Erkenbrand
Hero · INDIVIDUAL UNIT

Erkenbrand

Compare this unit ⇄
Cost1,500
Health / soldier2,300
Health / full battalion2,300
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ErkenbrandSword · RohanErkenbrand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2505No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
Source definitiondata/ini/weapon.ini:24659

ErkenbrandSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · RohanErkenbrand

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Gilded Horn (W)

Nearby infantry gain resistance to knockback and trample for 30 seconds Left click to activate

Cooldown 105s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime105000105,000

UnpauseSpecialPowerUpgrade ModuleTag_EnableHorn

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErkenbrandHorn—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HornStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErkenbrandHorn—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierErkenbrandHorn—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsANY +INFANTRY ALLIES—

ModelConditionSpecialAbilityUpdate ModuleTag_HornUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErkenbrandHorn—
UnpackTime13331,333
PreparationTime11
PersistentPrepTime13331,333
PackTime13331,333
MustFinishAbilityYes—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:3379

Command_SpecialAbilityErkenbrandHorn

active

Valour of Hammerhand (R)

Requires Level 3 Erkenbrand performs a powerful attack that knocks back enemy units Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime8000080,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
SpecialWeaponErkenbrandShieldBashWeapon—
WhichSpecialWeapon22
StartAbilityRange30.030
SkipContinueYes—
PreparationTime11
UnpackTime766766
PackTime14001,400
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:3390

Command_SpecialAbilityErkenbrandShieldCrush

active

Marshall of the West-mark

Requires Level 5 Modifier Type: Leadership Westfolders near Erkenbrand gain +33% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_BoromirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:3405

Command_SpecialAbilityErkenbrandLeadership

active

Reinforcements (C)

Requires Level 7 Summons two battalions of heavily-armoured Westfolders Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundSpellErkenbrandSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErkenbrandSummon—
TriggeredByUpgrade_ObjectLevel7—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityErkenbrandSummon—
OCLOCL_ErkenbrandSummon—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:3416

Command_SpecialAbilityErkenbrandSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BoromirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/erkenbrand.ini:452

AutoHealBehavior ModuleTag_BoromirHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rohan/erkenbrand.ini:494

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rohan/erkenbrand.ini:502

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameErkenbrandLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RohanWestfolder—
Source definitiondata/ini/object/goodfaction/units/rohan/erkenbrand.ini:597

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

Battalion composition & progression

Member templateCountHealth each
RohanErkenbrand12,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ErkenbrandLevel11Upgrade_ObjectLevel1
ErkenbrandLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
ErkenbrandLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
ErkenbrandLevel4315 HeroLevelUpDamage3
ErkenbrandLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
ErkenbrandLevel6610 HeroLevelUpDamage5
ErkenbrandLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
ErkenbrandLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
ErkenbrandLevel91,190 HeroLevelUpDamage8
ErkenbrandLevel101,420 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
EdorasFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:329

FactionRohan

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rohan/erkenbrand.ini:1

RohanErkenbrand