Gimli
Hero · INDIVIDUAL UNIT

Gimli

Recruit the Dwarf of the Lonely Mountain 'Argh. You could have picked a better spot... What's happening out there?'

Compare this unit ⇄
Cost2,500
Health / soldier2,800
Health / full battalion2,800
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenGimliGloinsAxe · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
300 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2650No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots300300
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3868

DwarvenGimliGloinsAxe

weaponset toggle 1

PRIMARY

DwarvenGimliBalinsAxe · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO26510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3888

DwarvenGimliBalinsAxe

weaponset hero mode

SECONDARY

Gimli202SuperAxe · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO40010No upgrade gate specified
HERO35010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS_SUPER900
PreAttackDelayGIMLI_PREATTACKDELAY_SUPER600
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION_SUPER900
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:3936

Gimli202SuperAxe

weaponset hero mode

TERTIARY

RohanGimliAxeThrown · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
275
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO40015No upgrade gate specified
HERO4000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGIMLI_THROW_RANGE275
LeechRangeWeaponYes—
WeaponSpeed161161
MinWeaponSpeed201201
MaxWeaponSpeed241241
FireFXFX_GimliAxeThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius0.00
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime4500045,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:4118

RohanGimliAxeThrown

weaponset toggle 2

PRIMARY

DwarvenGimliGloinsAxe_FriendlyRivalry · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
216.5 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
150 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2650No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots150150
PreAttackDelay216.5216.5
PreAttackTypePER_SHOT—
FiringDuration300300
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:94442

DwarvenGimliGloinsAxe_FriendlyRivalry

weaponset toggle 1 weaponset toggle 2

PRIMARY

DwarvenGimliBalinsAxe_FriendlyRivalry · RohanGimli_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
216.5 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO26510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots500500
PreAttackDelay216.5216.5
PreAttackTypePER_SHOT—
FiringDuration300300
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:94462

DwarvenGimliBalinsAxe_FriendlyRivalry

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · RohanGimli_FS

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

player upgrade

ToughGimliHeroArmor · RohanGimli_FS

Damage typeReceived
DEFAULT10%
SLASH15%
PIERCE10%
SPECIALIST25%
CRUSH30%
CAVALRY10%
SIEGE20%
FLAME15%
FROST15%
MAGIC20%
HERO60%
HERO_RANGED45%
POISON45%
STRUCTURAL35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:398

ToughGimliHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

The Three Hunters

Modifier Type: Leadership When near Aragorn or Legolas, Gimli gains +25% armour and speed Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25298

Command_HuntersFakeLeadershipButtonGimli

upgrade / mode

Axemaster (R)

Left click to toggle between Balin's Axe (double-headed) and Glóin's Axe (walking axe) Balin's Axe grants +33% armour and splash damage Glóin's Axe grants +10% movement speed and +50% attack speed

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7054

Command_DwarvenGimliToggleAxe

active

Nobody Tosses A Dwarf (T)

Requires Level 3 Gimli jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime6000060,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGimliVoiceAttackLeap—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UnpackTime600600
PackTime300300
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponRohanGimliLeap_Summoned—
BusyForDuration20002,000
WhichSpecialWeapon22
TriggerSoundGimilVoiceBarukKhazad—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
TriggeredByUpgrade_ObjectLevel3—
Source definitiondata/ini/commandbutton.ini:6950

Command_DwarvenGimliLeap

active

Stubborn Pride (C)

Requires Level 6 Gimli gains +50% damage and +33% speed for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration3000030,000
AttributeModifierEreborSlayer—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7096

Command_SpecialAbilityGimliStubbornPrideErebor

active

Friendly Rivalry (V)

Requires Level 8 Gimli gains +50% attack speed when near Legolas Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
Duration3000030,000
AttributeModifierFriendlyRivalryBuff—
WeaponSetFlagsWEAPONSET_TOGGLE_2—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:91836

Command_SpecialAbilityGimliFriendlyRivalry

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Shared Peril

Modifier Type: Leadership When near Boromir or Legolas, Gimli gains +25% armour and speed Passive ability

Cooldown 0s

Requires: Upgrade_ArnorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:86725

Command_CouncilFakeLeadershipButtonGimli

active

Baruk-Khazad! (R)

Gimli jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 60s

Requires: Upgrade_ArnorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime6000060,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGimliVoiceAttackLeap—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UnpackTime600600
PackTime300300
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponRohanGimliLeap_Summoned—
BusyForDuration20002,000
WhichSpecialWeapon22
TriggerSoundGimilVoiceBarukKhazad—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
TriggeredByUpgrade_ObjectLevel3—
Source definitiondata/ini/commandbutton.ini:6989

Command_RohanGimliLeap_Summoned

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedgimli.ini:802

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1, Upgrade_ArnorFaction

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2Rivendell

PropertyGame valueResolved value
StartsActiveNo—
BonusNameThreeHuntersLeadership—
TriggeredByUpgrade_ObjectLevel1 Upgrade_ArnorFaction—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RivendellBoromir_Summoned—
RequiresAllTriggersYes—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedgimli.ini:1093

AttributeModifierAuraUpdate ModuleTag_Leadership2Rivendell

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameThreeHuntersLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanLegolas_FS +RohanAragorn_FS—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedgimli.ini:1775

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFriendlyRivalry—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanLegolas_FS—
Source definitiondata/ini/object/goodfaction/units/rohan/summonedgimli.ini:1819

AttributeModifierAuraUpdate ModuleTag_LeadershipMerry

Battalion composition & progression

Member templateCountHealth each
RohanGimli_FS12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
IthilienFaramirLevel11Upgrade_ObjectLevel1
IthilienFaramirLevel2100Upgrade_ObjectLevel2 HeroLevelUpDamage1
IthilienFaramirLevel3200Upgrade_ObjectLevel3 HeroLevelUpDamage2
IthilienFaramirLevel4300 HeroLevelUpDamage3
IthilienFaramirLevel5500Upgrade_ObjectLevel5 HeroLevelUpDamage4
IthilienFaramirLevel6700Upgrade_ObjectLevel6 HeroLevelUpDamage5
IthilienFaramirLevel7900Upgrade_ObjectLevel7 HeroLevelUpDamage6
IthilienFaramirLevel81,100Upgrade_ObjectLevel8 HeroLevelUpDamage7
IthilienFaramirLevel91,500Upgrade_ObjectLevel9 HeroLevelUpDamage8
IthilienFaramirLevel102,000Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HornburgFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:374

FactionHornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/summonedgimli.ini:1197

RohanGimli_FS