Rohirric Onager
Siegeengine · INDIVIDUAL UNIT

Rohirric Onager

Requires Level 2 Workshop Strong vs. Structures Can launch a bale of burning hay, setting fire to the area surrounding impact. Though not as advanced as their allies in Gondor, the Rohirrim were nonetheless capable of constructing powerful ranged siege weapons.

Compare this unit ⇄
Cost600
Health / soldier2,000
Health / full battalion2,000
Attack range500
Movement speed40
Command points30

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RohirricOnagerRock · RohanMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
SIEGE60050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_ROCK_RANGE500
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_ROCK_RANGE .003 )1.5
WeaponSpeed201201
MinWeaponSpeed201201
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_ROCK_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_ROCK_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_ROCK_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ScatterRadiusVsInfantryTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
DisableScatterForTargetsOnWallNo—
HitPercentageTDH_DWARVES_MANGONEL_ROCK_ACCURACY40
ScatterRadiusTDH_DWARVES_MANGONEL_ROCK_SCATTER_RADIUS60
Source definitiondata/ini/weapon.ini:73538

RohirricOnagerRock

weaponset toggle 1

PRIMARY

DwarfMangonelScatter · RohanMangonel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE15055No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeTDH_DWARVES_MANGONEL_SCATTER_RANGE380
MinimumAttackRange100.0100
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( TDH_DWARVES_MANGONEL_SCATTER_RANGE .003 )1.14
WeaponSpeed151151
MinWeaponSpeed151151
FireFXFX_CatapultWeapon—
DelayBetweenShotsTDH_DWARVES_MANGONEL_SCATTER_DELAYBETWEENSHOTS8,000
FXTriggerCATAPULT_ROCK—
PreAttackDelayTDH_DWARVES_MANGONEL_SCATTER_PREATTACKDELAY1,100
PreAttackTypePER_SHOT—
FiringDurationTDH_DWARVES_MANGONEL_SCATTER_FIRINGDURATION5,233
RequireFollowThruYes—
ShareTimersYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
HitPercentageTDH_DWARVES_MANGONEL_SCATTER_ACCURACY90
ScatterRadiusTDH_DWARVES_MANGONEL_SCATTER_SCATTER_RADIUS35
Source definitiondata/ini/weapon.ini:73738

DwarfMangonelScatter

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SiegeEngineArmor · RohanMangonel

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4036

SiegeEngineArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Launch Hay Bale (T)

Launches a flaming hay bale at targeted area causes fire in the affected area

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorCatapultHumanHeads—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMordorCatapultHumanHeads—
WhichSpecialWeapon11
UnpackTime10001,000
PreparationTime00
PackTime500500
StartAbilityRange500500
SpecialWeaponRohanMangonelSpecialRock—
Source definitiondata/ini/commandbutton.ini:14184

Command_ToggleHayBale

Battalion composition & progression

Member templateCountHealth each
RohanMangonel12,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
MobileDwarvenCatapultLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasWorkshopUpgrade_GondorWorkshopLevel2
Trace

Starting builder → RohanPorter → RohanWorkshop → RohanWorkshopCommandSet → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

EdorasWorkshopUpgrade_GondorWorkshopLevel2
Trace

Starting builder → RohanPorter → RohanWorkshop → RohanWorkshopCommandSetLevel2 → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

EdorasWorkshopUpgrade_Evilboyos, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanWorkshop → RohanWorkshopCommandSet → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

EdorasWorkshopUpgrade_Evilboyos, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanWorkshop → RohanWorkshopCommandSetLevel2 → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

HornburgWorkshopUpgrade_GondorWorkshopLevel2
Trace

Starting builder → RohanPorter → RohanWorkshop → RohanWorkshopCommandSet → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

HornburgWorkshopUpgrade_GondorWorkshopLevel2
Trace

Starting builder → RohanPorter → RohanWorkshop → RohanWorkshopCommandSetLevel2 → Command_ConstructRohanMangonel

Source definitiondata/ini/commandbutton.ini:14157

Command_ConstructRohanMangonel

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/rohanmangonel.ini:2

RohanMangonel