Halifirien Wardens
Archer · 12 SOLDIERS

Halifirien Wardens

Requires Level 2 Archery Range Strong vs. Infantry and Monsters Can stealth near trees and fire Longshot arrow volleys These woodsmen protected the sacred hill of Halifirien and the surrounding Firienholt.

Compare this unit ⇄
Cost550
Health / soldier230
Health / full battalion2,760
Attack range400
Movement speed55
Command points72

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HalifirienBow · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_GondorBodkinArrows
PIERCE850Requires Upgrade_GondorBodkinArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_RANGER_RANGE400
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_RANGER_RANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage9292
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelay700700
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1700—
ContinuousFireOne00
ContinuousFireCoast17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:4640

HalifirienBow

Base equipment

SECONDARY

RohanHalifirienBlackArrows · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
480
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( DWARVEN_MENOFDALE_RANGE 100 )480
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:27973

RohanHalifirienBlackArrows

Base equipment

TERTIARY

HalifirienBowBombard · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_GondorBodkinArrows
PIERCE850Requires Upgrade_GondorBodkinArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( GONDOR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:4681

HalifirienBowBombard

Base equipment

QUINARY

MenLongShotFakeWeapon · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

close range contesting building

PRIMARY

Halifirien · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
Unknown
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value

close range contesting building

SECONDARY

RohanHalifirienBlackArrows · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
480
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( DWARVEN_MENOFDALE_RANGE 100 )480
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedNo—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:27973

RohanHalifirienBlackArrows

close range contesting building

TERTIARY

HalifirienBowBombard · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
460
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_GondorBodkinArrows
PIERCE850Requires Upgrade_GondorBodkinArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_RANGER_BOMBARD_MAXRANGE460
MinimumAttackRange#SUBTRACT( GONDOR_RANGER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_RANGER_BOMBARD_MAXRANGE .003 )1.38
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:4681

HalifirienBowBombard

close range contesting building

QUINARY

MenLongShotFakeWeapon · RohanFirienholtWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
1,000
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
2,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
PreAttackDelay20002,000
FiringDuration20002,000
AttackRangeGONDOR_RANGER_LONGSHOT_RANGE1,000
Source definitiondata/ini/weapon.ini:51364

MenLongShotFakeWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HalifirienWardenArmor · RohanFirienholtWarden

Damage typeReceived
DEFAULT90%
SLASH115%
PIERCE62%
SPECIALIST100%
CAVALRY110%
CRUSH190%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2084

HalifirienWardenArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Halifirien Guards (R)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BlackArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange#ADD( DWARVEN_MENOFDALE_RANGE 50 )430
SpecialWeaponFirienholtWardenGuardRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:12456

Command_HalifirienGuards

active

Longshot (T)

Cooldown 120s

Requires: Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD—
RadiusCursorRadiusGONDOR_RANGER_LONGSHOT_CURSOR_RADIUS80
ReloadTimeGONDOR_RANGER_LONGSHOT_RELOAD_TIME120,000
FlagsLIMIT_DISTANCE—
MaxCastRangeGONDOR_RANGER_LONGSHOT_RANGE1,000

UnpauseSpecialPowerUpgrade ModuleTag_LongshotEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_ArrowVolleyEvil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
OCLOCL_LongShotAbility—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime5.05
DisableDuringAnimDurationYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMenLongShot—
PackTime50005,000
MustFinishAbilityYes—
SpecialWeaponMenLongShotWeapon—
NeedLivingTargetsNo—
TriggerSoundFirienholtVoiceAttack—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:35757

Command_FirienholtLongShotAbility

upgrade / mode

Purchase Heraldry of the Riddermark (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24582

Command_PurchaseUpgradeRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
RohanFirienholtWarden12230
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasRohanArcherRangeUpgrade_GondorStableLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSet → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

EdorasRohanArcherRangeUpgrade_GondorStableLevel2, Upgrade_MordorTavernLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel2 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

EdorasRohanArcherRangeUpgrade_GondorBarracksLevel3, Upgrade_GondorStableLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel3 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

EdorasRohanArcherRangeUpgrade_Evilboyos, Upgrade_GondorStableLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSet → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

EdorasRohanArcherRangeUpgrade_Evilboyos, Upgrade_GondorStableLevel2, Upgrade_MordorTavernLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel2 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

EdorasRohanArcherRangeUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3, Upgrade_GondorStableLevel2
Trace

Starting fortress → fortress_rohan → RohanFortressCitadel → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel3 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

HornburgRohanArcherRangeUpgrade_GondorStableLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSet → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

HornburgRohanArcherRangeUpgrade_GondorStableLevel2, Upgrade_MordorTavernLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel2 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

HornburgRohanArcherRangeUpgrade_GondorBarracksLevel3, Upgrade_GondorStableLevel2
Trace

Starting builder → RohanPorter → RohanArcherRange → RohanArcherRangeCommandSetLevel3 → Command_ConstructFirienholtWardenHorde

Source definitiondata/ini/commandbutton.ini:15036

Command_ConstructFirienholtWardenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/rohan/firienholtwarden.ini:1

RohanFirienholtWardenHorde