Strong vs. Pikemen
Horde Bonus
Modifier Type: Spell
All Peasants gain +20% damage and +20% armour when gathered in numbers of 60 or more
The Riddermark depended on its peasants to work the fields - only in times of great need could they be levied to serve their king in battle.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RohanFighterSword · RohanPeasant_Drafted
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
40
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ROHAN_PEASANT_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ROHAN_PEASANT_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ROHAN_PEASANT_FIRINGDURATION
1,200
Source definitiondata/ini/weapon.ini:4556
RohanFighterSword
player upgrade
PRIMARY
RohanFighterSwordUpgraded · RohanPeasant_Drafted
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
80
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ROHAN_PEASANT_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ROHAN_PEASANT_PREATTACKDELAY
400
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ROHAN_PEASANT_FIRINGDURATION
1,200
Source definitiondata/ini/weapon.ini:4620
RohanFighterSwordUpgraded
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PeasantArmor · RohanPeasant_Drafted
Damage type
Received
DEFAULT
100%
CRUSH
180%
SLASH
100%
PIERCE
80%
FLAME
100%
FROST
100%
SPECIALIST
50%
STRUCTURAL
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
SIEGE
100%
CAVALRY
200%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3771
PeasantArmor
player upgrade
PeasantHeavyArmor · RohanPeasant_Drafted
Damage type
Received
DEFAULT
50%
CRUSH
90%
SLASH
50%
PIERCE
40%
FLAME
50%
FROST
50%
SPECIALIST
25%
STRUCTURAL
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
SIEGE
50%
CAVALRY
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3788
PeasantHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Drafted
Requires Draft power
Peasants have received swords and shields, gaining +5 damage and +20 health
Peasants can now be upgraded with Forged Blades and Heavy Armour
Cooldown 0s
Requires: Upgrade_Drafted
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:36070
Command_RohanPeasantHasDraft
upgrade / mode
Mundburg Steel Armour (T)
Upgrades this battalion with Mundburg Steel Armour
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.