Legolas
Hero · INDIVIDUAL UNIT

Legolas

Recruit the Prince of the Woodland Realm 'Shall I describe it to you? Or would you like me to find you a box?'

Compare this unit ⇄
Cost2,500
Health / soldier2,400
Health / full battalion2,400
Attack range380
Movement speed65
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LegolasMirkwoodBow · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

weaponset toggle 1

PRIMARY

LegolasSword · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1482

LegolasSword

weaponset hero mode

PRIMARY

LegolasBowStun · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
UNRESISTABLE2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
WeaponSpeed400400
MinWeaponSpeed250250
MaxWeaponSpeed550550
FireFXFX_HaradrimArcherBowBarbedWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1292

LegolasBowStun

contained

PRIMARY

LegolasMirkwoodBow · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

weaponset toggle 1 contained

PRIMARY

LegolasMirkwoodBow · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

mounted

PRIMARY

LegolasMountedSword · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1502

LegolasMountedSword

mounted weaponset toggle 1

PRIMARY

LegolasMountedSword · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1502

LegolasMountedSword

weaponset toggle 2

PRIMARY

LegolasMirkwoodBow_FriendlyRivalry · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed642642
MinWeaponSpeed482482
MaxWeaponSpeed962962
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay400400
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:500 Max:500—
ContinuousFireOne00
ContinuousFireCoast500500
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:94482

LegolasMirkwoodBow_FriendlyRivalry

weaponset toggle 1 weaponset toggle 2

PRIMARY

LegolasSword_FriendlyRivalry · RohanLegolas_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
250 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots250250
PreAttackDelay250250
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration250250
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:94514

LegolasSword_FriendlyRivalry

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasGreenwoodArmor · RohanLegolas_FS

Damage typeReceived
DEFAULT100%
SLASH50%
PIERCE35%
SPECIALIST75%
CRUSH60%
CAVALRY50%
SIEGE55%
FLAME40%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED100%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:279

LegolasGreenwoodArmor

mounted

LegolasGreenwoodArmor · RohanLegolas_FS

Damage typeReceived
DEFAULT100%
SLASH50%
PIERCE35%
SPECIALIST75%
CRUSH60%
CAVALRY50%
SIEGE55%
FLAME40%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED100%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:279

LegolasGreenwoodArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount/Dismount (W)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime250250
PackTime10001,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:91796

Command_ToggleLegolasMount_W

upgrade / mode

The Three Hunters (R)

Left click to toggle between bow and white knives Modifier Type: Leadership When near Aragorn or Gimli, Legolas gains +25% armour and speed Passive ability

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:91419

Command_ToggleRohanLegolasWeapon

active

Twin Arrows (T)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike_Summoned—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_ObjectLevel1—
ConflictsWithUpgrade_ObjectUnderAIControl—
Source definitiondata/ini/commandbutton.ini:91807

Command_RohanLegolasHawkStrike

active

Prince of Mirkwood (C)

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:92884

Command_SpecialAbilityRohanLegolasGloriousCharge

active

Friendly Rivalry (V)

Requires Level 8 Legolas gains +50% attack speed when near Gimli Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
Duration3000030,000
AttributeModifierFriendlyRivalryBuff—
WeaponSetFlagsWEAPONSET_TOGGLE_2—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:91822

Command_SpecialAbilityLegolasFriendlyRivalry

active

Hawk Strike

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
TriggeredByUpgrade_ObjectLevel1 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:5044

Command_LegolasHawkStrike_AI

active

Arrow Wind (T)

Launch a continuous volley of arrows Can only use dismounted Left click icon then left click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime180000180,000
RadiusCursorRadius200.0200
ViewObjectDuration50005,000
ViewObjectRange120120

UnpauseSpecialPowerUpgrade ModuleTag_ArrowWindEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArrowStorm_AI—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:4917

Command_SpecialAbilityArrowStorm_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount/Dismount (W)

Cooldown 2s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime250250
PackTime10001,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:91796

Command_ToggleLegolasMount_W

upgrade / mode

The Three Hunters (R)

Left click to toggle between bow and white knives Modifier Type: Leadership When near Aragorn or Gimli, Legolas gains +25% armour and speed Passive ability

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:91419

Command_ToggleRohanLegolasWeapon

active

Twin Arrows (T)

Cooldown 60s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike_Summoned—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_ObjectLevel1—
ConflictsWithUpgrade_ObjectUnderAIControl—
Source definitiondata/ini/commandbutton.ini:91807

Command_RohanLegolasHawkStrike

active

Prince of Mirkwood (C)

Cooldown 360s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:92884

Command_SpecialAbilityRohanLegolasGloriousCharge

active

Hawk Strike

Cooldown 60s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
TriggeredByUpgrade_ObjectLevel1 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:5044

Command_LegolasHawkStrike_AI

active

Arrow Wind (T)

Launch a continuous volley of arrows Can only use dismounted Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime180000180,000
RadiusCursorRadius200.0200
ViewObjectDuration50005,000
ViewObjectRange120120

UnpauseSpecialPowerUpgrade ModuleTag_ArrowWindEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArrowStorm_AI—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:4917

Command_SpecialAbilityArrowStorm_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Mount/Dismount (W)

Cooldown 2s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime250250
PackTime10001,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:91796

Command_ToggleLegolasMount_W

upgrade / mode

The Three Hunters (R)

Left click to toggle between bow and white knives Modifier Type: Leadership When near Aragorn or Gimli, Legolas gains +25% armour and speed Passive ability

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:91419

Command_ToggleRohanLegolasWeapon

active

Twin Arrows (T)

Cooldown 60s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike_Summoned—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_ObjectLevel1—
ConflictsWithUpgrade_ObjectUnderAIControl—
Source definitiondata/ini/commandbutton.ini:91807

Command_RohanLegolasHawkStrike

active

Prince of Mirkwood (C)

Cooldown 360s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:92884

Command_SpecialAbilityRohanLegolasGloriousCharge

active

Hawk Strike

Cooldown 60s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_HawkStrikeStarter_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
TriggeredByUpgrade_ObjectLevel1 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:5044

Command_LegolasHawkStrike_AI

active

Arrow Wind (T)

Launch a continuous volley of arrows Can only use dismounted Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime180000180,000
RadiusCursorRadius200.0200
ViewObjectDuration50005,000
ViewObjectRange120120

UnpauseSpecialPowerUpgrade ModuleTag_ArrowWindEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityArrowStorm_AI—
TriggeredByUpgrade_ObjectLevel7 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
Source definitiondata/ini/commandbutton.ini:4917

Command_SpecialAbilityArrowStorm_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:862

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameThreeHuntersLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanGimli_FS +RohanAragorn_FS—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:1375

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLegolasLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:1474

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLegolasLeadershipLvl6—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:1482

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFriendlyRivalry—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanGimli_FS—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:1493

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

Battalion composition & progression

Member templateCountHealth each
RohanLegolas_FS12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
IthilienFaramirLevel11Upgrade_ObjectLevel1
IthilienFaramirLevel2100Upgrade_ObjectLevel2 HeroLevelUpDamage1
IthilienFaramirLevel3200Upgrade_ObjectLevel3 HeroLevelUpDamage2
IthilienFaramirLevel4300 HeroLevelUpDamage3
IthilienFaramirLevel5500Upgrade_ObjectLevel5 HeroLevelUpDamage4
IthilienFaramirLevel6700Upgrade_ObjectLevel6 HeroLevelUpDamage5
IthilienFaramirLevel7900Upgrade_ObjectLevel7 HeroLevelUpDamage6
IthilienFaramirLevel81,100Upgrade_ObjectLevel8 HeroLevelUpDamage7
IthilienFaramirLevel91,500Upgrade_ObjectLevel9 HeroLevelUpDamage8
IthilienFaramirLevel102,000Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HornburgFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:374

FactionHornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/summonedlegolas.ini:1272

RohanLegolas_FS