchase Mundburg Steel Blades (C)

Upgrades this battalion with Mundburg Steel Blades Increases the damage done by melee weapons

Requires: Upgrade_Drafted, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24632

Command_PurchaseUpgradeRohanForgedBladesPeasants

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RohanPeasant +RohanInfantryBanner—
Count6060
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierPeasantLargeGroupBonus—

PeasantLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 18%—
ModifierDAMAGE_MULT 120%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/goodfaction/hordes/rohan/peasant.ini:135

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

active

Repair Structure

Repair a damaged building Left click icon then right click on target

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_REPAIR_STRUCTURE—
ReloadTime00
ObjectFilterNONE +STRUCTURE—
Source definitiondata/ini/commandbutton.ini:1126

Command_Repair

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weaponpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:556

WeaponSetUpgrade ModuleTag_Weaponpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:560

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_Drafted

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgradeDrafted

PropertyGame valueResolved value
TriggeredByUpgrade_Drafted—
IgnoreArmorUpgradeYes—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:567

ArmorUpgrade ModuleTag_ArmorUpgradeDrafted

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanHeavyArmor—
UpgradeTextureruNpeasant.tga 0 ruNpeasantHA2.tga—
UpgradeTextureruNpeasantHA.tga 0 ruNpeasantHA2.tga—
RecolorHouseYes—
ExcludeSubobjectsFORGED_BLADE SHEATH—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:585

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades—
ShowSubObjectsFORGED_BLADE DRAFTSWORD SHEATH—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:595

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_Drafted

Effect values & implementation

SubObjectsUpgrade Drafted_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_Drafted—
ShowSubObjectsDRAFTSWORD SHEATH—
HideSubObjectsWEAP01 WEAP02 WEAP03 CAP01 CAP02 CAP03 GUGEL01 GUGEL02—
UpgradeTextureruNpeasant.tga 0 ruNpeasantHA.tga—
Source definitiondata/ini/object/goodfaction/units/rohan/peasant.ini:601

SubObjectsUpgrade Drafted_Upgrade

Battalion composition & progression

Member templateCountHealth each
RohanPeasant_Drafted15110
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodWeakLevel11Upgrade_ObjectLevel1
GoodWeakLevel245Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodWeakLevel390Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodWeakLevel4135Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodWeakLevel5180Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Drafted
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Drafted
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Drafted, Upgrade_Evilboyos
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanFarm → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

EdorasFortressUpgrade_BuildArmyPikes, Upgrade_Drafted, Upgrade_Evilboyos
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanWindmill → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

HornburgFortressUpgrade_BuildArmyPikes, Upgrade_Drafted
Trace

Starting builder → RohanPorter → RohanWindmill → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

HornburgFortressUpgrade_BuildArmyPikes, Upgrade_Drafted
Trace

Starting builder → RohanPorter → RohanFarm → RohanFarmCommandSet_Drafted → Command_ConstructRohanPeasantHorde_Drafted

Source definitiondata/ini/commandbutton.ini:14603

Command_ConstructRohanPeasantHorde_Drafted

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/peasant.ini:384

RohanPeasantHorde_Drafted