Strong vs. Swordsmen and Archers
Yeoman or peasant, in Rohan every man owned a horse, and had learned to defend themselves from horseback. When the need arose, these men would ride out to battle to defend their homes.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GondorPinGelSpear · RohanHorsemen
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
65
0
Without Upgrade_GondorForgedBlades
CAVALRY
130
0
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_RIVENDELLLANCER_PREATTACKDELAY
500
FiringDuration
ELVEN_RIVENDELLLANCER_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:63673
GondorPinGelSpear
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
IsengardWargArmor · RohanHorsemen
Damage type
Received
DEFAULT
100%
SLASH
85%
PIERCE
50%
SPECIALIST
170%
CRUSH
40%
CAVALRY
125%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4818
IsengardWargArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Command_RohanArmaments
Requires Level 3
Modifier Type: Level
Units permanently gain 33% armour
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.