Requires Level 2 Workshop
Strong vs. Structures
Can launch a bale of burning hay, setting fire to the area surrounding impact.
Though not as advanced as their allies in Gondor, the Rohirrim were nonetheless capable of constructing powerful ranged siege weapons.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
RohirricOnagerRock · RohanMangonel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.500Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,100 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.8,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
600
50
No upgrade gate specified
SIEGE
600
50
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
TDH_DWARVES_MANGONEL_ROCK_RANGE
500
MinimumAttackRange
100.0
100
RangeBonusMinHeight
30
30
RangeBonus
1
1
RangeBonusPerFoot
#MULTIPLY( TDH_DWARVES_MANGONEL_ROCK_RANGE .003 )
1.5
WeaponSpeed
201
201
MinWeaponSpeed
201
201
FireFX
FX_CatapultWeapon
—
DelayBetweenShots
TDH_DWARVES_MANGONEL_ROCK_DELAYBETWEENSHOTS
8,000
FXTrigger
CATAPULT_ROCK
—
PreAttackDelay
TDH_DWARVES_MANGONEL_ROCK_PREATTACKDELAY
1,100
PreAttackType
PER_SHOT
—
FiringDuration
TDH_DWARVES_MANGONEL_ROCK_FIRINGDURATION
5,233
RequireFollowThru
Yes
—
ShareTimers
Yes
—
NoVictimNeeded
Yes
—
LeechRangeWeapon
Yes
—
ScatterRadiusVsInfantry
TDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS
60
DisableScatterForTargetsOnWall
No
—
HitPercentage
TDH_DWARVES_MANGONEL_ROCK_ACCURACY
40
ScatterRadius
TDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS
60
Source definitiondata/ini/weapon.ini:73538
RohirricOnagerRock
weaponset toggle 1
PRIMARY
DwarfMangonelScatter · RohanMangonel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.380Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,100 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.8,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
SiegeEngineArmor · RohanMangonel
Damage type
Received
DEFAULT
25%
SLASH
100%
PIERCE
1%
SPECIALIST
75%
CRUSH
40%
CAVALRY
100%
SIEGE
100%
FLAME
80%
FROST
80%
MAGIC
80%
HERO
200%
HERO_RANGED
2%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4036
SiegeEngineArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Launch Hay Bale (T)
Launches a flaming hay bale at targeted area
causes fire in the affected area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.