Gamling
Hero · INDIVIDUAL UNIT

Gamling

Recruit the leader of the garrison of Helm's Dike 'Your men, my lord, will follow you to whatever end.'

Compare this unit ⇄
Cost1,200
Health / soldier2,600
Health / full battalion2,600
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TheodenSword · RohanGamling_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45469

TheodenSword

mounted

PRIMARY

TheodenSwordMounted · RohanGamling_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · RohanGamling_FS

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · RohanGamling_FS

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount/Dismount (W)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:91707

Command_ToggleMount_W

active

To Whatever End (R)

Modifier Type: Buff Target hero gains +25% armour for 30 seconds Left click icon then left click on target hero

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime6000060,000
ObjectFilterNONE +HERO ALLIES—

SpecialPowerModule ModuleTag_HeadhunterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGamlingWhateverEnd—
StartsPausedNo—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_GondorSpamLeggo

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGamlingWhateverEnd—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponGamlingWhateverEndWeapon—
Source definitiondata/ini/commandbutton.ini:91782

Command_GamlingToWhateverEnd_FS

active

Eager to Protect (T)

Requires Level 3 Can be activated to grant Gamling +50% damage for 20 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_UpbournCaptainEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDunhereUpbournCaptain—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_UpbournCaptainStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDunhereUpbournCaptain—
StartsPausedYes—
AttributeModifierDunhereUpbournCaptain—
AttributeModifierAffectsSelfYes—
Source definitiondata/ini/commandbutton.ini:91614

Command_SpecialAbilityGamlingEagerToProtect

active

Lieutenant of Erkenbrand

Requires Level 5 Doorwardens near Gamling earn experience 33% faster and become immune to Fear Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:91625

Command_GamlingLeadership

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:677

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:700

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:767

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:775

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameForlongFiefdomLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanDoorWardenHorde—
Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:1993

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
RohanGamling_FS12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GamlingLevel11Upgrade_ObjectLevel1
GamlingLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
GamlingLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
GamlingLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
GamlingLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
GamlingLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
GamlingLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
GamlingLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
GamlingLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
GamlingLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HornburgFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:374

FactionHornburg

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/gamling.ini:1917

RohanGamling_FS